Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
04288 Crash/Freeze Critical (emulator) Always Mar 25, 2011, 18:47 Mar 31, 2011, 06:11
Tester Tafoid View Status Public Platform MAME (Self-compiled)
Assigned To aaron Resolution Fixed OS Windows XP (32-bit)
Status [?] Resolved Driver
Version 0.141u4 Fixed in Version 0.142 Build Normal
Fixed in Git Commit Github Pull Request #
Summary 04288: goodejan, goodejana, totmejan, sengokmi: Crash after OK
Description Game crashes MAME after start


Affects:
goodejan, goodejana, totmejan - goodejan.c
sengokmj - sengokmj.c
Steps To Reproduce
Additional Information Suspect breakage in r11854
Program received signal SIGSEGV, Segmentation fault.
0x00ead316 in draw_sprites (machine=0x22ed18, bitmap=0x1447d400,
    cliprect=0x22e890, pri=2) at src/mame/video/sei_crtc.c:217
217 if ((spriteram16[offs+0]&0x8000)!=0x8000) continue;
Github Commit
Flags
Regression Version 0.141u4
Affected Sets / Systems goodejan, goodejana, totmejan, sengokmi
Attached Files
 
Relationships
There are no relationship linked to this issue.
Notes
1
User avatar
No.07346
Haze
Senior Tester
Mar 28, 2011, 17:56
again, all are using spriteram16, which is a NULL pointer because it hasn't been initialized / allocated now.