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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
00947 Graphics Minor Have not tried Feb 7, 2008, 10:44 Mar 30, 2009, 14:31
Tester Jonemaan View Status Public Platform
Assigned To robiza Resolution Fixed OS
Status [?] Resolved Driver
Version 0.60 Fixed in Version 0.130u3 Build
Fixed in Git Commit Github Pull Request #
Summary 00947: batsugun: At the level 4 boss there's a sprite problem.
Description At the level 4 boss there's a sprite problem: after destroying a laser cannon, tanks will emerge from the destroyed cannon. After shooting the tanks, the rubble-sprite of the tank will stay on screen. If you scroll left or right, the rubble will scroll too and it won't stay on the boss. If new tanks emerge, old tank rubble will disappear. If the boss is killed, tank rubble will not disappear but scroll with the screen.
Steps To Reproduce
Additional Information
Github Commit
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Regression Version
Affected Sets / Systems batsugun
Attached Files
png file icon batsugun060gre_shot1.png (27,642 bytes) Feb 14, 2008, 17:42
png file icon batsugun060gre_shot2.png (23,533 bytes) Feb 14, 2008, 17:42
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No.04076
robiza
Developer
Mar 26, 2009, 04:06
edited on: Mar 26, 2009, 04:07
i think there's a video ram mirroring
9800 is equivalent to 1800

in toaplan2_videoram16_w if you use:

switch (toaplan2_voffs[controller] & 0x7c00)
(originale value is fc00)

the bug disappear