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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 09529 | Documentation | Trivial | Always | 26 days ago | 1 day ago |
| Tester | VasiliyFamiliya | View Status | Public | Platform | MAME (Official Binary) |
| Assigned To | Kale | Resolution | Fixed | OS | Windows (x64) |
| Status [?] | Resolved | Driver | |||
| Version | 0.289 | Fixed in Version | 0.290GIT | Build | x64 |
| Fixed in Git Commit | adafe47 | Github Pull Request # | |||
| Summary | 09529: pc8801mk2sr, pc8801ma [finalcri, finalcria]: Unclear QA notes | ||||
| Description |
On MA, space key is able to make music to fade out on the disk B asking screen and crash the game after being held during music fading out at titlescreen, absolutely as on MkIISR and MC. On MkIISR, I didn't found any syntax error bug. In the case of parental set, I think sound stuck bug on MkIISR can be considered as verified. |
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| Affected Sets / Systems | pc8801mk2sr, pc8801ma [finalcri, finalcria] | ||||
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Relationships
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Notes
4
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No.24656
Kale Developer
13 days ago
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Pretty irrelevant out of crashing regardless of the model, but I'll play along ... |
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No.24657
Kale Developer
13 days ago
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Also, I need a real HW reference for (verify) type notes. Without it I won't take that word for good. |
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No.24682
VasiliyFamiliya Tester
1 day ago
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Some info about the program crash occuring if to hold any key at the title screen until BGM fade out and first keyboard status check. 1. Screen garbaging happens because of RAM ($38~84fd) infinitive fill by same ($0039) value - see "Debug phase 1" screenshot. 2. This fill is caused by recoursive RST $38 call - see "Debug phase 2". 3. Just a little eloquent end of my trace log: C601: xor a C602: ld ($8A0F),a C605: call $855A 855A: db $fd 855D: ld bc,$C5FC 8560: nop 8561: ld (bc),a 8562: inc l 8563: ld (bc),a 8564: jp $348D 348D: ret p C608: ld a,($8A15) C60B: or $01 C60D: ld ($8A15),a C610: out ($E6),a C612: call $C41C C41C: ld h,b C41D: call nz,$4FCB 4FCB~77FF: nop 7800: rst $38 0038: rst $38 0038: rst $38 Maybe, some data for $4fcb+ failed to be loaded from disk(s)? |
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No.24683
VasiliyFamiliya Tester
1 day ago
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We have analogical RAM flood by $0039 also if we don't even touch a keys at titlescreen during the launch with disks A and B in according drives, or, in case of launch with disk A only, after disk B insert to drive 2 when game will ask for it and confirmation with space key. |