Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
02162 Sound Minor Always Aug 26, 2008, 02:11 19 days ago
Tester Luigi30 View Status Public Platform MAME (Self-compiled)
Assigned To Resolution Open OS
Status [?] Confirmed Driver astrocde.cpp
Version 0.127 Fixed in Version Build
Summary 02162: profpac: High-frequency whine during profpac music
Description When profpac plays certain music cues (after getting a question right, for example) there's a really annoying high-frequency whine from both sound channels.
Steps To Reproduce 1. Start a profpac game
2. Get a question right (good luck)
Additional Information
Flags Verified with Original
Regression Version
Affected Sets / Systems profpac
Attached Files
mp3 file icon profpac.mp3 (224,862 bytes) Aug 26, 2008, 17:32
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There are no relationship linked to this issue.
Notes
5
User avatar
No.02217
john_iv
Senior Tester
Aug 26, 2008, 06:33
Non-repro on MameUI64 w/ Vista x64.
User avatar
No.02219
Fujix
Administrator
Aug 26, 2008, 07:55
I don't notice any whine here.. Could you post what you heard?
User avatar
No.02223
Luigi30
Tester
Aug 26, 2008, 17:32
I uploaded an MP3 of the sound output from a game. The third sound and the fifth sound have an audible high-frequency noise in the background.
User avatar
No.02235
Tafoid
Administrator
Aug 26, 2008, 20:59
While I can acknowledge the high pitched tones, I'm not convinced it's actually a bug. I'm setting this as confirmed, labeling as POSSIBLE - pending actual game output. There have been other games that have had high pitched sounds which were not bugs. Burgertime comes to mind in 01255.
User avatar
No.15829
MetalGod
Tester
20 days ago
a PCB recording. Sounds the same to me: