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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 01630 | Color/Palette | Major | Always | Mar 26, 2008, 19:31 | Jul 9, 2014, 20:05 |
| Tester | Mamesick | View Status | Public | Platform | MAME (Official Binary) |
| Assigned To | Haze | Resolution | Fixed | OS | |
| Status [?] | Resolved | Driver | |||
| Version | 0.131 | Fixed in Version | 0.154 | Build | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 01630: fstarfrc, ginkun, riot: broken colors on sprites | ||||
| Description | Sprites are displayed with wrong colors. Blending effects are not performed. | ||||
| Steps To Reproduce | |||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | Verified with Original | ||||
| Regression Version | 0.124a | ||||
| Affected Sets / Systems | fstarfrc, ginkun, riot | ||||
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Attached Files
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fstarfrc graphic issue as of 0.145u4
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MAME SVN r31244
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Relationships
Notes
4
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No.00424
Tafoid Administrator
Mar 26, 2008, 19:43
edited on: Mar 26, 2008, 19:44 |
Related to 01627 - Appears to be a regression of a fixed bug late in the last cycle (01087) The games in this report were discussed as having problems, but not entered as it's own bug: http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Board=mametesters&Number=141773 |
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No.04310
Smitdogg Senior Tester
May 3, 2009, 02:14
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Looks like it wasn't fully fixed or it regressed. I added a Riot shot from .131 and comparison pcb shot. |
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No.08370
NekoEd Senior Tester
Mar 16, 2012, 13:42
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I've checked this report, and have the following information: riot - Problem still exists as reported 0.145u4 ginkun - Watched the attract, played the game for a bit, did not see any problems. Not confident enough, however, to deem this resolved. fstarfrc - This game still exhibits the problem, but has significantly improved. I've attached a screenshot of the state of the report as of 0.145u4. |
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No.10837
Mamesick Senior Tester
Jul 9, 2014, 19:59
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riot seems fixed in latest SVN, surely thanks to Haze's work on the TECMO video chips. I'm not able to locate the correct SVN revision.... |