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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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06660 | Graphics | Minor | Always | Aug 14, 2017, 21:12 | Aug 15, 2017, 15:08 |
Tester | Kale | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | Windows Vista/7/8 (64-bit) | |
Status [?] | Confirmed | Driver | |||
Version | 0.188 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 06660: genesis, megadriv, megadrij [sonic2]: Priority bug for split screen mode | ||||
Description |
The separator line in Sonic 2 split screen mode is supposed to have higher priority than anything else, and masks any sprite/tilemap graphics. Current emulation instead shows off some spurious gfxs like the tree and Sonic, check attached screenshot. |
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Steps To Reproduce |
* Select 2 players vs mode; * Select any course but special stage; * Jump with player 1, check gfxs with player 2 display. |
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Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | genesis, megadriv, megadrij [sonic2] | ||||
Attached Files
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0042.png (19,227 bytes) Aug 14, 2017, 21:12 Uploaded by Kale
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0042_correct.png (29,442 bytes) Aug 14, 2017, 21:15 Uploaded by Kale Correct behaviour, handled thru graphic program
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Relationships
Notes
1
No.14094
StHiryu Tester
Aug 15, 2017, 11:00
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Yes, the megadrive sprite priority is not perfect yet, as I reported before at 06180, confirmed by Haze. Castle of illusion and Streets of rage are some games with bad sprite priority, as far as I know. |
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