| ID | | | Version | Driver | Category [?] | Severity [?] | Status [?] | Updated | Summary | Tester |
| 01530 | | 1 | 0.123u5 | | Interface | Minor | Resolved (zsoltvasvari) | Mar 15, 2008 | Various Drivers: [debug] bitmap memory leaks | Firewave |
| 01508 | | 1 | 0.123u5 | | Crash/Freeze | Critical (emulator) | Resolved | Mar 15, 2008 | most vector-based drivers: [debug] Assertions | Firewave |
| 01527 | | 1 | 0.123u5 | | Crash/Freeze | Critical (emulation) | Resolved | Mar 15, 2008 | all meritm.c drivers: [debug] Assertion | Firewave |
| 01528 | | 1 | 0.123u5 | | Crash/Freeze | Critical (emulator) | Resolved | Mar 15, 2008 | pzlestar, sexyboom: [debug] Assertion | Firewave |
| 01522 | | | 0.123u5 | | Crash/Freeze | Critical (emulator) | Resolved | Mar 15, 2008 | all ddragon.c drivers: [debug] Assertion | Firewave |
| 01523 | | 1 | 0.123u5 | | Crash/Freeze | Critical (emulator) | Resolved | Mar 15, 2008 | nkdodge, nkdodgeb, spdodgeb: [debug] Assertion | Firewave |
| 01526 | | 1 | 0.123u5 | | Crash/Freeze | Critical (emulator) | Resolved | Mar 15, 2008 | futflash, laserbas, laserbasa: [debug] Assertion | Firewave |
| 01518 | | 3 | 0.123u5 | | Gameplay | Minor | Closed | Mar 14, 2008 | mystston, myststno: High screen refresh rate | Machone |
| 00014 | | 2 | 0.101u1 | | Interface | Major | Resolved | Mar 14, 2008 | bbusters: Calibration result is not restored from EEPROM and freeze. | Twisty |
| 01507 | | | 0.123u5 | | Crash/Freeze | Critical (emulator) | Resolved | Mar 14, 2008 | all naomi.c drivers: [debug] Assertion | Firewave |
| 01503 | | | 0.123u5 | | Crash/Freeze | Critical (emulator) | Resolved | Mar 14, 2008 | sidearmsj, sidearmsr, sidearms: [debug] Assertion | Firewave |
| 01509 | | 1 | 0.123u5 | | Crash/Freeze | Critical (emulator) | Resolved | Mar 14, 2008 | backfire, backfirea: [debug] Assertion | Firewave |
| 01501 | | | 0.123u5 | | Crash/Freeze | Critical (emulator) | Resolved | Mar 14, 2008 | all m107.c drivers: [debug] assertion | Firewave |
| 01504 | | | 0.123u5 | | Crash/Freeze | Critical (emulator) | Resolved | Mar 14, 2008 | all leland.c drivers: [debug] Assertion | Firewave |
| 01506 | | | 0.123u5 | | Crash/Freeze | Critical (emulator) | Resolved (zsoltvasvari) | Mar 14, 2008 | all ataxx.c drivers: [debug] Assertion | Firewave |
| 01500 | | 1 | 0.123u5 | | Crash/Freeze | Critical (emulator) | Resolved | Mar 14, 2008 | all astrocde.c drivers: [debug] assertion | Firewave |
| 01514 | | | 0.123u5 | | Crash/Freeze | Critical (emulator) | Resolved | Mar 14, 2008 | all cyberbal.c drivers: [debug] Assertion | Firewave |
| 01515 | | | 0.123u5 | | Crash/Freeze | Critical (emulator) | Resolved | Mar 14, 2008 | all atarig42.c drivers: [debug] Assertion | Firewave |
| 01516 | | | 0.123u5 | | Crash/Freeze | Critical (emulator) | Resolved | Mar 14, 2008 | all atarigx2.c drivers: [debug] Assertion | Firewave |
| 01517 | | | 0.123u5 | | Crash/Freeze | Critical (emulator) | Resolved | Mar 14, 2008 | all atarigt.c drivers: [debug] Assertion | Firewave |
| 01505 | | | 0.123u5 | | Crash/Freeze | Critical (emulator) | Resolved | Mar 14, 2008 | all vicdual.c drivers: [debug] Assertion | Firewave |
