- In sync with the core source structure update, Testers has been updated with the new driver names with paths.
- The distinction by project (MAME/MESS) has been abolished. From now on, please report them as MAME's.
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1 - 100 / 8218
IDVersionDriverCategory [?]Severity [?]Status [?]UpdatedSummaryTester
 005330.111u2DIP/InputTrivialResolvedFeb 13, 2008mjifb: Unknown DIP switches info.-Misc Reporters-
 005320.120u3DIP/InputTrivialResolvedFeb 13, 2008mjdialq2: DIP swtich info.mahjongfan
 004820.120u3DIP/InputTrivialResolvedFeb 13, 2008mcnpshnt: DIP switch info.mahjongfan
 004740.121u3DIP/InputTrivialResolvedFeb 13, 2008jantouki: Fixes for DIP switches.mahjongfan
 009050.79GraphicsMinorResolved (Haze)Feb 13, 2008gridiron: Displays graphic anomolies during play.-Misc Reporters-
 012130.77GameplayMinorAcknowledgedFeb 12, 2008dday: Once the score exceeds 98,000 points, you start receiving extra lives at an extremely rapid rate.-Misc Reporters-
 011950.74GameplayMinorConfirmedFeb 12, 2008shootbul: [possible] Locks up then reset itself if you spin the trackball backwards when it's your turn.NekoEd
 011930.62Misc.MinorConfirmedFeb 12, 2008orlegend: [possible] You never see your score in the hi score table-Misc Reporters-
 000660.111u4InterfaceMinorResolvedFeb 11, 2008[debug] Debug build interface error.Firewave
 011270.68SoundMinorConfirmedFeb 11, 2008toffy, stoffy: [possible] In both games, when you first insert a coin, there is no sound.Pi
 006860.119u3Misc.MinorResolvedFeb 10, 2008viper.c, gaelco3d.c: [debug] Memory LeaksFirewave
 006870.111u6Misc.MinorResolvedFeb 10, 2008model3.c, cps3.c, cd32.c: [debug] Memory LeaksFirewave
 000670.122u3Crash/FreezeCritical (emulator)ResolvedFeb 9, 2008sfiii: Two hard resets to crash.Firewave
 008290.122u5InterfaceMinorResolvedFeb 9, 2008-switchres not working.-Misc Reporters-
 010820.36b16DIP/InputTrivialConfirmedFeb 9, 2008baluba: [possible] Cabinet DIP setting and players input.TriggerFin
 010690.57DIP/InputTypoAcknowledgedFeb 9, 2008taito_f3.c all sets: The types of cabinets and their related inputs.stephh
 010500.122Original ReferenceTrivialConfirmedFeb 8, 2008checkmat: Dip and Rom info.gregf
 010510.56Original ReferenceTrivialConfirmedFeb 8, 2008pacmod, pacgal, piranha: Some notes about pacman.c.dwidel
 009320.118u5Crash/FreezeCritical (emulator)ResolvedFeb 8, 2008New dev tools with Hyperstone core: In a standard compile with the new tools ALL hyperstone games crash on startup.Haze
 007250.78u3GraphicsMinorResolvedFeb 8, 2008bstars: "HOMERUN" should be cleared from the screen during the celebration.Haze
 006770.102GraphicsMinorResolvedFeb 8, 2008tapper: Graphic glitches at top of play screen.Haze
 010470.109Misc.FeatureClosedFeb 8, 2008couple, spacedx, buckrog: Same name roms with different CRCFujix
 010330.119u3Side-by-sideMinorConfirmedFeb 8, 2008targ, spectar: Side-by-side test.-Misc Reporters-
