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  | ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 02527 | Graphics | Minor | Always | Oct 11, 2008, 11:09 | Jun 15, 2024, 13:13 | 
| Tester | user422 | View Status | Public | Platform | MAME (Official Binary) | 
| Assigned To | 12Me21 | Resolution | Fixed | OS | Windows Vista/7/8 (64-bit) | 
| Status [?] | Resolved | Driver | |||
| Version | 0.127u7 | Fixed in Version | 0.266 | Build | |
| Fixed in Git Commit | 563b63f | Github Pull Request # | #11811 | ||
| Summary | 02527: gunlock, rayforcej, rayforce: There are small, square glitches on the title screen. | ||||
| Description | Some small, square things appear on the title screen. After the attract mode, where the woman takes the fighter, this is corrected, and the squares are gone. | ||||
| Steps To Reproduce | |||||
| Additional Information | rayforcj -> rayforcej in 0.133u1 | ||||
| Github Commit | |||||
| Flags | Verified with Original | ||||
| Regression Version | |||||
| Affected Sets / Systems | gunlock, rayforcej, rayforce | ||||
| Attached Files |  rayforcj0001.png (4,084 bytes) Oct 11, 2008, 11:09 | ||||
      Relationships
		
    
  
      Notes
      
    
  11
    |   No.02767 Fujix Administrator Oct 11, 2008, 14:49 | Again, please put the master set first so that everybody can find the bug report by the game zip name, and these graphic bugs are not "major" but "minor". Thanks. | 
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|   No.16598 MetalGod Senior Tester Jun 29, 2019, 12:47 | The description is incorrect: The bug ocurrs right after the attract mode sequence with the woman inside the ship. | 
|   No.16663 MetalGod Senior Tester Jul 15, 2019, 15:28 edited on:  Jul 15, 2019, 15:31 | PCB video reference here. The mentioned issue is not present, it can be checked in 1:03 | 
|   No.19650 Kale Developer Jan 6, 2022, 20:32 | Gut instinct tells me it's disabling sprite DMA on title screen. And Taito F3 is nasty on that regard, added relationship to prove it. | 
|   No.22117 ywy Tester May 24, 2024, 07:32 | fixed by 12Me21 in https://github.com/mamedev/mame/pull/11811 | 
|   No.22128 Robbbert Moderator May 25, 2024, 12:14 | 12Me21 is not registered here, so assigning to ywy. | 
|   No.22137 Robbbert Moderator May 31, 2024, 12:10 | There are more taito-f3 reports which might have been fixed. Need to be checked. 3688, 8230, 8817, 956, 4213, 896, 7776, 1171, 1172, 1187. | 
|   No.22141 ywy Tester Jun 1, 2024, 07:22 edited on:  Jun 1, 2024, 07:29 | probably this summary should go somewhere else, but i will put it here for now: 03688 recalh: credits prios: not fixed yet, clip plane edge case. 08230 gunlock: area 4 shadows: not implemented, special palette effect, fix is annoying but known for existing cases. 01187 gseeker: attract plane/hangar: not fixed yet, umm this one is either same effect as MT08230 or that prio conflict case. need to do some more tests to resolve. 00896 cupfinal: initial entry misaligned: not fixed yet, scaling is inaccurate (we used the old calculations) also affects ridingf ending (and others more subtly) 01172 kaiserkn: green shadows: not even a bug; confusion by gamma of recordings? 00956 trstar: attract text behind character profile: BTANB/likely not even a bug, confirmed on hardware by darksoft 01171 dungeonm: stair prios: BTANB, confirmed on real hardware. 07776 dariusgx: backgrounds: isn't this BTANB, seen on real hardware? other issues that should maybe be tracked as bugs: gseeker stage 5 boss explosion sprites get stuck (sprite limit/timings) scfinals (etc.) replays broken scfinals (etc.) pitch and sidelines scrolling unsynchronized (scroll register timings) kaiserkn test menu color bars wrong (rom layout mirroring) trstar (etc.) *should* display garbage pixels during some transitions (pivot interpretation??) arabianm, ringrage: missing 1 bit of color depth gseeker: attract zoom scene missing forward blur effect | 
|   No.22155 dink Tester Jun 4, 2024, 00:38 | ywy, re: gseeker st. 5 stuck sprites, this is a weird case - when I tried to limit the sprites, I would then have problems with certain sprites not appearing.  It got to the point where I ended up just writing a hack to weed out the bad sprites for my own use.  (I kinda love this game, hehe) I would love to know if you have any ideas for a proper fix! best regards, - dink | 
|   No.22157 ywy Tester Jun 4, 2024, 18:42 | dink: what limit did you set, and which sprites were wrong as a result that we can look for specifically? | 
|   No.22190 dink Tester Jun 15, 2024, 13:13 | Yikes, I'm afraid my memory fails me here (the experiment took place almost a decade ago). Terribly sorry! |