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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 09442 | Graphics | Minor | Always | 22 hours ago | 11 hours ago |
| Tester | 125scratch | View Status | Public | Platform | MAME (Official Binary) |
| Assigned To | Resolution | Open | OS | Windows (x64) | |
| Status [?] | Acknowledged | Driver | |||
| Version | 0.287 | Fixed in Version | Build | x64 | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 09442: armwrest: Opponent graphics scaling is imperfect | ||||
| Description |
There appear to be differences in how the opponents are scaled up. This may be because the game uses the punchout.cpp driver and does not emulate an auxiliary board used by Arm Wrestling. https://freeimage.host/i/BvpsdKX https://freeimage.host/i/BvpsKHG |
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| Affected Sets / Systems | armwrest | ||||
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Attached Files
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mame
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pcb
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Relationships
| There are no relationship linked to this issue. |
Notes
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No.24334
hap Developer
11 hours ago
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Is it possible punchout scaling is not 100% accurate, and it's not armwrest specific? BTW when referencing photos/screenshots, it's better to attach here instead of linking to them to an external site with no guarantee that they'll still be there many years from now. |
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