 010310.37b16Side-by-sideMinorConfirmedFeb 8, 2008wiping: "Wiping" (Nichibutsu) side-by-side test (37B16 update).Gary Walton
 008230.60Misc.TypoConfirmedFeb 8, 2008mspacmab: Number of maximum level.dwidel
 009860.59GraphicsMinorConfirmedFeb 8, 2008blocken: Regardless of the course chosen, in the first intermission there's no road on the map.Kale
 007090.107u3DocumentationTrivialResolvedFeb 7, 2008hayaosi1: Incorrect gamename for this set.J.J.Boy
 006650.115u3GraphicsMinorResolvedFeb 7, 2008loht, hharry, bchopper, cosmccop: Score and other status infos are missing.robiza
 007000.115GraphicsMajorResolvedFeb 7, 2008missile: Graphics are corrupted.john_iv
 007080.115u1DIP/InputMajorResolvedFeb 7, 2008connect4 (m4conn4): Controls are brokenLuigi30
 007130.114GameplayMinorResolvedFeb 7, 2008namcos2.c: Specific graphic layer is misaligned.Augusto
 007140.113u3Misc.MinorResolvedFeb 7, 2008starblad: Reset the game (F3) it crashes MAME.Heihachi_73
 007240.103u4Crash/FreezeCritical (emulation)ResolvedFeb 7, 2008blazstar: Graphics problem in the 2nd Level with the looped background.-Misc Reporters-
 007350.115Misc.MinorResolvedFeb 7, 2008nss_smw: The program ROM (IC1) should be half its size (4Mbit).Heihachi_73
 009150.116u1Crash/FreezeCritical (emulation)ResolvedFeb 7, 2008bgaregga: Crashes on the attract mode, 9 seconds after the title is showed for the fourth time.-Misc Reporters-
 009210.116u4Crash/FreezeCritical (emulator)ResolvedFeb 7, 2008gauntlet, gauntdl: Both crash after the gray screen.-Misc Reporters-
 009090.62DIP/InputMinorResolvedFeb 7, 2008ssriders: Snapshot not working right during intermission screen.-Misc Reporters-
 009230.117u2InterfaceTrivialResolvedFeb 7, 2008verifyroms option and rompath: -verifyroms is not working for folders other than "ROMS"-Misc Reporters-
 009240.117u2Misc.MinorResolvedFeb 7, 2008headon: Leftover debug file - "discrete0_0.cvs"russ h.
 009290.118u1SoundMajorResolvedFeb 7, 2008oscar, psychic5, valtric: YM2203 sound problem-Misc Reporters-
 007380.59DIP/InputMajorResolvedFeb 7, 2008policetr: Error in Service Mode while calibrating guns.JWallace
 009330.117u1InterfaceTrivialResolvedFeb 7, 2008New input system and mouse: Mouse cursor is visible in fullscreen mode.Fujix
 007340.112u1SoundMinorResolvedFeb 7, 2008airattck, ssmissin: Air attack sound is missing.Iaspis
 007200.117u3Crash/FreezeCritical (emulation)ResolvedFeb 7, 2008ms5pcb, svcpcb, svcpcba, kf2k3pcb: Crash on startup.Firewave
 009280.118u5Crash/FreezeCritical (emulation)ResolvedFeb 7, 2008yamato, yamato2: Game Crashes.Firewave
 009350.118u4Crash/FreezeCritical (emulation)ResolvedFeb 7, 2008New UI problem: Certain Drivers cause the UI to freeze when reloading game.Iaspis
 006990.115Crash/FreezeCritical (emulation)ResolvedFeb 7, 2008midyunit.c, midtunit.c, midxunit.c, midwunit.c: Crash with -autosave when exiting MAME.Firewave
 008430.116u2InterfaceMajorResolvedFeb 7, 2008Showing Profiler problem.Firewave
 001640.116Misc.MinorResolvedFeb 7, 2008geebee, geebeeg, navarone, kaitei, kaitein, sos: warpwarp.c asserts.Firewave
