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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 09466 | Graphics | Minor | Always | 2 days ago | 1 hour ago |
| Tester | Skeleton081983 | View Status | Public | Platform | MAME (Official Binary) |
| Assigned To | hap | Resolution | Fixed | OS | Windows (x64) |
| Status [?] | Resolved | Driver | |||
| Version | 0.288 | Fixed in Version | 0.289GIT | Build | x64 |
| Fixed in Git Commit | fa5cb63 | Github Pull Request # | |||
| Summary |
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| Description | When the finish line track is visible from afar, it initially appears as completely red polygons. Red polygons don't appear up to the official version 0.287. Possibly related to this: https://github.com/mamedev/mame/commit/cdea363c3eae1a019474ed2bf05880f16be31f21 | ||||
| Steps To Reproduce | |||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | Regression | ||||
| Regression Version | 0.288 | ||||
| Affected Sets / Systems | alpinerd and clones | ||||
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Attached Files
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Novice final track. Red polygons appear from far on official MAME 0.288
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Novice final track appears correctly on official MAME 0.287
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Expert final track. Red polygons appear from far on official MAME 0.288
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Expert final track appears correctly on official MAME 0.287
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I compiled myself a custom mame 0.289GIT version with "hap revert fix" in namcos22_v.cpp file. Now the distant scenery ground level when reaching finish is totally beige, light grey, almost white, without snow texture.
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Compiled myself with this namcos22_v.cpp file https://github.com/mamedev/mame/commit/317622a33cbb5c0993b6b4296b9baaa079ae9607 seems to restore the snowy texture.
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Relationships
| There are no relationship linked to this issue. |
Notes
7
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No.24397
hap Developer
2 days ago
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That sucks, it means my assumption was wrong here. It should be easy to fix. Did you know of this bug before 0.288 was out, or did you find it just now? If former: although mametesters.org does not accept bugs from nightly builds, https://github.com/mamedev/mame/issues does. Then the issue would get fixed before official MAME release. |
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No.24398
Skeleton081983 Tester
2 days ago
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I noted this bug also in some ASHURA's nightly build (sure in latest two GIT builds) before official 0.288 was released today. In official 0.287 version no red polygons are present in this situation. |
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No.24399
Skeleton081983 Tester
2 days ago
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Other Namco system 22/Super system 22 games seems ok. |
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No.24400
Skeleton081983 Tester
3 hours ago
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I compiled myself a custom MAME 0.289GIT version with "hap revert fix" in namcos22_v.cpp file. Now the distant scenery ground level when reaching finish is totally beige, light grey, almost white, without snow texture (see my new screenshots uploaded on 30/05/2026). I tried to compile a new custom MAME 0.289GIT with full revert namcos22_v.cpp file in this commit (https://github.com/mamedev/mame/commit/317622a33cbb5c0993b6b4296b9baaa079ae9607) and now snowy texture reappears on distant scenery ground level, like up to the official version 0.287. No issues on other Namco system22/super system22 games. Anyway, I don't know what the original behavior of the coin op was, if with a totally beige/light gray distance platform or with a snowy texture. |
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No.24401
Skeleton081983 Tester
3 hours ago
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Fixed link: https://github.com/mamedev/mame/commit/317622a33cbb5c0993b6b4296b9baaa079ae9607 |
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No.24402
hap Developer
1 hour ago
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I'm fairly sure it's meant to be opaque, no texture. |
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No.24403
Skeleton081983 Tester
1 hour ago
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Ok, thanks. |