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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 02439 | Multisession | Critical (emulator) | Always | Sep 26, 2008, 19:46 | Jan 10, 2015, 21:59 |
| Tester | john_iv | View Status | Public | Platform | MAMEUI |
| Assigned To | aaron | Resolution | Fixed | OS | |
| Status [?] | Resolved | Driver | |||
| Version | 0.127u5 | Fixed in Version | 0.127u7 | Build | Normal |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 02439: tx1: TX1 quits out on second launch. | ||||
| Description |
*MameUI* If you launch TX-1 twice in a row the second launc causes a crash. *Mame* If you launch TX-1 a second time from the [Tab] menu 'Select New Game' it closes out. |
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| Steps To Reproduce | |||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | 0.127u3 | ||||
| Affected Sets / Systems | tx1 | ||||
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Attached Files
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<UNADORNED0> # # CORE CONFIGURATION OPTIONS # readconfig 1 # # CORE SEARCH PATH OPTIONS # rompath roms samplepath samples artpath artwork ctrlrpath ctrlr inipath ini fontpath . cheatpath cheat # # CORE OUTPUT DIRECTORY OPTIONS # cfg_directory cfg nvram_directory nvram memcard_directory memcard input_directory inp state_directory sta snapshot_directory snap diff_directory diff comment_directory comments # # CORE STATE/PLAYBACK OPTIONS # state autosave 0 playback record mngwrite aviwrite wavwrite snapname %g%i snapsize 222x167 snapview auto # # CORE PERFORMANCE OPTIONS # autoframeskip 0 frameskip 0 seconds_to_run 0 throttle 1 sleep 1 speed 1.0 refreshspeed 1 # # CORE ROTATION OPTIONS # rotate 1 ror 0 rol 0 autoror 0 autorol 0 flipx 0 flipy 0 # # CORE ARTWORK OPTIONS # artwork_crop 1 use_backdrops 1 use_overlays 1 use_bezels 1 # # CORE SCREEN OPTIONS # brightness 1.0 contrast 1.0 gamma 1.0 pause_brightness 1.0 # # CORE VECTOR OPTIONS # antialias 1 beam 1.0 flicker 0 # # CORE SOUND OPTIONS # sound 1 samplerate 48000 samples 1 volume 0 # # CORE INPUT OPTIONS # coin_lockout 0 ctrlr MameUI mouse 1 joystick 1 lightgun 0 multikeyboard 0 multimouse 0 steadykey 0 offscreen_reload 0 joystick_map auto joystick_deadzone 0.3 joystick_saturation 0.85 # # CORE INPUT AUTOMATIC ENABLE OPTIONS # paddle_device mouse adstick_device mouse pedal_device mouse dial_device mouse trackball_device mouse lightgun_device mouse positional_device mouse mouse_device mouse # # CORE DEBUGGING OPTIONS # log 0 verbose 0 update_in_pause 0 debug 0 debugscript # # CORE MISC OPTIONS # bios cheat 0 skip_gameinfo 1 # # WINDOWS DEBUGGING OPTIONS # oslog 0 watchdog 0 # # WINDOWS PERFORMANCE OPTIONS # priority 0 multithreading 1 # # WINDOWS VIDEO OPTIONS # video d3d numscreens 1 window 1 maximize 1 keepaspect 1 prescale 2 effect none waitvsync 0 syncrefresh 0 # # DIRECTDRAW-SPECIFIC OPTIONS # hwstretch 1 # # DIRECT3D-SPECIFIC OPTIONS # d3dversion 9 filter 1 # # PER-WINDOW VIDEO OPTIONS # aspect auto resolution auto screen0 \\.\DISPLAY1 aspect0 auto resolution0 640x480@0 view0 auto screen1 auto aspect1 auto resolution1 auto view1 auto screen2 auto aspect2 auto resolution2 auto view2 auto screen3 auto aspect3 auto resolution3 auto view3 auto # # FULL SCREEN OPTIONS # triplebuffer 1 switchres 0 full_screen_brightness 1.0 full_screen_contrast 1.0 full_screen_gamma 1.0 # # WINDOWS SOUND OPTIONS # audio_latency 2 # # INPUT DEVICE OPTIONS # dual_lightgun 0 | ||||
Relationships
Notes
4
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No.02599
Tafoid Administrator
Sep 26, 2008, 20:05
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Non-Repro on 32-bit build - Windows 2000 |
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No.02600
Fujix Administrator
Sep 26, 2008, 21:08
edited on: Sep 26, 2008, 21:12 |
Non-Repro on mame 32-bit u5 on xp 32-bit mameui64, mameui32 on vista 64-bit |
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No.02601
john_iv Senior Tester
Sep 26, 2008, 22:19
edited on: Sep 26, 2008, 22:22 |
Hmm. Running this from a 32MB thumbdrive, on an x86 Vista. Will try some other boxes. [Edit1] Either of you running NVIDIA? That's what this box is. [Edit2] INI attached. |
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No.02603
Fujix Administrator
Sep 26, 2008, 23:52
edited on: Sep 27, 2008, 00:25 |
MAME crashes with your ini file by running from UI.----------------------------------------------------- I have a nvidia card. [update] refreshspeed 1 causes the problem. All multi screen games crash via UI. [update2] backtrace Program received signal SIGFPE, Arithmetic exception.
