Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|01850||Sound||Minor||Always||May 30, 2008, 19:30||May 31, 2008, 21:11|
|Tester||moa||View Status||Public||Platform||MAME (Official Binary)|
|Assigned To||Resolution||Bugs That Aren't Bugs||OS||Windows XP/Vista 32-bit|
|Version||0.125u3||Fixed in Version||Build|
|Summary||01850: nitd, nitdbl: is NEOGEO sound really fixed? NITD|
try Nightmare In the Dark
notice the clicking sound when you insert coin, shoot the enemy or jump
I remember Courriersud talking about resubmitting a fix a few versions ago but no trace in the whatsnew release following this mention
|Steps To Reproduce|
|Affected Sets / Systems||nitd, nitdbl|
May 30, 2008, 19:46
edited on: May 30, 2008, 19:47
"the scratchy sound is confirmed on real hardware, it's caused because they don't respect some internal limits of the chip. early, worse emulators don't have the scratchy sound because they don't care about the limits."
If you can get some recordings from the original board to document if the emulation is in error, please do.
Any other Dev comments?
May 30, 2008, 21:28
>I remember Courriersud talking about resubmitting a fix a
> few versions ago but no trace in the whatsnew release following this mention
The fixes for the YM2610 were submitted. These were related to 01767. Haze should have a lot more knowledge about neogeo than I do have.
May 31, 2008, 20:54
the scratchy sound on jumping is corerct, confirmed with the real hardware. it is not a bug.
it doesn't happen in neorage because neorage doesn't emulate the internal limits of the chip properly.