| ID | | | Version | Driver | Category [?] | Severity [?] | Status [?] | Updated | Summary | Tester |
| 01378 | | | N/A | | Gameplay | Minor | Resolved | Feb 21, 2008 | rbisland: C-chip and secret room issue. | -Misc Reporters- |
| 01376 | | | 0.117u2 | | Speed | Minor | Resolved | Feb 21, 2008 | zookeep: Is 75Hz Vsync correct? | -Misc Reporters- |
| 01374 | 1 | | 0.37b16 | | Graphics | Minor | Resolved | Feb 21, 2008 | wbeachvl: In Japan stage, 3 volleyball fans are wearing invisible shorts. | -Misc Reporters- |
| 01373 | | | N/A | | Misc. | Minor | Resolved | Feb 21, 2008 | pushman: Appears to have 2 player support but player 2's game seems inaccessible. | -Misc Reporters- |
| 01367 | | | N/A | | Color/Palette | Minor | Resolved | Feb 21, 2008 | mspacman: Sometimes the colours on the first level appear incorrect until you either die or finish the level. | -Misc Reporters- |
| 01368 | | | N/A | | Speed | Minor | Resolved | Feb 21, 2008 | mspacman: Your character in the game moves too slow; in the arcade you go much faster. | -Misc Reporters- |
| 01369 | | | N/A | | Gameplay | Minor | Resolved | Feb 21, 2008 | mspacman, superpac: In the intro, when the ghosts appear from right to left, there's a little hiccup. | -Misc Reporters- |
| 01370 | | | N/A | | Gameplay | Minor | Resolved | Feb 21, 2008 | pacplus: Sometimes one of the ghosts doesn't turn blue when you eat an energizer. | -Misc Reporters- |
| 01371 | | | N/A | | Misc. | Minor | Resolved | Feb 21, 2008 | phoenixa, phoenixc, phoenixt, phoenix3: Score suddenly increases by 200,000 points for no apparent reason. | -Misc Reporters- |
| 01366 | | | N/A | | Gameplay | Minor | Resolved | Feb 21, 2008 | mspacpls: The prizes go through the walls. | -Misc Reporters- |
| 01365 | | | N/A | | Graphics | Minor | Resolved | Feb 20, 2008 | pacland, paclandj, paclando, paclando2, paclandm: The background layers on trip 19 appear to be out of order. | -Misc Reporters- |
| 01363 | | | N/A | | DIP/Input | Minor | Resolved | Feb 20, 2008 | ninjaw: This is a freeze input *deliberately* hooked up, it is not a bug. Possibly it would make sense to map as a DIP but that is a MAM | -Misc Reporters- |
| 01362 | 2 | | N/A | | Graphics | Minor | Resolved | Feb 20, 2008 | whp: Some glitches with the finish screen, minor grafics glitches in lower right corner. | -Misc Reporters- |
| 01361 | | | N/A | | Gameplay | Minor | Resolved | Feb 20, 2008 | sengoku: When you play as the dog, there are certain enemies you cannot hurt with your basic claw attack at all. | -Misc Reporters- |
| 01360 | | | N/A | | DIP/Input | Minor | Closed | Feb 20, 2008 | ragnagrd, stakwin2: When you set the Territory DIP to USA, Player 2 cannot play/inputs do nothing. | -Misc Reporters- |
| 01359 | | | 0.58 | | Sound | Minor | Resolved | Feb 20, 2008 | nitd: Start the game and insert a coin. The music will begin. When the timer gets to Note: 00022, it stops. | -Misc Reporters- |
| 01358 | | | N/A | | Graphics | Minor | Resolved | Feb 20, 2008 | ncommand: Glitches/flickering at top of screen expecially during intro near the game logo. | Mamesick |
| 01357 | 2 | | 0.120u2 | | Graphics | Minor | Resolved | Feb 20, 2008 | shocktr2: Glitches/flickering in the intro at top of screen (snap) and during game. | Mamesick |
| 01356 | 1 | | 0.120u4 | | Graphics | Minor | Resolved | Feb 20, 2008 | mslug2: In first level on high side of the screen graphics glitches are present. | Layne |
| 01355 | 1 | | 0.116u1 | | Graphics | Minor | Resolved | Feb 20, 2008 | matrim: Defeat Lynn with Shintaro, and the quote exchange after the fight will be missing a part of the word bubble. | -Misc Reporters- |
| 01354 | | | N/A | | Graphics | Minor | Resolved | Feb 20, 2008 | kof98, breakrev, neocup98, realbout2: If you insert a coin on the "Some winners don't use drugs" screen, will use the neogeo bios s1 tileset, not the game ones. | -Misc Reporters- |
| 01353 | | | N/A | | Gameplay | Minor | Resolved | Feb 20, 2008 | kof2000: If you have Mai on your team, and stand still with her, your opponent will stand still too. | -Misc Reporters- |
| 01234 | | | 0.123u1 | | Interface | Major | Resolved | Feb 20, 2008 | When attempting to play back recording, getting a fatal error. | -Misc Reporters- |
| 01235 | 1 | | 0.123u1 | | Graphics | Minor | Resolved | Feb 20, 2008 | pooyan: The triple digit points awarded from hitting enemies now have garbage behind them - possibly other digits? | Twisty |
| 01352 | | | N/A | | Misc. | Minor | Resolved | Feb 20, 2008 | fatfury3: Gritch of the ending with the English BIOS. | Karasu |
| 01351 | 2 | | 0.64 | | Graphics | Minor | Resolved | Feb 20, 2008 | exvania: At the end of a gameplay, a box in the upper-left of the screen appears. | Luja |
| 01350 | | | 0.104u3 | | Graphics | Minor | Resolved | Feb 20, 2008 | rthunder: Graphic glich of the door. | -Misc Reporters- |
| 01349 | | | N/A | | Gameplay | Minor | Closed | Feb 20, 2008 | rthunder: In the arcade you could crouch and then switch directions while crouching without standing back up. | -Misc Reporters- |
| 01347 | | | N/A | | Misc. | Minor | Resolved | Feb 20, 2008 | dirtfoxj: Your place in the race never changes from 1/1. | -Misc Reporters- |
| 01346 | | | 0.117u3 | | Sound | Minor | Resolved | Feb 20, 2008 | tektagt: When you defeat Wang, he uses his hurt sound rather than his normal KO yell. | Heihachi_73 |
| 01344 | | | N/A | | DIP/Input | Major | Resolved | Feb 20, 2008 | clowns: Blank screen by changing the coinage dip. | gregf |
| 01343 | | | N/A | | Sound | Minor | Resolved | Feb 20, 2008 | MSM5205 sound emulation: The screams in some games uses this chip and the sound is extremely distorted. | -Misc Reporters- |
| 01342 | | | N/A | | Misc. | Minor | Resolved | Feb 20, 2008 | mrdu: Diamonds give an absurd number of credits and appears very seldom compared to the parent. | -Misc Reporters- |
| 01341 | | | N/A | | Gameplay | Minor | Resolved | Feb 20, 2008 | momoko: You go DOWN on an "invisible" escalator! | -Misc Reporters- |
| 01339 | | | 0.116u2 | | Gameplay | Minor | Resolved | Feb 19, 2008 | smashtv: There is often an invisible wall preventing you from reaching the edges of the screen. | -Misc Reporters- |
| 01338 | 1 | | N/A | | Graphics | Minor | Resolved | Feb 19, 2008 | mk3, umk3: Some backgrounds have problems when the screen fades. | -Misc Reporters- |
| 01337 | 1 | | N/A | | Graphics | Minor | Resolved | Feb 19, 2008 | umk3: On Kitana's profile screen, she has a black line under her eye. | -Misc Reporters- |
| 01336 | 1 | | N/A | | Graphics | Minor | Resolved | Feb 19, 2008 | umk3: On Reptile's profile screen, he looks like he has a "hole" in his hand. | -Misc Reporters- |
| 01335 | 2 | | N/A | | Graphics | Minor | Resolved | Feb 19, 2008 | umk3: In the cave level, there's a few tiles missing in the background. | -Misc Reporters- |
| 01333 | | | N/A | | Graphics | Minor | Resolved | Feb 19, 2008 | mk3, umk3: If Kabal is sweeped and that sweep is the last attack, he lies down in the wrong frame. | -Misc Reporters- |
| 01332 | | | N/A | | Crash/Freeze | Critical (emulation) | Resolved | Feb 19, 2008 | mk3: When in the test menu, if you enter the hardware info section you will not be able to exit. | -Misc Reporters- |
| 01331 | | | N/A | | Sound | Minor | Resolved | Feb 19, 2008 | mk2: when you insert a coin during the attract mode the sound doesn't play. | -Misc Reporters- |
| 01330 | 1 | | N/A | | Graphics | Minor | Resolved | Feb 19, 2008 | mk2: In the battle plan screen, the bottom 1/16th of the furthest background layer is missing | -Misc Reporters- |
