Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
07947 Sound Minor Always Apr 15, 2021, 00:38 Apr 15, 2021, 17:53
Tester Alex7 View Status Public Platform MAME (Official Binary)
Assigned To Resolution Open OS Windows 10 (64-bit)
Status [?] Acknowledged Driver ddragon.cpp
Version 0.230 Fixed in Version Build 64-bit
Fixed in Git Commit Github Pull Request #
Summary 07947: ddragon and clones: Broken music
Description The music is broken especially on stage 1 to 2 intermission and stage 2 where you can hear a clear difference FIXED for 0.231
also sound effects seems to low and music to high

here's a video from the real PCB also might want to check it


new videos with better audio
&ab_channel=GamesCare

&ab_channel=Jacklick%E2%80%99sArcadeandTechRepairJourney
Steps To Reproduce just play the game
Additional Information
Github Commit
Flags
Regression Version 0.225
Affected Sets / Systems ddragon and clones
Attached Files
zip file icon stage 2.zip (4,480 bytes) Apr 15, 2021, 00:39 Uploaded by Alex7
save state
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Notes
8
User avatar
No.18695
StHiryu
Tester
Apr 15, 2021, 02:20
edited on: Apr 15, 2021, 02:33
Regression is at 0.225 for sound effects. Maybe this commit is the cause:
- 6833: sound/es5506.cpp: Use device_memory_interface for samples; audio/taito_en.cpp: Implemented device_mixer_interface. [cam900]

Anyway some effects in 0.224 still sound low, like the oil barrel when hits the ground at the boss 1 fight. Regarding music at stage 2, I don't fell any difference in current Mame nightly build from yesterday.
User avatar
No.18696
Alex7
Tester
Apr 15, 2021, 03:17
looks like the music got back in place at some nightly build but sound effects still low compared to PCB
User avatar
No.18697
Tafoid
Administrator
Apr 15, 2021, 04:10
edited on: Apr 15, 2021, 04:13
Music issue present in 0.230 was fixed along with a lot of other reports this cycle.
The video only outputs one channel of audio for trying to determine mixing/volume levels is difficult. Can you find another PCB or arcade recorded with L+R?
I can detect, however, a very small drop in sample playback volume between certain days - judging from the sound effects played after starting the game (steps and the punch). It has nothing to do with the PR mentioned earlier as samples are played with a MSM5205, not a ES5506.
User avatar
No.18698
Alex7
Tester
Apr 15, 2021, 16:50
edited on: Apr 15, 2021, 16:51
i found videos with better audio they are on the report up on here
User avatar
No.18699
ICEknight
Tester
Apr 15, 2021, 17:36
edited on: Apr 15, 2021, 17:40
Found an L+R recording of a PCB:

Though it looks like one of those bootleg versions without slowdown, not sure if it can be of use.
User avatar
No.18700
Alex7
Tester
Apr 15, 2021, 17:46
&feature=emb_title
User avatar
No.18701
Alex7
Tester
Apr 15, 2021, 17:48
&ab_channel=Beano34
User avatar
No.18702
StHiryu
Tester
Apr 15, 2021, 17:53
The video "First play at the arcade . Double Dragon" provided by Alex7 is the closest to the effects in 0.224, especially considering the sound of the barrel hitting the ground in the final fight of stage 1.