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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
06302 Crash/Freeze Critical (emulator) Always Jul 17, 2016, 19:25 Aug 18, 2023, 04:54
Tester -Misc Reporters- View Status Public Platform MAME (Official Binary)
Assigned To Resolution Open OS Windows Vista/7/8 (64-bit)
Status [?] Confirmed Driver
Version 0.175 Fixed in Version Build Normal
Fixed in Git Commit Github Pull Request #
Summary 06302: cybsled: Crash after defeating Round 3 in Vs. Computer Combat
Description The game crashes directly out of MAME to command-line after defeating Round 3 in game.
I was able to build a debug version and got this backtrace on crash.

warning: assert: ../../../../../src/emu/devfind.h:333: index < m_length

Thread 1 received signal SIGTRAP, Trace/breakpoint trap.
0x7668338e in KERNELBASE!DebugBreak () from C:\Windows\syswow64\KernelBase.dll
(gdb) bt
#0 0x7668338e in KERNELBASE!DebugBreak ()
   from C:\Windows\syswow64\KernelBase.dll
#1 0x0339f8e1 in osd_break_into_debugger ()
    at ../../../../../src/osd/modules/lib/osdlib_win32.cpp:232
#2 0x02f7aec8 in emu_fatalerror::emu_fatalerror ()
    at ../../../../../src/emu/emucore.cpp:29
#3 0x00bfe2ab in region_ptr_finder<int, false>::operator[] ()
    at ../../../../../src/emu/devfind.h:333
#4 namcos21_state::read_pointrom_data ()
    at ../../../../../src/mame/drivers/namcos21.cpp:539
#5 namcos21_state::transfer_dsp_data ()
    at ../../../../../src/mame/drivers/namcos21.cpp:675
#6 0x00bfe3b5 in namcos21_state::dspram16_w ()
    at ../../../../../src/mame/drivers/namcos21.cpp:790
#7 0x03f975ff in delegate_base<void, address_space&, unsigned int, unsigned short, unsigned short>::operator() ()
    at ../../../../../src/lib/util/delegate.h:514
#8 0x03cfd562 in handler_entry_write::write16 ()
    at ../../../../../src/emu/emumem.cpp:453
#9 address_space_specific<unsigned short, (endianness_t)1, false>::write_native ()
    at ../../../../../src/emu/emumem.cpp:1170
#10 address_space_specific<unsigned short, (endianness_t)1, false>::write_word ()
    at ../../../../../src/emu/emumem.cpp:1455
#11 0x03c0011c in tms32025_device::M_WRTRAM ()
    at ../../../../../src/devices/cpu/tms32025/tms32025.cpp:310
#12 0x0261e4ac in tms32025_device::PUTDATA ()
    at ../../../../../src/devices/cpu/tms32025/tms32025.cpp:487
#13 tms32025_device::sacl ()
    at ../../../../../src/devices/cpu/tms32025/tms32025.cpp:1289
#14 0x0261ffc6 in tms32025_device::execute_run ()
    at ../../../../../src/devices/cpu/tms32025/tms32025.cpp:2068
#15 0x02ff75cc in device_execute_interface::run ()
    at ../../../../../src/emu/diexec.h:191
#16 device_scheduler::timeslice () at ../../../../../src/emu/schedule.cpp:473
#17 0x02fc3338 in running_machine::run ()
    at ../../../../../src/emu/machine.cpp:341
#18 0x01badcb5 in mame_machine_manager::execute ()
    at ../../../../../src/frontend/mame/mame.cpp:226
#19 0x01c05585 in cli_frontend::execute ()
    at ../../../../../src/frontend/mame/clifront.cpp:282
#20 0x01bacd74 in emulator_info::start_frontend ()
    at ../../../../../src/frontend/mame/mame.cpp:325
#21 0x01b0c996 in utf8_main ()
    at ../../../../../src/osd/windows/winmain.cpp:300
#22 0x0339c9d1 in wmain ()
    at ../../../../../src/osd/windows/main.cpp:45
#23 0x004013f0 in __tmainCRTStartup ()
    at C:/repo/mingw-w64-crt-git/src/mingw-w64/mingw-w64-crt/crt/crtexe.c:329
#24 0x7641338a in KERNEL32!BaseThreadInitThunk ()
    from C:\Windows\syswow64\kernel32.dll
#25 0x77829902 in ntdll!RtlInitializeExceptionChain ()
    from C:\Windows\SysWOW64\ntdll.dll
#26 0x778298d5 in ntdll!RtlInitializeExceptionChain ()
    from C:\Windows\SysWOW64\ntdll.dll
#27 0x00000000 in ?? ()
Steps To Reproduce
Additional Information A Save State doesn't work nor did the input file when I attempted it.
Github Commit
Flags
Regression Version
Affected Sets / Systems cybsled
Attached Files
 
Relationships
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Notes
6
User avatar
No.12956
Tafoid
Administrator
Jul 17, 2016, 19:27
Possible relation to 02085
User avatar
No.15253
georgc3
Tester
Jul 8, 2018, 07:01
edited on: Jul 8, 2018, 07:01
As of 0.198, Kale has demoted this and Solvalou to not working. He added notes describing the issue.
User avatar
No.15254
mmarino4
Tester
Jul 8, 2018, 12:47
I haven't played in a while but recall that this happened every time with certain vehicles but you could play through the entire game with the other vehicles.
User avatar
No.21701
danylopez123
Tester
Aug 16, 2023, 13:13
If i remember, i've found a way to dodge this crash, at least, with what i had using the first tank Madison Hawk: At Round 3, when you defeat the enemy, look away so the enemy Tank doesn't show on-screen and keep it like that, this will avoid the crash, same thing happens at Round 4, just do the same, look away, wait and done.
User avatar
No.21704
AJR
Developer
Aug 18, 2023, 00:56
c76a5beeb924460b9fdebdea17bd2b61895b3dd6 may or may not fix this. Does it?
User avatar
No.21705
VasiliyFamiliya
Tester
Aug 18, 2023, 04:54
The game still crashes with IDC overflow.