Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
04391 Crash/Freeze Critical (emulation) Always Jun 25, 2011, 01:23 Nov 27, 2011, 00:41
Tester trebor View Status Public Platform MAME (Official Binary)
Assigned To hap Resolution Fixed OS Windows Vista/7 (64-bit)
Status [?] Resolved Driver
Version 0.142u6 Fixed in Version 0.144u1 Build 64-bit
Fixed in Git Commit Github Pull Request #
Summary 04391: boscomd, bosco: Bosconian - Game resets at various times.
Description Played game up to Round 4, when battling last sun-star base game resets under boscomd set.

Played game up to Round 5, game shortly thereafter resets under the bosco set.
Steps To Reproduce
Additional Information
Github Commit
Flags
Regression Version
Affected Sets / Systems boscomd, bosco
Attached Files
png file icon 0000.png (4,574 bytes) Jun 25, 2011, 01:23 Uploaded by trebor
trebor
png file icon 0001.png (3,606 bytes) Jun 25, 2011, 01:24 Uploaded by trebor
trebor
zip file icon boscomd.zip (9,938 bytes) Jun 25, 2011, 12:07 Uploaded by trebor
boscomd save state file uploaded.
png file icon bosco_0000.png (3,797 bytes) Jun 25, 2011, 12:28 Uploaded by trebor
bosco "reset" in Round 5.
trebor
Relationships
related to 03981ResolvedAWJ  bosco, xevious and clones: Game reboots or hangs 
Notes
9
User avatar
No.07573
trebor
Tester
Jun 25, 2011, 01:28
edited on: Jun 25, 2011, 01:32
Two separate screen captures under two set of circumstances. First game was straight from a save state restore where the machine state was runnning through the typical attract screens and a new gane was started (Lending to the possibility that it could be save state related).

However, second capture was taken from a game in which after during the same session a complete play through to round 3 was performed; game over...Then a new game started under the same session, playing through to Round 4 and the same issue occurs.
User avatar
No.07574
Fujix
Administrator
Jun 25, 2011, 02:52
I tested boscomd 4 times and bosco once, but it cannot reproduce for me.
Do you have the issue only in the boscomd set?
Also your inp or save state file may help determining it.

Does anyone else have the reset?
User avatar
No.07575
trebor
Tester
Jun 25, 2011, 12:26
Played ROM set 'bosco', same issue did not occur on Round 4, but in the middle of Round 5.
User avatar
No.07576
trebor
Tester
Jun 25, 2011, 12:31
Believe it may be time related (How long you have been playing) as opposed to when (What round) in the game. I noticed I played a much better/faster game with the bosco set as opposed to the boscomd set.

Hence, the further level when the reset occurred with the bosco set (Round 5) than with the boscomd set (Round 4).
User avatar
No.07577
trebor
Tester
Jun 25, 2011, 13:27
Report updated to reflect latest results.
User avatar
No.07578
B2K24
Senior Tester
Jun 26, 2011, 03:05
I was able to reproduce the reset using mame64 0.142u6

I was playing the correct way until round 9 then I was purposely crashing the ship into the green bases to clear them. With 1 green base left until round 10 once my ship crashed it the reset happened.

according to verbose it took 1611 seconds of playtime




C:\MAME64>mame64 -nowindow -joy -skip_gameinfo -video d3d -noswitchres -triplebu
ffer -multithreading -throttle -waitvsync -verbose
Parsing mame.ini
Parsing mame.ini
Video: Monitor 0000000000010001 = "\\.\DISPLAY1" (primary)
Direct3D: Using Direct3D 9
Direct3D: Configuring adapter #0 = NVIDIA GeForce GTX 480
Direct3D: Using dynamic textures
Direct3D: YUV format = RGB
Direct3D: Device created at 1600x900
Direct3D: Max texture size = 8192x8192
DirectSound: Primary buffer: 48000 Hz, 16 bits, 2 channels
RawInput: APIs detected
Input: Adding Mouse #0: Microsoft USB Optical Mouse (IntelliPoint)
Input: Adding Gun #0: Microsoft USB Optical Mouse (IntelliPoint)
Input: Adding Kbd #0: Standard PS/2 Keyboard
DirectInput: Using DirectInput 7
Input: Adding Joy #0: 4 axis 16 button joystick
Starting Driver Device 'root'
  (missing dependencies; rescheduling)
Starting Video Screen 'screen'
Starting Driver Device 'root'
Parsing mame.ini
Parsing mame.ini
Video: Monitor 0000000000010001 = "\\.\DISPLAY1" (primary)
Direct3D: Using Direct3D 9
Direct3D: Configuring adapter #0 = NVIDIA GeForce GTX 480
Direct3D: Using dynamic textures
Direct3D: YUV format = RGB
Direct3D: Device created at 1600x900
Direct3D: Max texture size = 8192x8192
DirectSound: Primary buffer: 48000 Hz, 16 bits, 2 channels
RawInput: APIs detected
Input: Adding Mouse #0: Microsoft USB Optical Mouse (IntelliPoint)
Input: Adding Gun #0: Microsoft USB Optical Mouse (IntelliPoint)
Input: Adding Kbd #0: Standard PS/2 Keyboard
DirectInput: Using DirectInput 7
Input: Adding Joy #0: 4 axis 16 button joystick
Starting Driver Device 'root'
  (missing dependencies; rescheduling)
Starting Z80 'maincpu'
Starting Z80 'sub'
Starting Z80 'sub2'
Starting Namco 50xx '50xx_1'
Starting MB8842 '50xx_1:mcu'
Starting Namco 50xx '50xx_2'
Starting MB8842 '50xx_2:mcu'
Starting Namco 51xx '51xx'
Starting MB8843 '51xx:mcu'
Starting Namco 52xx '52xx'
Starting MB8843 '52xx:mcu'
Starting Namco 54xx '54xx'
Starting MB8844 '54xx:mcu'
Starting Namco 06xx '06xx_0'
Starting Namco 06xx '06xx_1'
Starting Video Screen 'screen'
Starting Speaker 'mono'
  (missing dependencies; rescheduling)
Starting Namco 'namco'
Starting DISCRETE 'discrete'
Starting Driver Device 'root'
  (missing dependencies; rescheduling)
Starting Speaker 'mono'
Starting Driver Device 'root'
Average speed: 99.00% (1611 seconds)
Sound: buffer overflows=521 underflows=27
User avatar
No.07581
Fujix
Administrator
Jun 26, 2011, 03:49
I confirmed the crash two times in boscomd, one was in the stage 3 and another one was in the stage 5.
I'm not sure what causes this yet, but these crashes happened when I use -autosave.
trebor, do you confirm the crash when you don't use -autosave?
User avatar
No.07818
Gregieboy
Tester
Oct 6, 2011, 16:56
This bug occurred to me twice on boscomd yesterday, and I did not use -autosave so it can't be caused by that. But for me, the reset only happens after I lose once and try again, I can play on the first credit just fine no matter how long it takes.

I played the game until I lost and got a hi-score (first around 250k points and then over 400k points). Then I "inserted another coin", played again, and the game reset itself on round 6. I think it happened right after an enemy showed up and immediately crashed into a mine on one of the sides, even though it happened several times on my first credit play and didn't cause the reset...
User avatar
No.07902
hap
Developer
Nov 27, 2011, 00:40
Ok, pretty sure it's fixed now.