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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 01811 | Sound | Minor | Always | May 16, 2008, 16:53 | Mar 9, 2009, 04:12 |
| Tester | Sune_S | View Status | Public | Platform | MAMEUI |
| Assigned To | Resolution | Fixed | OS | ||
| Status [?] | Resolved | Driver | |||
| Version | 0.125u1 | Fixed in Version | 0.127u4 | Build | Normal |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 01811: outfxies, outfxiesj: Repeating background sound effect | ||||
| Description | Looping background sound effects such as crackling fire or fuse burning carries over from attract mode and keeps playing through the introduction sequence, until it gets canceled out by a new sound in the next attract mode sequence. | ||||
| Steps To Reproduce | Let the attract mode run. | ||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | |||||
| Affected Sets / Systems | outfxies, outfxiesj | ||||
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Notes
3
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No.02489
Sune_S Senior Tester
Sep 19, 2008, 01:55
edited on: Sep 19, 2008, 02:08 |
Seems to be fixed in .127u4, but now the music plays in half tempo - pitch is fine. Mr. Acme's interlude speech plays back at both too low tempo and pitch. |
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No.02944
Phil Bennett Developer
Oct 27, 2008, 15:10
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Sounds like this should be closed. The new, half-tempo issue is covered by bug 02265. |
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No.02951
Sune_S Senior Tester
Nov 1, 2008, 01:22
edited on: Mar 9, 2009, 04:02 |
I agree - closed |