Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|00389||Sound||Minor||Always||Jan 29, 2008, 06:54||Mar 10, 2022, 18:59|
|Version||0.104u2||Fixed in Version||0.214||Build|
|Fixed in Git Commit||Github Pull Request #|
|Summary||00389: cbuster, cbusterj: The tempo of the music played by one of the OKI6295's (#1 I think) speeds up when the flamethrower is used|
Half way thru the 1st level you encounter a guy in a white heatsuit with a flame thrower. The tempo of the music played by one of the OKI6295's (#1 I think) speeds up when the flamethrower is used, then goes back to normal when the flames are off.
This is a bit tricky to reproduce since the flamethrower is only used when you are almost a 1/2 screen length from the enemy so you have to play "keep away" until he sparks it up.
|Steps To Reproduce|
Jonah1976 / king_krm / Twisty
More noticeable later on (where there are more flamethrower guys to beat)
|Affected Sets / Systems||cbuster, cbusterj|
cbuster0104u2gre.mp3 (574,902 bytes) Feb 14, 2008, 08:45
1.zip (10,768 bytes) Feb 7, 2019, 17:15 Uploaded by ICEknight
Savestate from 0.206 showing the issue.
stage5.zip (7,801 bytes) Mar 10, 2022, 18:57 Uploaded by Kale
cbusterj stage 5 start
Sep 9, 2019, 18:02
|3f4f237dde89ea02b5a2724f391e3054cfc659d7 fixes this for now.|
Sep 28, 2019, 13:21
edited on: Sep 28, 2019, 13:24
|I just tested the game with MAME v0.214, and looks like the music speedup dindn't disappeared fully but just became less perceptible. See the video here: https://drive.google.com/file/d/1VX7ypZfPTntV-s-9X1BQOl-AOo7m1D8x/view?usp=sharing.|
Mar 10, 2022, 18:52
edited on: Mar 10, 2022, 18:58
This still happens as of 0.241, reopening.
Added a 0.238 stage 5 cbusterj save state, where an army of flamethrower guys appears once you destroy the first barricade.