- In sync with the core source structure update, Testers has been updated with the new driver names with paths.
- The distinction by project (MAME/MESS) has been abolished. From now on, please report them as MAME's.
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1 - 100 / 8238
IDVersionDriverCategory [?]Severity [?]Status [?]UpdatedSummaryTester
 0153010.123u5InterfaceMinorResolved (zsoltvasvari)Mar 15, 2008Various Drivers: [debug] bitmap memory leaksFirewave
 0150810.123u5Crash/FreezeCritical (emulator)ResolvedMar 15, 2008most vector-based drivers: [debug] AssertionsFirewave
 0152710.123u5Crash/FreezeCritical (emulation)ResolvedMar 15, 2008all meritm.c drivers: [debug] AssertionFirewave
 0152810.123u5Crash/FreezeCritical (emulator)ResolvedMar 15, 2008pzlestar, sexyboom: [debug] AssertionFirewave
 015220.123u5Crash/FreezeCritical (emulator)ResolvedMar 15, 2008all ddragon.c drivers: [debug] AssertionFirewave
 0152310.123u5Crash/FreezeCritical (emulator)ResolvedMar 15, 2008nkdodge, nkdodgeb, spdodgeb: [debug] AssertionFirewave
 0152610.123u5Crash/FreezeCritical (emulator)ResolvedMar 15, 2008futflash, laserbas, laserbasa: [debug] AssertionFirewave
 0151830.123u5GameplayMinorClosedMar 14, 2008mystston, myststno: High screen refresh rateMachone
 0001420.101u1InterfaceMajorResolvedMar 14, 2008bbusters: Calibration result is not restored from EEPROM and freeze.Twisty
 015070.123u5Crash/FreezeCritical (emulator)ResolvedMar 14, 2008all naomi.c drivers: [debug] AssertionFirewave
 015030.123u5Crash/FreezeCritical (emulator)ResolvedMar 14, 2008sidearmsj, sidearmsr, sidearms: [debug] AssertionFirewave
 0150910.123u5Crash/FreezeCritical (emulator)ResolvedMar 14, 2008backfire, backfirea: [debug] AssertionFirewave
 015010.123u5Crash/FreezeCritical (emulator)ResolvedMar 14, 2008all m107.c drivers: [debug] assertionFirewave
 015040.123u5Crash/FreezeCritical (emulator)ResolvedMar 14, 2008all leland.c drivers: [debug] AssertionFirewave
 015060.123u5Crash/FreezeCritical (emulator)Resolved (zsoltvasvari)Mar 14, 2008all ataxx.c drivers: [debug] AssertionFirewave
 0150010.123u5Crash/FreezeCritical (emulator)ResolvedMar 14, 2008all astrocde.c drivers: [debug] assertionFirewave
 015140.123u5Crash/FreezeCritical (emulator)ResolvedMar 14, 2008all cyberbal.c drivers: [debug] AssertionFirewave
 015150.123u5Crash/FreezeCritical (emulator)ResolvedMar 14, 2008all atarig42.c drivers: [debug] AssertionFirewave
 015160.123u5Crash/FreezeCritical (emulator)ResolvedMar 14, 2008all atarigx2.c drivers: [debug] AssertionFirewave
 015170.123u5Crash/FreezeCritical (emulator)ResolvedMar 14, 2008all atarigt.c drivers: [debug] AssertionFirewave
 015050.123u5Crash/FreezeCritical (emulator)ResolvedMar 14, 2008all vicdual.c drivers: [debug] AssertionFirewave
 015120.123u5Crash/FreezeCritical (emulator)ResolvedMar 14, 2008beathead: [debug] AssertionFirewave
 0147520.123u4Crash/FreezeCritical (emulator)ResolvedMar 14, 2008[debug] Screenless systems are broken because of a vblank callbackDuke
 0149610.123u5Crash/FreezeCritical (emulator)ResolvedMar 14, 2008all segae.c drivers: Crashing with Access ViolationFirewave
 0149810.123u5GameplayMajorResolvedMar 14, 2008otwalls: Hangs before the game starts.Machone