| 01329 | | | N/A | | Sound | Minor | Resolved | Feb 19, 2008 | mk2: If you let attract mode run through 3 complete times. there will be no sound on the 4th and after. | -Misc Reporters- |
| 01328 | 1 | | N/A | | Graphics | Minor | Resolved | Feb 19, 2008 | tron: During the tank stage, a square sprite appears on the far right on the top. | -Misc Reporters- |
| 01326 | | | N/A | | DIP/Input | Minor | Resolved (stephh) | Feb 19, 2008 | madcrash: The extra lives don't fit the "Bonus Life" Dip Switch when you set the "Occurence" Dip Switch to "1st, 2nd then every 2nd". | -Misc Reporters- |
| 01325 | 1 | | 0.58 | | Sound | Minor | Resolved | Feb 19, 2008 | mario: The "run" sample doesn't play in on the 1st instructional pre-stage screen. | Smitdogg |
| 01324 | | | N/A | | Crash/Freeze | Critical (emulation) | Resolved | Feb 19, 2008 | masao: The mario bootleg masao locks up at the start of Phase 16. | -Misc Reporters- |
| 01323 | | | N/A | | Graphics | Minor | Resolved | Feb 19, 2008 | mario: A strange line is present in attract mode when "mario bros" scroll down. | robiza |
| 01322 | 2 | | 0.60 | | Color/Palette | Minor | Resolved | Feb 19, 2008 | mario: On the 4th bonus stage, if you hit the floor, while the floors are fading out, a wrong picture is drawn. | -Misc Reporters- |
| 01321 | | | N/A | | Graphics | Minor | Resolved | Feb 19, 2008 | hook: There are some invisable barrels in the first couple of levels, you can break them but not see them. | -Misc Reporters- |
| 01320 | 2 | | 0.55 | | Graphics | Minor | Resolved | Feb 19, 2008 | nspirit: On stage 2 where the forest meets the bridge it seems as if there's a tree missing. | -Misc Reporters- |
| 01318 | | | N/A | | Gameplay | Minor | Resolved | Feb 19, 2008 | kungfum, kungfumd, kungfub, kungfub2, spartanx: There are problems when you're trying to jump in diagonals. | -Misc Reporters- |
| 01317 | | | N/A | | DIP/Input | Minor | Resolved | Feb 19, 2008 | wseries, basebal2, dblplay, strkzone: The controls for these 4 games, while admittedly hard to emulate properly, are either wrong or just confusing. | -Misc Reporters- |
| 01316 | | | N/A | | Speed | Minor | Resolved | Feb 19, 2008 | offroad, offroadt: Gameplay seems a little bit slow, and it's not because of my computer. Note the clock speed. | -Misc Reporters- |
| 01315 | | | N/A | | Sound | Minor | Resolved | Feb 19, 2008 | klax: Sound in attract mode doesn't work, with or without the option enabled in service mode. | -Misc Reporters- |
| 01314 | 1 | | 0.106u5 | | Graphics | Minor | Resolved | Feb 19, 2008 | klax: Go into the service mode, in the alphanumeric test, if you flip stamps, the large yellow and red letters are messed up. | -Misc Reporters- |
| 01313 | 1 | | N/A | | Graphics | Minor | Resolved | Feb 19, 2008 | kinst: It seems that part of Jago's stage background is missing. | -Misc Reporters- |
| 01312 | 1 | | N/A | | Graphics | Minor | Resolved | Feb 19, 2008 | kinst: if the player on the right side of the screen wanders close to the edge, that characters gfx will "loop" over to the other side. | -Misc Reporters- |
| 01311 | 2 | | 0.81 | | Graphics | Minor | Resolved | Feb 19, 2008 | mgcrystl: There are sprite priority issues which happen when the main characters are behind a wall. | -Misc Reporters- |
| 01310 | | | N/A | | Gameplay | Minor | Resolved | Feb 19, 2008 | jrpacman: On the second level, sometimes a ghost or two will get trapped in the upper left-hand corner. | -Misc Reporters- |
| 01309 | | | 0.115u3 | | Gameplay | Minor | Resolved | Feb 19, 2008 | sstrike: All Game Modes. When the frame starts, you should be shown the bowling ball to set up your shot. | Tafoid |
