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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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00130 | Sound | Minor | Always | Jan 22, 2008, 07:43 | Sep 9, 2019, 18:02 |
Tester | Tafoid | View Status | Public | Platform | |
Assigned To | AJR | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.122u4 | Fixed in Version | 0.214 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 00130: darkseal: When using your weapon the music playback would ever so slightly increase. | ||||
Description | When using your weapon (in this example, I used the knight), the speed of the music playback would ever so slightly increase while the weapon was in use and making a sound, returning to normal when the weapon animation/sound had ended. | ||||
Steps To Reproduce | |||||
Additional Information |
One of these changes is probably the cause: 0.103u1 changes: "Many H6280/PCE fixes: [Rob Bohms, Charles MacDonald] - fixed cases where sprites could render outside of the buffer - added VRAM to VRAM DMA (Charles) - multiple h6280 fixes (Charles) - provided functions to correctly handle VRAM accesses for the entire 128K range (Charles) - added some of the I/O buffer bits from the hardware page - fixed h6280 IRQ ranges to support proper mirroring - hooked up h6280 IRQs to the PC Engine - corrected sprite-to-sprite rendering priorities. - partially enforce 16 sprite limit" "Added stream_set_sample_rate() call, and converted the TMS5110, TMS5220, ES5505/6, BSMT2000, AY8910, POKEY, TIA, Sega PCM/Multi-PCM, SN76496, OKIM6295, and YMZ280B sound cores to output at their native sample rates, allowing the core sound system to perform over/re-sampling to the output rate. [Aaron Giles]" |
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Github Commit | |||||
Flags | Verified with Original | ||||
Regression Version | 0.103u1 | ||||
Affected Sets / Systems | darkseal | ||||
Attached Files
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Relationships
Notes
4
No.04443
Tafoid Administrator
Jun 3, 2009, 03:00
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Recently build binaries for testing shows 0.103u1 as the primary regression version. |
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No.16157
bedrock Tester
Feb 19, 2019, 14:45
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FYI set Audio CPU% slider down to 23% and this behaviour stops. |
No.16667
MetalGod Senior Tester
Jul 16, 2019, 11:53
edited on: Jul 16, 2019, 12:00 |
No issues in the arcade pcb. 0:27 The issue in mame: |
No.16875
AJR Developer
Sep 9, 2019, 18:02
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3f4f237dde89ea02b5a2724f391e3054cfc659d7 fixes this for now. |