 0149310.123u5GraphicsMinorClosedMar 14, 2008xmen6pu: xmen6pu: the graphics are imperfect for the attract mode, fighting the White Queen, ending after the creditsuser168
 0134510.117u3SoundMinorResolvedMar 13, 2008tekken2: Characters don't make any sounds when being grabbed/thrown, except for Kuma's Bear Hug.Heihachi_73
 0016010.116Misc.MinorResolvedMar 13, 2008suzuka8h, suzuka8hj: Attempted to malloc zero bytesFirewave
 006330.122u5Crash/FreezeCritical (emulation)ResolvedMar 13, 2008tylz: Crashes on startup.Firewave
 006400.119u2DIP/InputMinorResolvedMar 13, 2008loverboy: Buttons are not implimented.Scuore
 004750.116u3DIP/InputMajorResolvedMar 13, 2008kinst, kinst2: They don't accept input or credits anymore.-Misc Reporters-
 006940.60DIP/InputMinorResolvedMar 13, 2008narc: Language Dip doesn't do anything-Misc Reporters-
 005310.120u3DIP/InputTrivialResolvedMar 13, 2008mhhonban: Dip switch 1-4 controls how many credits per coin: off for 1, on for 2.mahjongfan
 005970.59DIP/InputMajorResolvedMar 13, 2008policetr: Gun calibration error.JWallace
 008000.56GraphicsMinorConfirmedMar 13, 2008jackrabt: There are glitches when it is the 2nd player's turn.Karasu
 0003910.109u2Misc.MinorConfirmedMar 13, 2008pitfightb: [possible] Set pitfightb flashes an error message upon start up.Tafoid
 00499110.58Color/PaletteMinorClosedMar 13, 2008aafb: The color of the football field in the background of the title screen is yellow.Smitdogg
 0019510.101GraphicsMajorResolved (couriersud)Mar 13, 2008gseeker: Graphic glitches without nvram.Twisty
 01479130.123GameplayMinorResolvedMar 13, 2008martmast: Chain combo system brokenuser157
 0147130.123u4DIP/InputMajorResolvedMar 13, 2008capbowl: Capcom Bowling sets analogue inputs [mouse/trackball] not functioning well.john_iv
 014780.123u4DIP/InputTrivialResolvedMar 13, 2008bullet: DIP switch infoMachone
 005930.120u3DIP/InputTrivialResolvedMar 13, 2008patimono: DIP switch info.mahjongfan
 0148210.123u4GameplayMajorResolvedMar 13, 2008exprraid, exprraida, wexpress, wexpressb, wexpressb2: Game doesn't startMachone
 00898120.101GraphicsMajorResolved (couriersud)Mar 13, 2008gseeker: Graphic problem without .nv file.Twisty
 01467130.123u4Crash/FreezeCritical (emulation)Resolved (zsoltvasvari)Mar 13, 2008galaga, galagao, galagamk, gallag: Watchdog Reset causing game to hang.Tafoid
 014360.123u2Crash/FreezeCritical (emulator)Resolved (aaron)Mar 13, 2008esb: Insert a coin, start a game and it will reset by itself after few seconds.Mamesick
 01429110.123u2Crash/FreezeCritical (emulation)ResolvedMar 13, 2008ddragon3, ddragon3j: They locks up immediately on Technos logo.Layne
 0148410.123Save/RestoreTrivialClosedMar 12, 2008shdancer, shdancej: shdancer and shdancej don't support "save state" featuretuxfusion
 008170.122u7DIP/InputTrivialResolvedMar 6, 2008pinboa, pinbos: DIP switch for Lives.Tafoid
 014580.123u3SoundTrivialResolvedMar 6, 2008willow, willowj, willowje: The coin sound is cut the first time you insert a coin.Kold666
 0145730.123u3Crash/FreezeCritical (emulator)ClosedMar 3, 2008all nes-based games: Crash on startup.Fujix
 01401N/AGraphicsMinorClosedMar 3, 2008ninjak: When you got the TIMER STOP, all the background graphics became black.-Misc Reporters-
