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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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07730 | Graphics | Minor | Always | Aug 19, 2020, 00:51 | Aug 13, 2024, 11:29 |
Tester | danylopez123 | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | jkm900 | Resolution | Fixed | OS | Windows 10 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.223 | Fixed in Version | 0.224 | Build | 64-bit |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 07730: hachamf and clones: Character's Colors at the Title screen are Wrong | ||||
Description |
The character at the title screen seems to have Wrong colors. Only tested in hachamf and hachamfb but im assuming this is also affected for the clones hachamfa and hachamfp. I haven't tried them yet. |
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Steps To Reproduce | This is always present. | ||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.221 | ||||
Affected Sets / Systems | hachamf and clones | ||||
Attached Files
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hachamf.png (83,782 bytes) Aug 19, 2020, 00:51 Uploaded by danylopez123
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0002.png (14,499 bytes) Aug 13, 2024, 11:29 Uploaded by JimCarlTay Expected colors for the otter in the title screen (can be seen starting with the attract mode's second loop)
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Relationships
Notes
5
No.17898
Tafoid Administrator
Aug 19, 2020, 01:18
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I reported this on Git months ago but it apparently was never fixed after this commit: https://github.com/mamedev/mame/pull/6539 https://github.com/mamedev/mame/commit/07b3e2b708712922cf42765df5c1c76c3de25d54 |
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No.22262
danylopez123 Tester
Aug 10, 2024, 23:33
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This issue needs to be fixed again, because i tried this game back with MAME 0.268 and it's happening again |
No.22263
JimCarlTay Tester
Aug 11, 2024, 06:02
edited on: Aug 11, 2024, 06:03 |
Same here. I'll be monitoring this until we receive updates or fixes in upcoming commits or versions. |
No.22266
Robbbert Senior Tester
Aug 13, 2024, 11:15
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What colour should those things be? I see a few different colours in use. |
No.22267
JimCarlTay Tester
Aug 13, 2024, 11:27
edited on: Sep 1, 2024, 07:36 |
It seems like the bug goes away starting with the second loop of the attract mode. It's only noticeable when the game is loaded. I've provided a screenshot that includes the expected colors for the otter. For that screenshot (expected colors for the otter in the title screen, provided by me), I'm using the parent ROM set (hachamf). The original screenshot detailing the bug uses the bootleg Thunder Dragon conversion romset (hachamfb). EDIT: I've created a new bug report related to this one (#8910), and it has something to do with DMA behavior on the driver. Hopefully, it's been fixed when version 0.270 comes out. |