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| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 09401 | Sound | Minor | Always | 16 days ago | 14 hours ago |
| Tester | Janez | View Status | Public | Platform | SDLMAME |
| Assigned To | R. Belmont | Resolution | Fixed | OS | Linux (64-bit) |
| Status [?] | Resolved | Driver | |||
| Version | 0.286 | Fixed in Version | 0.287GIT | Build | x64 |
| Fixed in Git Commit | c48c188 | Github Pull Request # | |||
| Summary |
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| Description |
sdl is the default sound output method, if you press the fast forward button the video accelerates but the audio doesn't. So, after a while, you get a video-audio delay. It doesn't happen with the other sound output methods; portaudio, pulse and pipewire are not affected. It never happened before, so I guess the new upgrade from SDL2 to SDL3 is involved. |
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| Steps To Reproduce |
- Start any game with the sdl sound output method (the default): mame tehkanwc -sound sdl - Press the fast forward button (Page Down for SDL MAME) for a couple of seconds. - You'll see the video accelerate, but the audio will not. |
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| Additional Information | |||||
| Github Commit | |||||
| Flags | Regression | ||||
| Regression Version | 0.286 | ||||
| Affected Sets / Systems | |||||
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Attached Files
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Relationships
| There are no relationship linked to this issue. |
Notes
5
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No.24207
Robbbert Moderator
16 days ago
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I don't use SDL so unable to confirm, but it's acknowledged. Hopefully someone who does use SDL can check it out. |
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No.24235
holub Tester
12 days ago
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Confirming issue with sdl3; sdl2 - works fine |
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No.24270
hap Developer
1 day ago
edited on: 1 day ago |
I didn't compile SDLMAME, but I see what's going on in the sdl3_sound module. It doesn't use sink_callback, it sends samples immediately through SDL_PutAudioStreamData instead of abuffer. |
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No.24275
Robbbert Moderator
1 day ago
edited on: 1 day ago |
This commit references this report: https://github.com/mamedev/mame/commit/c48c18802e312b3ce5fea4502a369a5ae564fb39 Can someone with SDL say if it changes anything? |
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No.24277
hap Developer
14 hours ago
edited on: 14 hours ago |
RB is SDL user, so... Looking at the diff, the infinite buffer queuing is indeed fixed. BTW the workaround introduces latency that sticks around after fast-forward (or other events that may cause overruns), 0.16s by default. (which itself can be worked around with by pausing/unpausing, like previously with the recently fixed abuffer sound crackling bug) |