 0041510.99u2GraphicsMinorConfirmedMar 2, 2008lottof2: "Insert Coin" text on the title screen gets clipped.Reip
 010240.56Side-by-sideMinorConfirmedMar 2, 2008term2: Side-by-side pcb test.dwidel
 007530.55Crash/FreezeCritical (emulation)ResolvedMar 2, 2008narc: Black out in the test mode.-Misc Reporters-
 0051710.74GraphicsMinorConfirmedMar 2, 2008journey: If you activate the in game credits described in the history.dat, the graphics are bad.BSR
 002750.101u5GraphicsMinorConfirmedMar 2, 2008strkforc: [possible] In the test menu the RGB screens flicker on the upper side.RansAckeR
 002740.102GraphicsMinorConfirmedMar 2, 2008jdreddp: [possible] When you enter the lift in the sewers the lift has no floor.RansAckeR
 002730.102Misc.MinorConfirmedMar 2, 2008jdreddp: [possible] When you insert a coin in attract mode the upper line flickers and sometimes the last letters of "creRansAckeR
 007890.121u4DIP/InputMinorConfirmedMar 2, 2008area51, policetr: [possible] Aiming cursor not calibrating well.john_iv
 002540.36b14SoundMinorConfirmedMar 2, 2008enduror1, enduror1d, endurobl: When the DIP "demo sounds" is on and a coin is inserted during attract mode, the motor sound hangs aFrotz
 012110.54Misc.TrivialConfirmedMar 2, 2008gaunt2: [possible] Banishing depression.-Misc Reporters-
 012030.56SoundMinorConfirmedMar 2, 2008mk, mkr4: [possible] Low punch and low kick Diagnostic/Switch Tests for both players result in sound but no graphic indication.-Misc Reporters-
 00202110.106u11SoundMinorConfirmedMar 2, 2008dbreed, rtype2: Samples play too slowly.Stefan Lindberg
 01451210.123u3GraphicsMinorResolvedMar 1, 2008bonzeadv and clones: On the "GAME OVER" screen, there is a 8 bytes wide black border.stephh
 0108810.123InterfaceTrivialClosedMar 1, 2008mario: Discrete volume also controls DAC volume.Tron1001
 0104610.113u2Original ReferenceMinorConfirmedFeb 29, 2008trvwz2, trvwzv, trvwzh: Reference images copied from auction.gregf
 0008830.103u1Color/PaletteMinorResolvedFeb 29, 2008btoads: Is the writing at the end of the game supposed to be brown with green bits around them ??? doesn't look right.-Misc Reporters-
 012891N/AGameplayMinorResolvedFeb 29, 2008exerion, exeriont, exerionb: Obscure bonus bug.gregf
 014350.123u2InterfaceTypoResolvedFeb 28, 2008Wrong resolution info for multi screen games.Justin Kerk
 014340.123u2Crash/FreezeCritical (emulator)ResolvedFeb 28, 2008connect4: Crash.JWallace
 0113410.117GraphicsMinorResolvedFeb 27, 2008mslug2: On the 4th level boss, some corruption on the tiles close to the top of the screen on the big cannon.-Misc Reporters-
 01390N/AGameplayMinorResolvedFeb 25, 2008twineagl: There is no collision detection for the 1p and 2p helicopters in attract mode.Smitdogg
 0128410.36b12SoundMinorResolvedFeb 25, 2008ddragon: The snare and bass drums in the music disappear when the little hand appears on the screen to tell you to move along.-Misc Reporters-
 0125730.103GraphicsMinorResolvedFeb 25, 2008btoads: There was some priority bug on level 2 bossStefan Lindberg
 0072710.109u3GraphicsMinorResolvedFeb 25, 2008ncommand: Flicking screen at the top.-Misc Reporters-
 0093020.119u2SoundMinorResolvedFeb 25, 2008YM2610 FM sound regression: YM2610 regression by new tools.-Misc Reporters-
