- --
Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 09453 | Crash/Freeze | Minor | Random | 7 days ago | 6 hours ago |
| Tester | Dumple | View Status | Public | Platform | MAME (Self-compiled) |
| Assigned To | hap | Resolution | Fixed | OS | Linux (64-bit) |
| Status [?] | Resolved | Driver | |||
| Version | 0.284 | Fixed in Version | 0.288GIT | Build | x64 |
| Fixed in Git Commit | 374be90 | Github Pull Request # | |||
| Summary | 09453: skybump, loopingu, loopingua, loopingub: Sky Bumper resets itself at random moments | ||||
| Description | Sky Bumper [skybump] resets itself - sometimes after a minute or two, sometimes after just seconds. (I'm not sure if this is a bug in the underlying game, or an emulation issue) | ||||
| Steps To Reproduce | Play the game for a minute or two - see example .inp files (one crashes on stage 6, one crashes after just a few moments of gameplay) | ||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | |||||
| Affected Sets / Systems | skybump, loopingu, loopingua, loopingub | ||||
|
Attached Files
|
|||||
Relationships
| There are no relationship linked to this issue. |
Notes
4
|
No.24366
Robbbert Moderator
6 days ago
|
Confirmed. I started a game and was still trying to figure out the controls when I shot a helicopter, and the game reset itself. The error log is full of sound-related crap, but I couldn't see any watchdog reset or anything else unusual. |
|---|---|
|
No.24373
Robbbert Moderator
2 days ago
|
This bug also happens with loopingu, loopingua, loopingub, and loopinguc. Get airborne, then hold the up key and the fire key together, until the game resets itself. loopinguc resets almost immediately which is possibly why it's mnw. The others take a minute or so. |
|
No.24375
Robbbert Moderator
1 day ago
|
More investigation shows the reset is deliberate. A comparison takes place and if equal, the game resets. It looks like it might be interrupt related, but perhaps it's some kind of protection. Patching the jump fixes all the games, so maybe the location might help any dev who wishes to follow it up further. loopinguc: ROM_FILL(0x32b8,1,0x08) the others: ROM_FILL(0x335e,1,0x08) Annoyingly, for the others, the problem doesn't occur while in the debugger. |
|
No.24378
hap Developer
6 hours ago
|
Fixed for skybump & US looping sets. I wasn't able to fix the newly added loopinguc. |