| 01512 | | | 0.123u5 | | Crash/Freeze | Critical (emulator) | Resolved | Mar 14, 2008 | beathead: [debug] Assertion | Firewave |
| 01475 | | 2 | 0.123u4 | | Crash/Freeze | Critical (emulator) | Resolved | Mar 14, 2008 | [debug] Screenless systems are broken because of a vblank callback | Duke |
| 01496 | | 1 | 0.123u5 | | Crash/Freeze | Critical (emulator) | Resolved | Mar 14, 2008 | all segae.c drivers: Crashing with Access Violation | Firewave |
| 01498 | | 1 | 0.123u5 | | Gameplay | Major | Resolved | Mar 14, 2008 | otwalls: Hangs before the game starts. | Machone |
| 01493 | | 1 | 0.123u5 | | Graphics | Minor | Closed | Mar 14, 2008 | xmen6pu: xmen6pu: the graphics are imperfect for the attract mode, fighting the White Queen, ending after the credits | user168 |
| 01345 | | 1 | 0.117u3 | | Sound | Minor | Resolved | Mar 13, 2008 | tekken2: Characters don't make any sounds when being grabbed/thrown, except for Kuma's Bear Hug. | Heihachi_73 |
| 00160 | | 1 | 0.116 | | Misc. | Minor | Resolved | Mar 13, 2008 | suzuka8h, suzuka8hj: Attempted to malloc zero bytes | Firewave |
| 00633 | | | 0.122u5 | | Crash/Freeze | Critical (emulation) | Resolved | Mar 13, 2008 | tylz: Crashes on startup. | Firewave |
| 00640 | | | 0.119u2 | | DIP/Input | Minor | Resolved | Mar 13, 2008 | loverboy: Buttons are not implimented. | Scuore |
| 00475 | | | 0.116u3 | | DIP/Input | Major | Resolved | Mar 13, 2008 | kinst, kinst2: They don't accept input or credits anymore. | -Misc Reporters- |
| 00694 | | | 0.60 | | DIP/Input | Minor | Resolved | Mar 13, 2008 | narc: Language Dip doesn't do anything | -Misc Reporters- |
| 00531 | | | 0.120u3 | | DIP/Input | Trivial | Resolved | Mar 13, 2008 | mhhonban: Dip switch 1-4 controls how many credits per coin: off for 1, on for 2. | mahjongfan |
| 00597 | | | 0.59 | | DIP/Input | Major | Resolved | Mar 13, 2008 | policetr: Gun calibration error. | JWallace |
| 00800 | | | 0.56 | | Graphics | Minor | Confirmed | Mar 13, 2008 | jackrabt: There are glitches when it is the 2nd player's turn. | Karasu |
| 00039 | | 1 | 0.109u2 | | Misc. | Minor | Confirmed | Mar 13, 2008 | pitfightb: [possible] Set pitfightb flashes an error message upon start up. | Tafoid |
| 00499 | 1 | 1 | 0.58 | | Color/Palette | Minor | Closed | Mar 13, 2008 | aafb: The color of the football field in the background of the title screen is yellow. | Smitdogg |
| 00195 | | 1 | 0.101 | | Graphics | Major | Resolved (couriersud) | Mar 13, 2008 | gseeker: Graphic glitches without nvram. | Twisty |
| 01479 | 1 | 3 | 0.123 | | Gameplay | Minor | Resolved | Mar 13, 2008 | martmast: Chain combo system broken | user157 |
| 01471 | | 3 | 0.123u4 | | DIP/Input | Major | Resolved | Mar 13, 2008 | capbowl: Capcom Bowling sets analogue inputs [mouse/trackball] not functioning well. | john_iv |
| 01478 | | | 0.123u4 | | DIP/Input | Trivial | Resolved | Mar 13, 2008 | bullet: DIP switch info | Machone |
| 00593 | | | 0.120u3 | | DIP/Input | Trivial | Resolved | Mar 13, 2008 | patimono: DIP switch info. | mahjongfan |
