Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
09416 Sound Minor Always 1 day ago 17 hours ago
Tester 125scratch View Status Public Platform MAME (Official Binary)
Assigned To hap Resolution Fixed OS Windows (x64)
Status [?] Resolved Driver
Version 0.286 Fixed in Version 0.288GIT Build x64
Fixed in Git Commit 1caeebf Github Pull Request #
Summary 09416: nomnlnd and clones: Start music too low-pitched and slow (and off topic: sound sample proposition)
Description Not sure if this is the best place for this, but I put together a sample pack for Sengoku no Jieitai / No Man's Land. The sounds are sampled from this video:
The fire and enemy explosion sounds are not perfect because I was unable to get isolated samples, so I tried to piece together what I had. The other samples should be accurate though. I've made the "tone" samples extra long so that they can be cut off early to play at the desired length. Also of note is that when starting a new level, "tankspawn0" plays twice, and then "tankspawn1" plays twice, with no gaps in between.

My samples can be downloaded here: https://drive.google.com/file/d/1CNyxSrvDDqBgIw9dM_fOrzjD24A8JgjW/view?usp=sharing

Also wanted to point out that the speed and pitch of the start music is different in the video compared to MAME.
Steps To Reproduce
Additional Information
Github Commit
Flags
Regression Version
Affected Sets / Systems nomnlnd and clones
Attached Files
 
Relationships
There are no relationship linked to this issue.
Notes
3
User avatar
No.24280
hap
Developer
1 day ago
"Start music too high-pitched and fast" <-- did you compare in the wrong direction, and meant low pitched and slow?
MAME matches the video after this commit: https://github.com/mamedev/mame/commit/1caeebf068f3d78265c339875d7ee04132e1f708
User avatar
No.24281
125scratch
Tester
1 day ago
Yes I did, sorry.
User avatar
No.24285
hap
Developer
17 hours ago
Resolving instead of closing, for the music speed bugfix (I'll edit the title summary)