0x012d7375 in __divdi3 (u=0, v=0) at ../../gcc-4.2.1/gcc/libgcc2.c:875
875 ../../gcc-4.2.1/gcc/libgcc2.c: No such file or directory.
in ../../gcc-4.2.1/gcc/libgcc2.c
(gdb) bt full
#0 0x012d7375 in __divdi3 (u=0, v=0) at ../../gcc-4.2.1/gcc/libgcc2.c:875
c = 0
uu = <value optimized out>
vv = <value optimized out>
w = <value optimized out>
#1 0x012d7375 in __divdi3 (u=121643040, v=-8205848792138776576)
at ../../gcc-4.2.1/gcc/libgcc2.c:875
c = 0
uu = <value optimized out>
vv = <value optimized out>
w = <value optimized out>
#2 0x012d7375 in __divdi3 (u=1649389088608, v=522469976850825480)
at ../../gcc-4.2.1/gcc/libgcc2.c:875
c = -1910573056
uu = <value optimized out>
vv = <value optimized out>
w = <value optimized out>
#3 0x012d7375 in __divdi3 (u=522445474184048480, v=197466859509907476)
at ../../gcc-4.2.1/gcc/libgcc2.c:875
c = 892483689
uu = <value optimized out>
vv = <value optimized out>
w = <value optimized out>
#4 0x012d7375 in __divdi3 (u=152353442277367840, v=6532645257217)
at ../../gcc-4.2.1/gcc/libgcc2.c:875
c = 34
uu = <value optimized out>
vv = <value optimized out>
w = <value optimized out>
#5 0x012d7375 in __divdi3 (u=152351191714504736, v=644245094401)
at ../../gcc-4.2.1/gcc/libgcc2.c:875
c = 1
uu = <value optimized out>
vv = <value optimized out>
w = <value optimized out>
#6 0x012d7375 in __divdi3 (u=17773021351585160, v=644245094400)
at ../../gcc-4.2.1/gcc/libgcc2.c:875
c = 121643040
uu = <value optimized out>
vv = <value optimized out>
w = <value optimized out>
#7 0x012d7375 in __divdi3 (u=17801436851077121, v=8628267750677870304)
at ../../gcc-4.2.1/gcc/libgcc2.c:875
c = 0
uu = <value optimized out>
vv = <value optimized out>
w = <value optimized out>
#8 0x012d7375 in __divdi3 (u=17801436851077121, v=8628419874091368320)
at ../../gcc-4.2.1/gcc/libgcc2.c:875
c = 35452640
uu = <value optimized out>
vv = <value optimized out>
w = <value optimized out>
#9 0x012d7375 in __divdi3 (u=2147340288, v=18034511843622832)
at ../../gcc-4.2.1/gcc/libgcc2.c:875
c = 2293632
uu = <value optimized out>
vv = <value optimized out>
w = <value optimized out>
#10 0x012d7375 in __divdi3 (u=38654705665, v=8971575520384974832)
at ../../gcc-4.2.1/gcc/libgcc2.c:875
c = 2293668
uu = <value optimized out>
vv = <value optimized out>
w = <value optimized out>
#11 0x012d7375 in __divdi3 (u=0, v=-9199491823268147200)
at ../../gcc-4.2.1/gcc/libgcc2.c:875
c = 1
uu = <value optimized out>
vv = <value optimized out>
w = <value optimized out>
#12 0x012d7375 in __divdi3 (u=4199040, v=139459846977)
at ../../gcc-4.2.1/gcc/libgcc2.c:875
c = 2147340288
uu = <value optimized out>
vv = <value optimized out>
w = <value optimized out>
#13 0x012d7375 in __divdi3 (u=Cannot access memory at address 0x8
) at ../../gcc-4.2.1/gcc/libgcc2.c:875
c = Cannot access memory at address 0xffffffe0
(gdb) |