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| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 09401 | Sound | Minor | Always | 10 hours ago | 9 hours ago |
| Tester | Janez | View Status | Public | Platform | SDLMAME |
| Assigned To | Resolution | Open | OS | Linux (64-bit) | |
| Status [?] | Acknowledged | Driver | |||
| Version | 0.286 | Fixed in Version | Build | x64 | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary |
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| Description |
sdl is the default sound output method, if you press the fast forward button the video accelerates but the audio doesn't. So, after a while, you get a video-audio delay. It doesn't happen with the other sound output methods; portaudio, pulse and pipewire are not affected. It never happened before, so I guess the new upgrade from SDL2 to SDL3 is involved. |
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| Steps To Reproduce |
- Start any game with the sdl sound output method (the default): mame tehkanwc -sound sdl - Press the fast forward button (Insert for Windows non-SDL MAME or Page Down for SDL MAME) for a couple of seconds. - You'll see the video accelerate, but the audio will not. |
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| Additional Information | |||||
| Github Commit | |||||
| Flags | Regression | ||||
| Regression Version | 0.286 | ||||
| Affected Sets / Systems | |||||
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Attached Files
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Notes
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No.24207
Robbbert Moderator
9 hours ago
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I don't use SDL so unable to confirm, but it's acknowledged. Hopefully someone who does use SDL can check it out. |
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