Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
04327 Save/Restore Minor Always Apr 29, 2011, 18:22 Jun 5, 2011, 17:02
Tester redk9258 View Status Public Platform MAME (Self-compiled)
Assigned To aaron Resolution Fixed OS Windows Vista/7 (64-bit)
Status [?] Resolved Driver
Version 0.142u2 Fixed in Version 0.142u5 Build 64-bit
Fixed in Git Commit Github Pull Request #
Summary 04327: galaxian, frogger, many others: Game resets right after loading auto saved state.
Description With autosave enabled, games reset right after loading. Manual save states also reset immediately after loading.
Steps To Reproduce Enable autosave or use Shift+F7 (Select position to save to), F7 (Select position to save from.)
Additional Information I'm not sure what version this started happening, but noticed it on version 0.142u2.
Github Commit
Flags
Regression Version 0.141u2
Affected Sets / Systems galaxian, frogger, many others
Attached Files
 
Relationships
related to 04333Resolvedaaron Many games in m92.c: Save states made while raster interrupts are active do not work 
related to 04331Resolvedaaron  digdug and clones: Save support produces some interesting effects... 
related to 04330Resolvedaaron  btime and clones: Save state does not work correctly. 
Notes
1
User avatar
No.07410
Tafoid
Administrator
Apr 29, 2011, 18:29
edited on: Apr 29, 2011, 20:53
Doing some testing shows 0.141u2 as the first public release it shows this reset behavior. I'll do some SVN level research to find out a cause...

It appears the changes in r11464 is causing the issue (convert emu_timers to objects).