Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|06974||Sound||Minor||Always||May 17, 2018, 23:03||3 days ago|
|Tester||StHiryu||View Status||Public||Platform||MAME (Unofficial Binary)|
|Assigned To||Resolution||Open||OS||Windows Vista/7/8 (64-bit)|
|Version||0.197||Fixed in Version||Build||64-bit|
|Summary||06974: cninja: [possible] Sound speeds up when fighting with the stage 4.2 boss|
When you fight with the stage 4.2 boss (the lava stage), the boss theme speeds up when that boss makes the same move (transforms into a spike ball, but not the first time you meet him).
Not sure it's a bug, but due to the sounds problems in data east games (robocop, sly spy)...
|Steps To Reproduce||Fight versus that final boss and wait him to transform into a ball.|
|Additional Information||Save state provided. All the videos from a original pcb I've found don't reach to that point. Tested in Final Burn alpha too, with the same result.|
|Affected Sets / Systems||cninja|
z.zip (11,515 bytes) May 17, 2018, 23:03 Uploaded by StHiryu
May 19, 2018, 22:41
edited on: May 19, 2018, 22:44
Found a guy with an original japanese PCB and asked him to record the fight for that boss. Incredibly, the original board has the same behaviour, so for me it's clearly a BTANB. Here's the link:
3 days ago
I've just tested the game. The speed-up ocurrs in the animation of the the dinosaur turning into a ball, not while he's rolling. The PCB shown above by StHiryu shows the same behaviour as in MAME. To show a few examples, it ocurrs in 3:02, 3:09, 3:35, 3:41, 3:48, 4:05 of the video.
It's a BTANB in my opinion.