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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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03973 | Gameplay | Minor | Sometimes | Aug 3, 2010, 14:15 | Aug 4, 2010, 13:41 |
Tester | Smitdogg | View Status | Public | Platform | MAMEUI |
Assigned To | Resolution | Open | OS | ||
Status [?] | Confirmed | Driver | |||
Version | 0.139 | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03973: djboyj: The 2nd player can "ghost in" without hitting 2P start and then is impossible to get rid of. | ||||
Description | The 2nd player can "ghost in" without hitting 2P start and then is impossible to get rid of. I tried to reproduce it once and couldn't. Luckily I was recording an .inp file (attached). I also made a save state (attached) where the glitch is happening and you can see that every time the 2P loses all his lives, he just keeps coming back in. I don't know if it only affects the djboyj set since it doesn't happen every time. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | djboyj | ||||
Attached Files
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djboyj-inp.zip (131,183 bytes) Aug 3, 2010, 14:15
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djboyj-state.zip (462,538 bytes) Aug 3, 2010, 14:16 | |||||
Relationships
There are no relationship linked to this issue. |
Notes
2
No.06496
Haze Senior Tester
Aug 3, 2010, 15:05
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afaik this is the type of thing the MCU handles, Phil might have some more bits to check.... That's why I think ALL hand entered / repaired MCU dumps should be marked as BAD... |
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No.06506
Tafoid Administrator
Aug 4, 2010, 13:40
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The state is crashing due to the problem with OKI 6295 audio and save states (03969). Confirmed while viewing inp file. |