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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 09465 | Crash/Freeze | Minor | Always | 15 hours ago | 9 hours ago |
| Tester | Keade | View Status | Public | Platform | MAME (Official Binary) |
| Assigned To | Resolution | Open | OS | Windows (x64) | |
| Status [?] | New | Driver | |||
| Version | 0.287 | Fixed in Version | Build | x64 | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 09465: ct486 [dune2 software]: Rare freezes on Dune II last mission (sblaster_16) | ||||
| Description | This happened to me only two or three times for an entire playthrough (segmented, played over a few days. Host system turned off/on for each new segment recorded), and only on the last mission. | ||||
| Steps To Reproduce |
mame ct486 -hard1 msdos622 -isa2 sblaster_16 -board3:ide:ide:1 cdrom -ramsize 16M Use either -state or -playback, with attachments (save state, or inp) I've provided. IIRC I used sblaster_16 instead of sb16_lle because Dune II would not cooperate with the latter. SB configuration (config.sys): SET BLASTER=A220 I5 D1 H5 P330 T5 I have attached: A) a floppy file (mdi) containing a game save, but I think it is useless, I couldn't reproduce the issue simply loading a previous game save after a "cold boot" of the game. The bug seems bound to something runtime related B) attachments needed to reproduce the bug. a) a save state made just before the second freeze (it will trigger the bug) b) an .inp (used to produce the save state) that goes from booting the system, to a first softlock at the 1:01:46 mark (I managed to exit to DOS), then a second one at the 1:02:43 mark (after restarting a game and loading my last save, without restarting the whole system) c) the nvram file (ct486/cs4031_rtc) d) I can NOT attach the msdos622.dif file required for playback / savestate load, because it exceeds the 4,000KB limit. Here is a link: https://mega.nz/file/PexTRTZA#fBtlV-4t6e31TczIJL_lPHjlzc6k15njUYAvvUktThY |
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| Additional Information |
Here is a video recorded from the inp: It plays for longer than the inp, I went on playing after it finished. I have also noticed a bug in the game where destroyed buildings would keep getting displayed. This can be seen at the 1:39:07 mark on the video. I don't know if it is a BTANB. |
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| Github Commit | |||||
| Flags | |||||
| Regression Version | |||||
| Affected Sets / Systems | ct486 [dune2 software] | ||||
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Attached Files
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inp file
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