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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
09321 Graphics Minor Always 2 days ago 2 days ago
Tester yoshi200213 View Status Public Platform MAME (Official Binary)
Assigned To Resolution Open OS Windows (x64)
Status [?] Confirmed Driver
Version 0.283 Fixed in Version Build x64
Fixed in Git Commit Github Pull Request #
Summary 09321: undrfire and clones: under fire misplace sprites when scrolling
Description hello
the video game under fire suffers from sprites misplaces when the screen scrolls
Steps To Reproduce 1. start the game
2. screen scrolls
3. see sprites misplaced when screen scrolls
Additional Information heres a video of the problem
?si=wmfzV_xHeG385YRP
Github Commit
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Regression Version
Affected Sets / Systems undrfire and clones
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Notes
2
User avatar
No.23878
Robbbert
Moderator
2 days ago
Can you give a time reference in that video? I'm not sure what to look for.
User avatar
No.23880
Kale
Developer
2 days ago
It's pretty obvious around the 2:53 mark. Sounds like buffered spriteram DMA copy.
The chips it uses is pretty common with other Taito HWs of the era (TC0570SPC + TC0470LIN), those are:
- taito/galastrm.cpp
- taito/groundfx.cpp
- taito/gunbustr.cpp
- taito/superchs.cpp

taito/pkspirit.cpp also uses TC0470LIN, alone for some reason (maybe because in that HW the DMA is processed by the TMP68303F?)