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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 09369 | Graphics | Minor | Always | 20 hours ago | 14 hours ago |
| Tester | EYM | View Status | Public | Platform | MAME (Official Binary) |
| Assigned To | hap | Resolution | Fixed | OS | Windows (x64) |
| Status [?] | Resolved | Driver | |||
| Version | 0.284 | Fixed in Version | 0.285GIT | Build | x64 |
| Fixed in Git Commit | 6eae2ab | Github Pull Request # | |||
| Summary |
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| Description | In the frame immediately before the screen flashes white, sprites become hidden behind the background. This occurs in various situations, such as when a hyper combo hits or during the battle-start effects. | ||||
| Steps To Reproduce | In mshvsf, this can be observed in the attract‑mode gameplay demo when a hyper combo is used | ||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | Regression | ||||
| Regression Version | 0.205 | ||||
| Affected Sets / Systems | xmvsf and clones,mshvsf and clones | ||||
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Relationships
Notes
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No.24047
hap Developer
15 hours ago
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Does not happen on PCB: Ideally we'd want a 60fps pcb video, but since sprites disappear for multiple frames, it should be visible on lower quality videos too. When I do VIDEO_UPDATE_SCANLINE, the glitch still happens, so these sprite priorities are probably latched only once per frame? |
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