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| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 03185 | Interface | Minor | Always | May 15, 2009, 00:15 | Jun 28, 2009, 17:20 |
| Tester | Tafoid | View Status | Public | Platform | MAME (Self-compiled) |
| Assigned To | Firewave | Resolution | Fixed | OS | Windows 2000 |
| Status [?] | Resolved | Driver | |||
| Version | 0.131u2 | Fixed in Version | 0.132u3 | Build | Debug |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 03185: All games using Lightguns: [debug] Bitmap memory Leak | ||||
| Description |
There are memory leaks appearing associated with lightgun games. Introduced in 0.130u3 when new crosshair code was introduced. You get a varying amount of this leak: --- memory leak warning --- allocation #006275, 41600 bytes (src/lib/util/bitmap.c:58) a total of 41600 bytes were not free()'d |
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| Steps To Reproduce |
Use Debug and run any lightgun game, such as: bbusters crossbow |
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| Additional Information | |||||
| Github Commit | |||||
| Flags | Debug build specific | ||||
| Regression Version | 0.130u3 | ||||
| Affected Sets / Systems | All games using Lightguns | ||||
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Notes
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No.04580
Tafoid Administrator
Jun 28, 2009, 17:20
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Fix submitted by Firewave for u3 |
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