 001320.122u5Crash/FreezeCritical (emulator)ResolvedFeb 7, 2008tylz: Crashes on startup:Firewave
 001270.111u6Misc.MinorResolvedFeb 7, 2008cps1 and cps2 games: crash if you attempt to view graphics page 4.Tafoid
 001260.111u6Misc.MinorResolvedFeb 7, 2008cps1 and cps2 games: crash if you attempt to view graphics page 4.Tafoid
 001240.113u4Misc.MinorResolvedFeb 7, 2008bgaregga: Crashes randomly.Iaspis
 001080.57Crash/FreezeCritical (emulation)ResolvedFeb 7, 2008cgangpzl: hangs on the RAM/ROM test withtout cfg/nv files.Karasu
 000710.121u4Crash/FreezeCritical (emulator)ResolvedFeb 7, 2008shootgal: Crashes with an error.Firewave
 000680.114Crash/FreezeCritical (emulator)ResolvedFeb 7, 2008qntoondo, quintoon,qntoond, pokio, slotsnl, paradice, pyramid, sltblgtk, sltblgpo, sltblgp1: crash with -video none -str 2 with INTEGER DIVIDE BY ZEROFirewave
 008520.114u2Crash/FreezeCritical (emulation)ResolvedFeb 7, 2008cotton2, cottonbm, grdforce, othellos: STV.c games by Success crash on bootup.-Misc Reporters-
 007410.114u3Crash/FreezeCritical (emulation)ResolvedFeb 7, 2008All PSX hardware based games: Crash since 0.114u2-Misc Reporters-
 008400.122Crash/FreezeCritical (emulation)ResolvedFeb 7, 2008mwalk, mwalku: Black screen after loading.Yonah
 007030.118u6GraphicsMajorResolvedFeb 7, 2008vr: Road is jumping and the cars are over the place.-Misc Reporters-
 007440.55SpeedMajorResolvedFeb 7, 2008quantum, quantum1: MAME slower than original PCB.-Misc Reporters-
 007390.114SoundMajorResolvedFeb 7, 2008powerins: There is no music in the player select screen.-Misc Reporters-
 007290.37b16GraphicsMinorResolvedFeb 7, 2008samsho3: When camera zooms out when jumping, the warping effects do not appear.-Misc Reporters-
 007210.116u1Crash/FreezeCritical (emulation)ResolvedFeb 7, 2008strhoop: The game continues resetting.-Misc Reporters-
 007190.116u1Crash/FreezeCritical (emulation)ResolvedFeb 7, 2008svcpcb, ms5pcb, kf2k3pcb: Dedicated PCB games crash.-Misc Reporters-
 007170.116SoundMajorResolvedFeb 7, 2008ADK / Alpha Denshi Games: Missing Sounds and Music.-Misc Reporters-
 007160.118GraphicsMinorResolvedFeb 7, 2008salamand: On level 3 the snake boss has no head.-Misc Reporters-
 007150.121u1Crash/FreezeCritical (emulator)ResolvedFeb 7, 2008namcos22.c: Games crash with an access violation.russ h.
 008440.37b1GraphicsMajorResolvedFeb 6, 2008skychut: Enemy appearance behaviour is incorrect.Fujix
 000930.57SoundMinorResolvedFeb 6, 2008revx, mk2, mk3, kinst2: The volume set in the service mode doesn't keep.Karasu
 001530.116Misc.MinorResolvedFeb 6, 2008attckufo: Debug build assert.Firewave
 009340.117u1InterfaceMinorResolvedFeb 6, 2008New UI problem: New user interface doesn't accept num pad inputs.-Misc Reporters-
 009270.115u1CompilingMinorResolvedFeb 6, 2008Windows 64-bit build: A compiling problem on Windows 64-bit.Roman
 009260.116u4SoundMinorResolvedFeb 6, 2008VLM5030: High pitch noise after the speech.russ h.