 0001810.113u1DIP/InputMinorResolvedFeb 25, 2008lethalj: The crosshairs don't line up properly with your shots.Twisty
 0039410.78u6SoundMinorResolvedFeb 24, 2008firebatl: After game over, if you do not qualify for the high score table, the final note of the game over tune will stickBSR
 014241N/AGraphicsMinorResolvedFeb 24, 2008wwfwfesta: When fighting outside of the ring, the ropes lack the correct texture.-Misc Reporters-
 01425N/AMisc.MinorResolvedFeb 24, 2008xain: On the first stage, there is a large gap with rock and metal platforms floating.-Misc Reporters-
 01426N/ASpeedMinorResolvedFeb 24, 2008szaxxon: The game goes way too fast, making it impossible to play.-Misc Reporters-
 01427N/AMisc.TypoResolvedFeb 24, 2008zaxxon: After you enter your initials, the screen proudly displays: INITIALS ENTERD-Misc Reporters-
 014231N/AGraphicsMinorResolvedFeb 24, 2008wwfsstar: When fighting outside the ring, the scrolling is jerky.-Misc Reporters-
 014221N/AMisc.MinorResolvedFeb 24, 2008sinistar: Rows of zeroes appear on the title screen.-Misc Reporters-
 014210.36rc1GraphicsMinorResolvedFeb 24, 2008hotchase: There are some problems with placement and clipping of objects.-Misc Reporters-
 01419N/AGraphicsMinorResolvedFeb 24, 2008warpwarp, warpwarpr2, warpwarpr: A white block appears on the left bottom of the title screen.-Misc Reporters-
 0141810.120u3Misc.MajorResolvedFeb 22, 2008All games in vicdual.c and blockade.c: If you insert another credit while the game is in progress, your current game immediately ends.Tafoid
 01417N/AGameplayMinorResolvedFeb 22, 2008vendetta: Player sometimes can't hit a guy lying on the ground and sometimes he hits the guy when standing aside from him.-Misc Reporters-
 01416N/AGameplayMinorResolvedFeb 22, 2008twincobr: At end of the level, the helicopter sometimes doesn't land on the pad.-Misc Reporters-
 014140.122u7Original ReferenceMinorResolvedFeb 22, 2008toki: Two original issues about credits.Kold666
 014130.116u4SoundCritical (emulation)ResolvedFeb 22, 2008bgaregga: In the sound test if you hear sound A "FF", the sound cpu crashes and you can't hear anything any more.Kold666
 014120.116u2Crash/FreezeCritical (emulation)ClosedFeb 22, 2008Most sets in tnzs.c: There are a number of sets in this driver that either reset/freeze or loop under certain conditions.Tafoid
 0141120.62Color/PaletteMinorResolvedFeb 22, 2008tmnt: In the sewer level, enemies' color changes.-Misc Reporters-
 014101N/AGraphicsMinorResolvedFeb 22, 2008tmnt: During scene 3, there are some priority problems when the cars drive by.-Misc Reporters-
 01409N/ASoundMinorResolvedFeb 22, 2008tmnt2: Some samples seem cut off.-Misc Reporters-
 014080.62GameplayMinorResolvedFeb 22, 2008scontra: Problem at the 2nd level boss.Smitdogg
 01407N/AColor/PaletteMinorResolvedFeb 22, 2008junglek: The character's hair color changes from stage to stage.-Misc Reporters-
 01406N/AGraphicsMajorResolvedFeb 22, 2008contcirc: The game is unplayable due to incredible shaking.-Misc Reporters-
 014050.118u3Misc.MajorResolvedFeb 22, 2008dleague: About 90 seconds of inactivity will, regardless of where in the game is it, cause the "GAME OVER" to appear.stephh