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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
09416 Sound Minor Always 2 hours ago 1 hour ago
Tester 125scratch View Status Public Platform MAME (Official Binary)
Assigned To Resolution Open OS Windows (x64)
Status [?] New Driver
Version 0.286 Fixed in Version Build x64
Fixed in Git Commit Github Pull Request #
Summary 09416: nomnlnd and clones: Start music too high-pitched and fast, sound sample proposition
Description Not sure if this is the best place for this, but I put together a sample pack for Sengoku no Jieitai / No Man's Land. The sounds are sampled from this video:
The fire and enemy explosion sounds are not perfect because I was unable to get isolated samples, so I tried to piece together what I had. The other samples should be accurate though. I've made the "tone" samples extra long so that they can be cut off early to play at the desired length. Also of note is that when starting a new level, "tankspawn0" plays twice, and then "tankspawn1" plays twice, with no gaps in between.

My samples can be downloaded here: https://drive.google.com/file/d/1CNyxSrvDDqBgIw9dM_fOrzjD24A8JgjW/view?usp=sharing

Also wanted to point out that the speed and pitch of the start music is different in the video compared to MAME.
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Affected Sets / Systems nomnlnd and clones
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