Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
09466 Graphics Minor Always 2 days ago 1 hour ago
Tester Skeleton081983 View Status Public Platform MAME (Official Binary)
Assigned To hap Resolution Fixed OS Windows (x64)
Status [?] Resolved Driver
Version 0.288 Fixed in Version 0.289GIT Build x64
Fixed in Git Commit fa5cb63 Github Pull Request #
Summary Regresssion 09466: alpinerd and clones: When the finish line track is visible from afar, it initially appears as completely red polygons.
Description When the finish line track is visible from afar, it initially appears as completely red polygons. Red polygons don't appear up to the official version 0.287. Possibly related to this: https://github.com/mamedev/mame/commit/cdea363c3eae1a019474ed2bf05880f16be31f21
Steps To Reproduce
Additional Information
Github Commit
Flags Regression
Regression Version 0.288
Affected Sets / Systems alpinerd and clones
Attached Files
png file icon alpinerd_0288_novice_1.png (258,781 bytes) 2 days ago Uploaded by Skeleton081983
Novice final track. Red polygons appear from far on official MAME 0.288
Skeleton081983
png file icon alpinerd_0287_novice_1.png (194,616 bytes) 2 days ago Uploaded by Skeleton081983
Novice final track appears correctly on official MAME 0.287
Skeleton081983
png file icon alpinerd_0288_expert_1.png (192,218 bytes) 2 days ago Uploaded by Skeleton081983
Expert final track. Red polygons appear from far on official MAME 0.288
Skeleton081983
png file icon alpinerd_0287_expert_1.png (208,673 bytes) 2 days ago Uploaded by Skeleton081983
Expert final track appears correctly on official MAME 0.287
Skeleton081983
png file icon 0000.png (209,496 bytes) 3 hours ago Uploaded by Skeleton081983
I compiled myself a custom mame 0.289GIT version with "hap revert fix" in namcos22_v.cpp file. Now the distant scenery ground level when reaching finish is totally beige, light grey, almost white, without snow texture.
Skeleton081983
png file icon 0001.png (236,875 bytes) 3 hours ago Uploaded by Skeleton081983
Compiled myself with this namcos22_v.cpp file https://github.com/mamedev/mame/commit/317622a33cbb5c0993b6b4296b9baaa079ae9607 seems to restore the snowy texture.
Skeleton081983
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Notes
7
User avatar
No.24397
hap
Developer
2 days ago
That sucks, it means my assumption was wrong here. It should be easy to fix.
Did you know of this bug before 0.288 was out, or did you find it just now? If former: although mametesters.org does not accept bugs from nightly builds, https://github.com/mamedev/mame/issues does. Then the issue would get fixed before official MAME release.
User avatar
No.24398
Skeleton081983
Tester
2 days ago
I noted this bug also in some ASHURA's nightly build (sure in latest two GIT builds) before official 0.288 was released today. In official 0.287 version no red polygons are present in this situation.
User avatar
No.24399
Skeleton081983
Tester
2 days ago
Other Namco system 22/Super system 22 games seems ok.
User avatar
No.24400
Skeleton081983
Tester
3 hours ago
I compiled myself a custom MAME 0.289GIT version with "hap revert fix" in namcos22_v.cpp file. Now the distant scenery ground level when reaching finish is totally beige, light grey, almost white, without snow texture (see my new screenshots uploaded on 30/05/2026). I tried to compile a new custom MAME 0.289GIT with full revert namcos22_v.cpp file in this commit (https://github.com/mamedev/mame/commit/317622a33cbb5c0993b6b4296b9baaa079ae9607) and now snowy texture reappears on distant scenery ground level, like up to the official version 0.287. No issues on other Namco system22/super system22 games. Anyway, I don't know what the original behavior of the coin op was, if with a totally beige/light gray distance platform or with a snowy texture.
User avatar
No.24401
Skeleton081983
Tester
3 hours ago
Fixed link: https://github.com/mamedev/mame/commit/317622a33cbb5c0993b6b4296b9baaa079ae9607
User avatar
No.24402
hap
Developer
1 hour ago
I'm fairly sure it's meant to be opaque, no texture.
User avatar
No.24403
Skeleton081983
Tester
1 hour ago
Ok, thanks.