Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
09179 Graphics Minor Always May 29, 2025, 20:56 20 hours ago
Tester yoshi200213 View Status Public Platform MAME (Official Binary)
Assigned To Resolution Open OS
Status [?] Confirmed Driver
Version 0.277 Fixed in Version Build 64-bit
Fixed in Git Commit Github Pull Request #
Summary 09179: lethalen and clones: lethal enforcers sprites break apart
Description Hello
lethal enforcers suffers from sprites breaking apart when scaling or still stationary
this doesn't happen in final born neo

heres a video see in slow mo
?si=m7AHrK5cip0hbT2l
Steps To Reproduce start mame
insert coin
shoot an enemy
enemy breaking apart
Additional Information
Github Commit
Flags
Regression Version
Affected Sets / Systems lethalen and clones
Attached Files
png file icon Captura de pantalla 2025-05-29 145557.png (823,989 bytes) May 29, 2025, 20:56 Uploaded by yoshi200213
Relationships
related to 00258Confirmed  blswhstl: Graphic glitch on the final boss. 
related to 01076Confirmed  simpsons: With regards to the problem with the bonus stage where the balloons get corrupted, I've never seen this on my pcb. 
Notes
3
User avatar
No.23314
Robbbert
Moderator
May 30, 2025, 08:14
edited on: May 30, 2025, 08:16
The game is marked as having imperfect graphics, and the driver notes indicate that emulation is not correctly done.

That having been said, I don't see any particular issues with dead enemies, so I cannot confirm at this time.

Also, do not tick 32-bit specific and 64-bit specific together. Only choose one OR the other, and only if you confirm it happens on one and not the other.
User avatar
No.23322
Robbbert
Moderator
Jun 5, 2025, 11:43
Nobody has been able to replicate your issue.

Acknowledged for now.
User avatar
No.23568
hap
Developer
20 hours ago
edited on: 14 hours ago
Yes there are 1px gaps between some zoomed sprites.

Sprite coordinate rounding with zoomed sprites is not 100% accurate in konami sprite chips emulation. I tried to fix it but couldn't find the exact method (I can improve this game, but make another game worse)
same bug as: https://mametesters.org/view.php?id=258
and also related (different sprite chip, but similar zoom algo): https://mametesters.org/view.php?id=1076

lethal enforcers (Japan version?) PCB:

In the video, I see no sprite gaps on enemies, but I do see them on car doors during car chase scenes.
I don't know what his flipscreen options are (yes it matters)


HD quality PCB video of Asterix:

1-frame sprite gaps on scaled title screen logo, similar to MAME, not exactly the same. We'd want to emulate it to match the glitches visible here.