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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 01581 | DIP/Input | Trivial | N/A | Mar 22, 2008, 17:24 | Sep 13, 2008, 20:06 |
| Tester | Hebus | View Status | Public | Platform | |
| Assigned To | Resolution | Fixed | OS | ||
| Status [?] | Resolved | Driver | |||
| Version | 0.123u6 | Fixed in Version | 0.125u2 | Build | Normal |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 01581: eprom, eprom2: Duplicate input (p1, p2 start button) | ||||
| Description |
I thought first of a gug... During gameplay, i pressed p1 start : the button is active and jump is affected. After some searching, eprom seemed to have the same button for p1 start and jump (also a p2 start and jump button) and so, only 3 buttons per players. - shot/start - Jump - Crouch I found some cabinets and control panels pics to confirm there were no p1 and p2 start button |
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| Github Commit | |||||
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| Affected Sets / Systems | eprom, eprom2 | ||||
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Notes
4
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No.00327
Tafoid Administrator
Mar 22, 2008, 17:41
edited on: Mar 22, 2008, 17:42 |
The driver has both start and button 2 (same with player 2) are mapped to the same line. The control panel is emulated correctly, because you can start the game with button 2. The traditional Start 1 + 2 are in there, I'd guess, to keep with the standard method of starting a game. Unless the devs say different, I don't think the extra mapping to a physical Start 1 + 2 button qualify as a 'bug' in this instance. |
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No.00328
Hebus Tester
Mar 22, 2008, 17:52
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Well... guts, klaxp1, klaxp2 using eprom.c too have also same diferences... |
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No.00331
Luigi30 Tester
Mar 22, 2008, 20:49
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lottofun, however, has a shared start/button 1 that is assigned to Start 1 if we're trying to keep it consistent between drivers. |
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No.02443
Tafoid Administrator
Sep 13, 2008, 20:06
edited on: Sep 13, 2008, 20:10 |
This has been corrected in source. There is no duplicate start/button mapping allowed anymore given the new input system instituted on 0.125u2. A button which has multiple uses should have only one mapping now. If the actual mapping does not agree with you, simply remap the button in the input menu. Reference: http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=161094 Developer reference in notes of 01868 |