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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 03529 | DIP/Input | Trivial | Always | Nov 10, 2009, 01:44 | Nov 10, 2009, 03:15 |
| Tester | user668 | View Status | Public | Platform | MAME (Official Binary) |
| Assigned To | Resolution | Not fixable | OS | Windows Vista/7 (64-bit) | |
| Status [?] | Closed | Driver | |||
| Version | 0.135 | Fixed in Version | Build | Normal | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 03529: mwalk, mwalkj, mwalku: Coin 1 changes when DIP B5 is set to 2-Players | ||||
| Description | When DIP B5 is set to 3-Players, Coin 1, 2 and 3 function as normal, but when this DIP is switched to 2-Players, Coin 1 becomes coin 2 and coin2 becomes coin 3 | ||||
| Steps To Reproduce |
1. Set DIP B5 to " Players 2. Press 2P coin chute |
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| Additional Information | |||||
| Github Commit | |||||
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| Regression Version | |||||
| Affected Sets / Systems | mwalk, mwalkj, mwalku | ||||
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Attached Files
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Notes
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No.05148
Fujix Administrator
Nov 10, 2009, 03:14
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Check the scan of the manual. (from http://www.basementarcade.com/arcade/library/manuals/m/Moonwalker.pdf) This game uses special coin input to support 3-player input. Pin 16 is for Coin 1 in normal JAMMA connection, but it's Coin 3 in this game, and Pin d is used for Coin 1 which is not used usually. When you set the game P2 mode, it uses the ordinal assignment. Not a bug. |
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