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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 09357 | Color/Palette | Major | Always | 2 days ago | 2 days ago |
| Tester | Robbbert | View Status | Public | Platform | MAME (Self-compiled) |
| Assigned To | Resolution | Open | OS | Windows (x64) | |
| Status [?] | New | Driver | |||
| Version | 0.284 | Fixed in Version | Build | x64 | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 09357: ipminvad2: Game has multiple issues | ||||
| Description |
IPM Invader (M11) is marked as working, but has many issues that make it almost unplayable. The main problem is that the bases are below the player's ship, but if you fire upwards the bullet hits the invisible base and fizzes out. The bases are the wrong shape. There's no sound while playing, but some sounds are heard in the attract mode. While playing, wrong colours - the bottom half of the screen is red, while the mothership is white instead of red. The colours are ok on the instruction screen. There's lots of errors in the error.log (read/write to 5400-54FF, read from 4780-47BF, 3F80-3FBF). |
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| Steps To Reproduce |
>mame ipminvad2 Press a key to pass the orange screen. Let attract mode begin and note what happens. Insert a coin, start, note what happens. |
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| Additional Information | |||||
| Github Commit | |||||
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| Regression Version | |||||
| Affected Sets / Systems | ipminvad2 | ||||
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Relationships
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Notes
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No.24031
hap Developer
2 days ago
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The bases, it's this in the mcfg: -- specific for andromed? ipminvad2 should use the one from parent set m_back_color[0] = 3; m_back_color[1] = 0; m_back_color[2] = 3; m_back_color[3] = 3; m_back_xpos[0] = 4 * 8; m_back_xpos[1] = 26 * 8; m_back_xpos[2] = 2 * 8; m_back_xpos[3] = 3 * 8; |
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