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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 09408 | Sound | Minor | Always | 14 days ago | 10 hours ago |
| Tester | Aquas | View Status | Public | Platform | MAME (Official Binary) |
| Assigned To | hap | Resolution | Fixed | OS | Windows (x64) |
| Status [?] | Resolved | Driver | |||
| Version | 0.286 | Fixed in Version | 0.288GIT | Build | x64 |
| Fixed in Git Commit | ebc9dbe | Github Pull Request # | |||
| Summary | 09408: pinkswts: Audio white noise static glitch | ||||
| Description |
When certain voice clips play, a burst of white static noise occurs. Video footage, glitch repeated through save state on Stage 1 boss defeated: https://mega.nz/file/3khQCIQJ#mIAJB8v6eKDKNSXejM-F32Pla6PTxxvsras-QUUo1RI Save state, just before the static occurs, as used in the above video: https://mega.nz/file/ywhBEDID#0h8tio1vxfg-vX7P86g2expWY2Hac65cA3xyDxC5bWg PCB footage of the boss being defeated without the static occurring, nor in any spot of the whole gameplay: |
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| Steps To Reproduce |
Defeat the stage 1 boss. This audio static does occur in other parts of gameplay while voice clips are occurring, though it is harder to pinpoint. |
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| Additional Information | |||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | |||||
| Affected Sets / Systems | pinkswts | ||||
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Attached Files
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Relationships
Notes
5
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No.24249
cuavas Administrator
14 days ago
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There is no system with short name pnkswts in MAME. If you continue to show this lack of care in reports, you will be demoted to viewer. |
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No.24250
Aquas Viewer
14 days ago
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Excuse me, but it very much so is the name of the zip file associated to Pink Sweets. The link in the report for this game/system goes straight to the game page |
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No.24251
cuavas Administrator
14 days ago
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> Excuse me, but it very much so is the name of the zip file associated to Pink Sweets. The link in the report for this game/system goes straight to the game page Only because JimCarlTay edited it. I’m done with this. |
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No.24252
hap Developer
13 days ago
edited on: 13 days ago |
An easy way to hear it without having to play, is by letting it run the 1st attract demo sequence. A couple of seconds after both characters die/reappear, one of them says "yah" with the glitch. |
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No.24286
hap Developer
10 hours ago
edited on: 10 hours ago |
It writes to the volume/panning/phrase registers, then keyon (next phrase is pending). After keyon write, the current block is finished, so it makes no sense for the params to be applied to that block. They should only be applied after the next block starts, when the actual phrase starts. |