Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
06180 Graphics Minor Always Apr 17, 2016, 00:08 3 hours ago
Tester StHiryu View Status Public Platform MAME (Official Binary)
Assigned To Resolution Open OS Windows (x64)
Status [?] Confirmed Driver
Version 0.172 Fixed in Version Build x64
Fixed in Git Commit Github Pull Request #
Summary MESS-specific 06180: genesis [castlill and possibly castlillj]: Certain sprites are wrongly positioned
Description Making a longplay I've noticed that some sprites override others and don't hide when they have to...So far i've found:

Stage 1-4 --> The floating ghost override the bottom-score panel
Stage 4-2 --> The floating cakes override the bottom-score panel and the milk-water
                        The rotating biscuits override the bottom-score panel

Not checked the castle (last stage) but maybe solving the problem will solve all the misplaced sprites on the game
Steps To Reproduce At stage 1-4 the dark forest, jump the ghost until some of then stay at the bottom of the screen
At stage 4-2 the sweet world, just play and you'll notice the problem easily
Additional Information Upload of some snapshots of my longplay:
issue1-4,jpg at issue.rar

Attached a youtube link of another longplay where all works fine:

Min 4:12 --> Stage 1-4
Min 18:06 --> Stage 4-2
Github Commit
Flags Verified with Original
Regression Version
Affected Sets / Systems genesis [castlill and possibly castlillj]
Attached Files
rar file icon issue.rar (857,256 bytes) Apr 17, 2016, 00:08 Uploaded by StHiryu
Snapshots of the detected issues at my longplay
png file icon sor.png (23,120 bytes) May 30, 2016, 00:08 Uploaded by StHiryu
Streets of Rage sprite masking problem
StHiryu
Relationships
related to 06660Confirmed  genesis, megadriv, megadrij [sonic2]: Priority bug for split screen mode 
related to 06851Confirmed  megadriv [sor, sora]: Wrong graphics priority in Streets of Rage HUD 
Notes
4
User avatar
No.12537
Haze
Senior Tester
Apr 19, 2016, 21:01
edited on: Apr 19, 2016, 21:02
yeah, the sprite masking algorithm we have isn't right, not much is broken, but a handful of cases are.

the correct one is quite well documented at this point.
User avatar
No.12734
StHiryu
Tester
May 30, 2016, 00:07
Played Streets Of Rage (sor.zip), seems to suffer the same problem when the player character appears at the top of the screen, with the score behind of him...

Attached sor.png
User avatar
No.23862
StHiryu
Tester
2 days ago
Seems fixed in Teradrive, but suppose it can be marked as resolved since still happen on the other megadrive/genesis based systems.
User avatar
No.23869
Kale
Developer
3 hours ago
Yeah, that's the idea: eventually the new core will replace the old one but there are still many things to be done before that happens (namely it's not yet tuned for PAL machines).