| 01482 | | 1 | 0.123u4 | | Gameplay | Major | Resolved | Mar 13, 2008 | exprraid, exprraida, wexpress, wexpressb, wexpressb2: Game doesn't start | Machone |
| 00898 | 1 | 2 | 0.101 | | Graphics | Major | Resolved (couriersud) | Mar 13, 2008 | gseeker: Graphic problem without .nv file. | Twisty |
| 01467 | 1 | 3 | 0.123u4 | | Crash/Freeze | Critical (emulation) | Resolved (zsoltvasvari) | Mar 13, 2008 | galaga, galagao, galagamk, gallag: Watchdog Reset causing game to hang. | Tafoid |
| 01436 | | | 0.123u2 | | Crash/Freeze | Critical (emulator) | Resolved (aaron) | Mar 13, 2008 | esb: Insert a coin, start a game and it will reset by itself after few seconds. | Mamesick |
| 01429 | 1 | 1 | 0.123u2 | | Crash/Freeze | Critical (emulation) | Resolved | Mar 13, 2008 | ddragon3, ddragon3j: They locks up immediately on Technos logo. | Layne |
| 01484 | | 1 | 0.123 | | Save/Restore | Trivial | Closed | Mar 12, 2008 | shdancer, shdancej: shdancer and shdancej don't support "save state" feature | tuxfusion |
| 00817 | | | 0.122u7 | | DIP/Input | Trivial | Resolved | Mar 6, 2008 | pinboa, pinbos: DIP switch for Lives. | Tafoid |
| 01458 | | | 0.123u3 | | Sound | Trivial | Resolved | Mar 6, 2008 | willow, willowj, willowje: The coin sound is cut the first time you insert a coin. | Kold666 |
| 01457 | | 3 | 0.123u3 | | Crash/Freeze | Critical (emulator) | Closed | Mar 3, 2008 | all nes-based games: Crash on startup. | Fujix |
| 01401 | | | N/A | | Graphics | Minor | Closed | Mar 3, 2008 | ninjak: When you got the TIMER STOP, all the background graphics became black. | -Misc Reporters- |
| 00415 | 1 | | 0.99u2 | | Graphics | Minor | Confirmed | Mar 2, 2008 | lottof2: "Insert Coin" text on the title screen gets clipped. | Reip |
| 01024 | | | 0.56 | | Side-by-side | Minor | Confirmed | Mar 2, 2008 | term2: Side-by-side pcb test. | dwidel |
| 00753 | | | 0.55 | | Crash/Freeze | Critical (emulation) | Resolved | Mar 2, 2008 | narc: Black out in the test mode. | -Misc Reporters- |
| 00517 | 1 | | 0.74 | | Graphics | Minor | Confirmed | Mar 2, 2008 | journey: If you activate the in game credits described in the history.dat, the graphics are bad. | BSR |
| 00275 | | | 0.101u5 | | Graphics | Minor | Confirmed | Mar 2, 2008 | strkforc: [possible] In the test menu the RGB screens flicker on the upper side. | RansAckeR |
| 00274 | | | 0.102 | | Graphics | Minor | Confirmed | Mar 2, 2008 | jdreddp: [possible] When you enter the lift in the sewers the lift has no floor. | RansAckeR |
| 00273 | | | 0.102 | | Misc. | Minor | Confirmed | Mar 2, 2008 | jdreddp: [possible] When you insert a coin in attract mode the upper line flickers and sometimes the last letters of "cre | RansAckeR |
| 00789 | | | 0.121u4 | | DIP/Input | Minor | Confirmed | Mar 2, 2008 | area51, policetr: [possible] Aiming cursor not calibrating well. | john_iv |
| 00254 | | | 0.36b14 | | Sound | Minor | Confirmed | Mar 2, 2008 | enduror1, enduror1d, endurobl: When the DIP "demo sounds" is on and a coin is inserted during attract mode, the motor sound hangs a | Frotz |
| 01211 | | | 0.54 | | Misc. | Trivial | Confirmed | Mar 2, 2008 | gaunt2: [possible] Banishing depression. | -Misc Reporters- |