 009250.118u1Crash/FreezeCritical (emulation)ResolvedFeb 6, 2008sspaceat: Game Crashes.Firewave
 009220.120u3GraphicsMajorResolvedFeb 6, 2008gauntdl, nbashowt, tenthdeg: Graphics are garbled artistically only in 32-bit build.-Misc Reporters-
 009200.71u1SpeedMinorResolvedFeb 6, 2008vball: The timing is too slow, the players, etc. move incredibly slow.-Misc Reporters-
 009190.62DIP/InputMinorResolvedFeb 6, 2008zeropnt: When the crosshair is present, shots register a little to the left of the crosshair.Nerox91
 009170.56DocumentationMinorResolvedFeb 6, 2008tokib: "0000000" is always displayed as the top hiscore during gameplay.-Misc Reporters-
 009130.107GraphicsMinorResolvedFeb 6, 2008arknoid2, tnzs: In tnzs, blue background is black. In arknoid2, big black bits at the top and bottom of the screen.-Misc Reporters-
 009120.99Misc.TrivialResolvedFeb 6, 2008curbrick, cuebrickj: Romset names might need to be switched.Thenasty
 009110.121u4Misc.TrivialResolvedFeb 6, 2008tmnt2, tmnt22pe, tmnt22pu, tmnt2a: These games have the GAME_UNEMULATED_PROTECTION flag since a long time ago for protection problems.izius
 009100.95SoundMinorResolvedFeb 6, 2008tmnt: "Fire!" voice does not play when starting a game only for the first time.dropdeadhippie
 009080.102u5Misc.MinorResolvedFeb 6, 2008cuebrickj: Video roms give bad checksums.Reip
 009070.115u4Color/PaletteMinorResolvedFeb 6, 2008konrk: It displays wrong colors-Misc Reporters-
 009040.37b15Color/PaletteMinorResolvedFeb 6, 2008champwr: In the VS. screen of round 3, the character on the left has bad colors.Kale
 009030.122u1DocumentationMinorResolvedFeb 6, 2008qtheater: The flag GAME_IMPERFECT_SOUND can be removed.Layne
 009020.115u1Save/RestoreMajorResolvedFeb 6, 2008wwestern: From a Save State, you can not enter credits or start game.-Misc Reporters-
 008900.37b4SoundMinorConfirmedFeb 6, 2008powerinsa: The Map World's music and the VS screen's music repeat after at ended.-Misc Reporters-
 008510.119u3Crash/FreezeCritical (emulation)ResolvedFeb 5, 2008diehard: Crashes with an access violation in 0.119u3 after you 'coin' upMachone
 008500.112u4Crash/FreezeCritical (emulation)ResolvedFeb 5, 2008powerbals: It does now crash when you load a savestate with -autosave when running a debug buildFirewave
 008480.120u1DocumentationMinorResolvedFeb 5, 2008srmp6: Game is working but "GAME_NOT_WORKING" flag is still present.izius
 008420.117u3GraphicsMajorResolvedFeb 5, 2008shadfrcej: Game starts then you go straight to the ending.sjyune
 008340.76u1SoundMinorResolvedFeb 5, 2008spacfurya, spacfuryb, spacfury, zektor: Speech in some sets is too fast and high pitched.Bugfinder
 008320.122u3Crash/FreezeCritical (emulator)ResolvedFeb 5, 2008midwunit.c, midxunit.c, midwunit.c: When you run any of the driver with -autosave they crash on exitFirewave
 008310.95u6GraphicsMinorResolvedFeb 5, 2008mk: When entering the test menu of mk and selecting the Switch Test first, some graphics become offset.-Misc Reporters-
 005480.109u2Misc.MinorResolvedFeb 5, 2008pitfight, pitfightj, pitfightb, pitfight3, pitfight4: Inserting 2 coins or 1 coin when you start it up for the 1st time.-Misc Reporters-
 001970.122u7SoundMajorResolvedFeb 5, 2008All games in m62.c: There is no audio from any game in that driver.Tafoid
 001980.122u7SoundMajorResolvedFeb 5, 200810yard: There is no audio from any game in that driver.Tafoid
 008120.122u7InterfaceMinorResolvedFeb 5, 2008[debug] Chunk length in debuggerrobiza