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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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05650 | Graphics | Minor | Always | Jul 31, 2014, 02:11 | Aug 2, 2014, 00:39 |
Tester | ScHlAuChi | View Status | Public | Platform | MAME (Unofficial Binary) |
Assigned To | Resolution | Duplicate | OS | Windows Vista/7/8 (64-bit) | |
Status [?] | Closed | Driver | |||
Version | 0.150 | Fixed in Version | Build | Normal | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 05650: Mortal Kombat 1,2,3 all versions!: Wrong resolution of 399x253 for all Mortal Kombat games instead of the correct 400x254! | ||||
Description |
Machine resolution is 400x254 http://www.mksecrets.net/mk1/eng/mk-arcade.php While this isnt a big a problem, it becomes one when you use the -aviwrite function - as this will result in a broken 399x253 file! Simply fixing the incorrect resolution will solve this problem! |
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Steps To Reproduce |
Start Mortal Kombat 1, 2 or 3 Resolution will be 399x253 Record an AVI AVI will be broken! |
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Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | Mortal Kombat 1,2,3 all versions! | ||||
Attached Files
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Relationships
Notes
8
No.10879
haynor666 Tester
Jul 31, 2014, 06:42
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Probably avi write requires resolutions with parity. BTW. Violent Storm is currently working at 385x224. Probably video will be also broken. |
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No.10881
kamilz Tester
Jul 31, 2014, 16:55
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Dudes don't get me wrong, of course every report here counts. I just wanna say something about resolution issue: My experiences tells me, this is one of the area where Mame is highly accurate, even sometimes official reports are not precisely accurate but Mame is. Just a guess, I think 399x253 probably the correct one. Even though looks both x and y res. seems off by one. |
No.10884
Haze Senior Tester
Jul 31, 2014, 17:54
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I thought the TMS controlled the resolution directly, if it programs in 399 then 399 is correct.. |
No.10885
zaxxon Tester
Jul 31, 2014, 19:33
edited on: Jul 31, 2014, 19:35 |
for the record there are quite a few games (listed below) which initially report having a resolution of 399x253, but when the game is run in mame the actual drawn resolution is something else (ie. if you take a .png snapshot the actual resolution is as below:) 400x254: openice jdreddp mk mk2 mk3 ngahangt nbajam nbajamte rmpgwt revx umk3 wwfmania 396x256: hiimpact shimpact trog 410x256: smashtv 400x255: strkforc 404x255: term2 400x256: totcarn and narc is a similar example: it is reported as 511x399, but runs at 512x400 i dont know if there are others. |
No.10889
NekoEd Senior Tester
Jul 31, 2014, 23:08
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I'm sure there are some sets like these where documentation doesn't match reality, or MAME reports the initial resolution which then changes via code. Marking for further direction. |
No.10890
Haze Senior Tester
Aug 1, 2014, 00:06
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ok, in that case (for mk2/3 etc.) the initial resolution in the driver is probably non-optimal, but it's just another case of dynamic resolutions, the TMS can configure the display to whatever it wants, so the actual resolution specified in the driver is never going to be 100% accurate anyway. |
No.10891
haynor666 Tester
Aug 1, 2014, 21:04
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BarnacleEd, there was similiar problem in bug 5539. I think it was explained already. |
No.10892
NekoEd Senior Tester
Aug 2, 2014, 00:39
edited on: Aug 2, 2014, 00:40 |
You're right, haynor666. Closing as duplicate of closed bug 05539. |