| 01203 | | | 0.56 | | Sound | Minor | Confirmed | Mar 2, 2008 | mk, mkr4: [possible] Low punch and low kick Diagnostic/Switch Tests for both players result in sound but no graphic indication. | -Misc Reporters- |
| 00202 | 1 | 1 | 0.106u11 | | Sound | Minor | Confirmed | Mar 2, 2008 | dbreed, rtype2: Samples play too slowly. | Stefan Lindberg |
| 01451 | 2 | 1 | 0.123u3 | | Graphics | Minor | Resolved | Mar 1, 2008 | bonzeadv and clones: On the "GAME OVER" screen, there is a 8 bytes wide black border. | stephh |
| 01088 | | 1 | 0.123 | | Interface | Trivial | Closed | Mar 1, 2008 | mario: Discrete volume also controls DAC volume. | Tron1001 |
| 01046 | 1 | | 0.113u2 | | Original Reference | Minor | Confirmed | Feb 29, 2008 | trvwz2, trvwzv, trvwzh: Reference images copied from auction. | gregf |
| 00088 | 3 | | 0.103u1 | | Color/Palette | Minor | Resolved | Feb 29, 2008 | btoads: Is the writing at the end of the game supposed to be brown with green bits around them ??? doesn't look right. | -Misc Reporters- |
| 01289 | 1 | | N/A | | Gameplay | Minor | Resolved | Feb 29, 2008 | exerion, exeriont, exerionb: Obscure bonus bug. | gregf |
| 01435 | | | 0.123u2 | | Interface | Typo | Resolved | Feb 28, 2008 | Wrong resolution info for multi screen games. | Justin Kerk |
| 01434 | | | 0.123u2 | | Crash/Freeze | Critical (emulator) | Resolved | Feb 28, 2008 | connect4: Crash. | JWallace |
| 01134 | 1 | | 0.117 | | Graphics | Minor | Resolved | Feb 27, 2008 | mslug2: On the 4th level boss, some corruption on the tiles close to the top of the screen on the big cannon. | -Misc Reporters- |
| 01390 | | | N/A | | Gameplay | Minor | Resolved | Feb 25, 2008 | twineagl: There is no collision detection for the 1p and 2p helicopters in attract mode. | Smitdogg |
| 01284 | 1 | | 0.36b12 | | Sound | Minor | Resolved | Feb 25, 2008 | ddragon: The snare and bass drums in the music disappear when the little hand appears on the screen to tell you to move along. | -Misc Reporters- |
| 01257 | 3 | | 0.103 | | Graphics | Minor | Resolved | Feb 25, 2008 | btoads: There was some priority bug on level 2 boss | Stefan Lindberg |
| 00727 | 1 | | 0.109u3 | | Graphics | Minor | Resolved | Feb 25, 2008 | ncommand: Flicking screen at the top. | -Misc Reporters- |
| 00930 | 2 | | 0.119u2 | | Sound | Minor | Resolved | Feb 25, 2008 | YM2610 FM sound regression: YM2610 regression by new tools. | -Misc Reporters- |
| 00018 | 1 | | 0.113u1 | | DIP/Input | Minor | Resolved | Feb 25, 2008 | lethalj: The crosshairs don't line up properly with your shots. | Twisty |
| 00394 | | 1 | 0.78u6 | | Sound | Minor | Resolved | Feb 24, 2008 | firebatl: After game over, if you do not qualify for the high score table, the final note of the game over tune will stick | BSR |
| 01424 | 1 | | N/A | | Graphics | Minor | Resolved | Feb 24, 2008 | wwfwfesta: When fighting outside of the ring, the ropes lack the correct texture. | -Misc Reporters- |
| 01425 | | | N/A | | Misc. | Minor | Resolved | Feb 24, 2008 | xain: On the first stage, there is a large gap with rock and metal platforms floating. | -Misc Reporters- |
