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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 09566 | Sound | Minor | Always | 1 day ago | 12 hours ago |
| Tester | Aidmar | View Status | Public | Platform | MAME (Self-compiled) |
| Assigned To | Resolution | Open | OS | Windows (x64) | |
| Status [?] | Acknowledged | Driver | |||
| Version | 0.289 | Fixed in Version | Build | x64 | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 09566: thunderl: Parts of the music are cut off (due to wrong refresh rate) | ||||
| Description | The game has a 60 Hz refresh rate, and as a result the music sounds incorrect. | ||||
| Steps To Reproduce | Simply running the game is enough to reproduce the problem. | ||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | |||||
| Affected Sets / Systems | thunderl | ||||
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Attached Files
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MP3, 44100 Hz, mono, 320 kb/s. Sound effects are played (this was captured while playing the game) but the music should be the focus. | ||||
Relationships
| There are no relationship linked to this issue. |
Notes
2
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No.24750
Robbbert Moderator
1 day ago
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Seemed ok to me, but I'm not familiar with the game. |
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No.24752
Haze Senior Tester
12 hours ago
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basically nothing really runs at 60hz, so 60hz should be considered incorrect. Music being cut off slightly too early is a common problem for things set to the wrong refresh rate. Screen timings need to be measured, or if there's a game / hardware with very similar looking clocks etc. that give a result that matches hardware footage, used from there in the meantime. |