Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|08084||Misc.||Major||Always||Sep 16, 2021, 07:49||Oct 15, 2021, 23:56|
|Tester||john_iv||View Status||Public||Platform||MAME (Official Binary)|
|Status [?]||Direction Needed||Driver||warpwarp.cpp|
|Version||0.235||Fixed in Version||Build||64-bit|
|Fixed in Git Commit||Github Pull Request #|
|Summary||08084: All: New BGFX files interacting poorly with art/overlays in warpwarp.cpp games|
Seeing some weird art effects, certain areas missing, discolored etc. when using -video bgfx and Fighters chain.
Issue is not present with -video d3d with or without hlsl.
Official .235 and daily 0.235 (mame0235-254-g0ce24d16f1c)
|Steps To Reproduce||
Need to have mr. do's latest geebee.zip art in the .\artwork directory (so that it uses the upright artwork view by default)
mame geebee -video bgfx -bgfx_screen_chains Fighters -norc
compare to mame geebee -video d3d -hlsl_enable
|Affected Sets / Systems||All|
geebee.png (390,780 bytes) Sep 16, 2021, 07:49 Uploaded by john_iv
geebee_bgfx_fighters.png (672,833 bytes) Sep 26, 2021, 18:39 Uploaded by Tafoid
|There are no relationship linked to this issue.|
Sep 16, 2021, 08:22
edited on: Sep 16, 2021, 08:23
|Yeah bgfx will do that on some of the artwork and overlay. videopin for example.|
Sep 26, 2021, 18:38
As I've been told, this chain was imported from RetroArch shader packs. Anyway, I don't normally use shaders but using your command doesn't show the malfunction you are having on my end. Uploaded a print screen of the window of the output using your command line.
Perhaps you have others non-default setting added. Does it happen with a clean install? Not sure if we can help as I cannot duplicate.
Oct 9, 2021, 19:39
|Been waiting for nearly 2 weeks for a response and since I don't see an issue using the command shown (using 0.236), I'm closing as unable to reproduce.|
Oct 15, 2021, 03:32
Hi Tafoid, I didn't see this get closed as I didn't have my notifications set up properly apparently.
The missing bit of info is that it looks like this happens with Mr. Do's most recent geebee.zip art in the artwork folder and using that upright artwork view, the internal view you posted is fine.
The art view however is ok with -video d3d. So not sure who needs to conform, the artwork to the shader or the shader to the artwork.
Oct 15, 2021, 23:56
|reopening for possible discussion|