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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 02558 | Graphics | Minor | Always | Feb 5, 1997, 00:00 | Apr 1, 2009, 19:06 |
| Tester | -MAME Source- | View Status | Public | Platform | |
| Assigned To | Kale | Resolution | Fixed | OS | |
| Status [?] | Resolved | Driver | |||
| Version | N/A | Fixed in Version | 0.130u3 | Build | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 02558: Graphic priority is not fully understood. | ||||
| Description | Fully understand priorities, chances are that it just uses a mix between the priority number and 1+ prom(s); | ||||
| Steps To Reproduce | |||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | Noted in Source | ||||
| Regression Version | |||||
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Notes
2
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No.03306
Kale Developer
Dec 15, 2008, 16:33
edited on: Dec 15, 2008, 16:44 |
The priority system of this one is complex like the Jaleco Mega System 1 HW. Candidates to work out are the mj15 prom,the priority number in the video registers and the color offset in tilemaps. And,it's not a "possible" bug,it's a sure bug. The most obvious priority artifact is on Mahjong Daireikai hi-score screen,correct.png is how it should look,wrong.png is the current implementation (and yes,it's regressed because of the dynamic tilemap paging hook-up) |
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No.04113
Kale Developer
Apr 1, 2009, 19:06
edited on: Apr 1, 2009, 19:12 |
Priority system fixed (thanks also to Uki and Yasu), but the related snaps on this bug report aren't, moved the snaps to bug report 3087. |