| 01426 | | | N/A | | Speed | Minor | Resolved | Feb 24, 2008 | szaxxon: The game goes way too fast, making it impossible to play. | -Misc Reporters- |
| 01427 | | | N/A | | Misc. | Typo | Resolved | Feb 24, 2008 | zaxxon: After you enter your initials, the screen proudly displays: INITIALS ENTERD | -Misc Reporters- |
| 01423 | 1 | | N/A | | Graphics | Minor | Resolved | Feb 24, 2008 | wwfsstar: When fighting outside the ring, the scrolling is jerky. | -Misc Reporters- |
| 01422 | 1 | | N/A | | Misc. | Minor | Resolved | Feb 24, 2008 | sinistar: Rows of zeroes appear on the title screen. | -Misc Reporters- |
| 01421 | | | 0.36rc1 | | Graphics | Minor | Resolved | Feb 24, 2008 | hotchase: There are some problems with placement and clipping of objects. | -Misc Reporters- |
| 01419 | | | N/A | | Graphics | Minor | Resolved | Feb 24, 2008 | warpwarp, warpwarpr2, warpwarpr: A white block appears on the left bottom of the title screen. | -Misc Reporters- |
| 01418 | 1 | | 0.120u3 | | Misc. | Major | Resolved | Feb 22, 2008 | All games in vicdual.c and blockade.c: If you insert another credit while the game is in progress, your current game immediately ends. | Tafoid |
| 01417 | | | N/A | | Gameplay | Minor | Resolved | Feb 22, 2008 | vendetta: Player sometimes can't hit a guy lying on the ground and sometimes he hits the guy when standing aside from him. | -Misc Reporters- |
| 01416 | | | N/A | | Gameplay | Minor | Resolved | Feb 22, 2008 | twincobr: At end of the level, the helicopter sometimes doesn't land on the pad. | -Misc Reporters- |
| 01414 | | | 0.122u7 | | Original Reference | Minor | Resolved | Feb 22, 2008 | toki: Two original issues about credits. | Kold666 |
| 01413 | | | 0.116u4 | | Sound | Critical (emulation) | Resolved | Feb 22, 2008 | bgaregga: In the sound test if you hear sound A "FF", the sound cpu crashes and you can't hear anything any more. | Kold666 |
| 01412 | | | 0.116u2 | | Crash/Freeze | Critical (emulation) | Closed | Feb 22, 2008 | Most sets in tnzs.c: There are a number of sets in this driver that either reset/freeze or loop under certain conditions. | Tafoid |
| 01411 | 2 | | 0.62 | | Color/Palette | Minor | Resolved | Feb 22, 2008 | tmnt: In the sewer level, enemies' color changes. | -Misc Reporters- |
| 01410 | 1 | | N/A | | Graphics | Minor | Resolved | Feb 22, 2008 | tmnt: During scene 3, there are some priority problems when the cars drive by. | -Misc Reporters- |
| 01409 | | | N/A | | Sound | Minor | Resolved | Feb 22, 2008 | tmnt2: Some samples seem cut off. | -Misc Reporters- |
| 01408 | | | 0.62 | | Gameplay | Minor | Resolved | Feb 22, 2008 | scontra: Problem at the 2nd level boss. | Smitdogg |
| 01407 | | | N/A | | Color/Palette | Minor | Resolved | Feb 22, 2008 | junglek: The character's hair color changes from stage to stage. | -Misc Reporters- |
| 01406 | | | N/A | | Graphics | Major | Resolved | Feb 22, 2008 | contcirc: The game is unplayable due to incredible shaking. | -Misc Reporters- |
| 01405 | | | 0.118u3 | | Misc. | Major | Resolved | Feb 22, 2008 | dleague: About 90 seconds of inactivity will, regardless of where in the game is it, cause the "GAME OVER" to appear. | stephh |