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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
09566 Sound Minor Always 1 day ago 12 hours ago
Tester Aidmar View Status Public Platform MAME (Self-compiled)
Assigned To Resolution Open OS Windows (x64)
Status [?] Acknowledged Driver
Version 0.289 Fixed in Version Build x64
Fixed in Git Commit Github Pull Request #
Summary 09566: thunderl: Parts of the music are cut off (due to wrong refresh rate)
Description The game has a 60 Hz refresh rate, and as a result the music sounds incorrect.
Steps To Reproduce Simply running the game is enough to reproduce the problem.
Additional Information
Github Commit
Flags
Regression Version
Affected Sets / Systems thunderl
Attached Files
mp3 file icon thunderl audio (90 seconds).mp3 (3,598,627 bytes) 1 day ago Uploaded by Aidmar
MP3, 44100 Hz, mono, 320 kb/s. Sound effects are played (this was captured while playing the game) but the music should be the focus.
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Notes
2
User avatar
No.24750
Robbbert
Moderator
1 day ago
Seemed ok to me, but I'm not familiar with the game.
User avatar
No.24752
Haze
Senior Tester
12 hours ago
basically nothing really runs at 60hz, so 60hz should be considered incorrect. Music being cut off slightly too early is a common problem for things set to the wrong refresh rate. Screen timings need to be measured, or if there's a game / hardware with very similar looking clocks etc. that give a result that matches hardware footage, used from there in the meantime.