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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 09415 | DIP/Input | Minor | Always | 5 hours ago | 1 hour ago |
| Tester | danylopez123 | View Status | Public | Platform | MAME (Official Binary) |
| Assigned To | Resolution | Open | OS | Windows (x64) | |
| Status [?] | Acknowledged | Driver | |||
| Version | 0.286 | Fixed in Version | Build | x64 | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 09415: mawasunda: Player 2 Analog Input doesn't reach the max value of 127 | ||||
| Description | Seems that in Mawasunda, the Player 2 Analog Input can't reach 127, only 95, which puts player 2 on a disadvantage. | ||||
| Steps To Reproduce |
1. Enter Service Menu, you can still access it during the "WAIT A MOMENT" loading screen 2. Go to Switch Test 3. Use Player 2 Analog inputs, notice it only reaches 95 and not 127 like Player 1 4. Try playing the game and compare the Player 1 and 2 Inputs, you'll notice how Player 2 is slower than Player 1 |
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| Additional Information | |||||
| Github Commit | |||||
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| Regression Version | |||||
| Affected Sets / Systems | mawasunda | ||||
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