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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 09322 | DIP/Input | Major | Always | 18 days ago | 2 hours ago |
| Tester | VasiliyFamiliya | View Status | Public | Platform | MAME (Official Binary) |
| Assigned To | Resolution | Open | OS | Windows (x64) | |
| Status [?] | Direction Needed | Driver | |||
| Version | 0.283 | Fixed in Version | Build | x64 | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 09322: ct486 [megamnx]: Unresponsive keyboard control. | ||||
| Description | Mega Man's inability to stop his movement after the direction key release causes the fact that already at the first level he can easily lose a health because of collision with enemy or fall into deep. | ||||
| Steps To Reproduce | |||||
| Additional Information | |||||
| Github Commit | |||||
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| Regression Version | |||||
| Affected Sets / Systems | ct486 [megamnx] | ||||
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Relationships
| There are no relationship linked to this issue. |
Notes
5
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No.23890
VasiliyFamiliya Tester
17 days ago
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The same problem presents in first Rayman, but in this case it's disappears after SoundBlaster 16 joystick axes unboundment out of direction keys. Let's see how this move affects Mega Man X. |
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No.23891
VasiliyFamiliya Tester
17 days ago
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Mega Man X also plays normally after that. |
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No.23921
Kale Developer
15 days ago
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Set has been softlisted after https://github.com/mamedev/mame/commit/120721db422d9fa842b0b2a64009b4ac155c4cac I'm otherwise not sure about what to do with this bug report. If you tried to install with default "capcom pad" then that's bound to fail given there's no support for that (and definitely doesn't want the canonical analog joy). I don't see any directional issue with keyboard option either. |
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No.23923
VasiliyFamiliya Tester
14 days ago
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I chose exactly a keyboard during installation. |
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No.23997
ICEknight Tester
2 hours ago
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This is just due to MAME's default PC joystick being analog and how slowly it returns to its default position when mapping it to keys or a D-pad, so not a bug. |