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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
09459 Misc. Minor Always 19 hours ago 5 hours ago
Tester Keade View Status Public Platform MAME (Official Binary)
Assigned To Resolution Open OS Windows (x64)
Status [?] Confirmed Driver
Version 0.287 Fixed in Version Build x64
Fixed in Git Commit Github Pull Request #
Summary 09459: skyblazru, addfamu, possibly others: .inp playbacks desyncs
Description .inp playback is sometimes unreliable on snes, though this is kinda rare and somewhat random.

For context, I have successfully recorded and playbacked 2h54m dkongcu, 1h50m svania4u, 1h39m addfamu (this one .inp used to fail playback at times in the very beginning, but I eventually got it to playback, and couldn't get it not to playback anymore after that) and 1h02m alestej.

skyblazru seems more prone to cause desyncs.
I've attached 2 skyblazru .inps, entire playthroughs that eventually desync (reproducible each time I've tried (two or three times each)). They desync after a very long time playtime (>> 20 minutes) so you'll want to use max frameskip + fast-forward to reach that point.

I've also attached an addfamu .inp (an entire playthrough as well) that may desync in the very beginning, in the first minute of gameplay. As mentionned above, I can't get this one to desync anymore, but it might "work" (I mean not work) for someone else.
Steps To Reproduce Playback until desync.
Additional Information
Github Commit
Flags
Regression Version
Affected Sets / Systems skyblazru, addfamu, possibly others
Attached Files
? file icon snes_skyblazru_playthrough_desyncs_at_fortress_shirol.inp (2,196,203 bytes) 19 hours ago Uploaded by Keade
? file icon snes_skyblazru_playthrough_desyncs_at_parolith_castle.inp (3,006,306 bytes) 19 hours ago Uploaded by Keade
? file icon snes_addfamu_playthrough_desyncs_at_beginning_only_sometimes.inp (3,309,655 bytes) 19 hours ago Uploaded by Keade
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Notes
1
User avatar
No.24386
Kale
Developer
5 hours ago
Confirming out of already knowing this is a thing from a while.