| 01308 | | | N/A | | Gameplay | Minor | Resolved | Feb 19, 2008 | shufshot: May seem impossible to shoot a decent shot. | -Misc Reporters- |
| 01307 | | | N/A | | Misc. | Minor | Resolved | Feb 19, 2008 | wcbowl, wcbowl161, wcbowl165: The WCB 1.6x versions fail the GROM test in service mode. The 1.2 version tests fine. | -Misc Reporters- |
| 01306 | 1 | | 0.102u1 | | Graphics | Minor | Resolved | Feb 19, 2008 | drgnwrld: A glitch on the title screen 1997 the 7 is not like that on the original pcb. | -Misc Reporters- |
| 01304 | | | 0.105u1 | | Misc. | Minor | Resolved | Feb 19, 2008 | mplanets: When you fire up Mad Planets (mplanets) for the first time, it starts with 2 credits | -Misc Reporters- |
| 01303 | | | 0.102u1 | | Graphics | Minor | Resolved | Feb 19, 2008 | drgnwrld: Garbled girl graphics appears when you clear a round with the landscape dip setting. | hammad |
| 01302 | 1 | | N/A | | Graphics | Minor | Resolved | Feb 19, 2008 | gng: I don't think that this pic is OK. The monster on the upper right is not on the right place. | -Misc Reporters- |
| 01301 | 1 | | 0.97u4 | | Graphics | Minor | Resolved | Feb 19, 2008 | ghouls: No ladder graphics. | Kold666 |
| 01300 | | | N/A | | Sound | Minor | Resolved | Feb 18, 2008 | fantsia2: When you insert your first coin just after startup the sample "Let's play" is cut and/or not played back at all. | -Misc Reporters- |
| 01297 | 3 | | 0.59 | | Misc. | Minor | Resolved | Feb 18, 2008 | bosco: After I got four million points, the high score counter was not getting updated. | -Misc Reporters- |
| 01294 | | | N/A | | Misc. | Minor | Resolved | Feb 18, 2008 | firetrk: Service mode is completely scrambled. | -Misc Reporters- |
| 01293 | | | N/A | | Gameplay | Minor | Resolved | Feb 18, 2008 | venture: Sometimes the arrows pass through the monsters without killing them. | -Misc Reporters- |
| 01291 | | | N/A | | Graphics | Minor | Closed | Feb 18, 2008 | pepper2: The mazes start to blank out around the time it takes me to complete one screen. MAME they don't blankout till much later. | -Misc Reporters- |
| 01290 | | | N/A | | Speed | Minor | Closed | Feb 18, 2008 | pepper2: MAME plays Pepper II about twice as fast as the arcade. | -Misc Reporters- |
| 01287 | 1 | | N/A | | Graphics | Minor | Resolved | Feb 18, 2008 | egghunt: The ending has some gfx issue | Reip |
| 01285 | | | 0.37b15 | | Misc. | Minor | Resolved | Feb 18, 2008 | logicpro, logicpr2: Service mode bugs. | Chook |
| 00918 | | | 0.118u2 | | Multisession | Major | Resolved | Feb 18, 2008 | UI and namcos1.c problem: Restarting same game in built-in UI casues graphic problems. | -Misc Reporters- |
| 01283 | | | 0.60 | | Gameplay | Minor | Closed | Feb 18, 2008 | ddragon: Barrels can be kicked by pressing the kick button. However, the barrels doesn't get kicked if you hold the button down, | -Misc Reporters- |
| 01282 | | | N/A | | DIP/Input | Minor | Resolved | Feb 18, 2008 | dday: The lives dip switch appears to be labeled incorrectly. | -Misc Reporters- |
| 01281 | 1 | | N/A | | Graphics | Minor | Resolved | Feb 18, 2008 | hunchbak: If you turn while jumping, hunchback will be garbled. | -Misc Reporters- |
| 01280 | | | N/A | | Gameplay | Minor | Resolved | Feb 18, 2008 | hunchbak: When you get to the second level, you can't jump on to the rope the way you normally would in e.g. Pitfall. | -Misc Reporters- |
| 01279 | | | N/A | | Graphics | Minor | Resolved | Feb 17, 2008 | msh: Sprite masking problem when you jump too high. | -Misc Reporters- |
| 01278 | 1 | | N/A | | Graphics | Minor | Resolved | Feb 17, 2008 | willow: When you are fighting against the level one boss, everytime you shoot, the enemy flashes with strange colors. | -Misc Reporters- |
| 01277 | | | N/A | | DIP/Input | Minor | Resolved | Feb 17, 2008 | strider: The bonus-Life DIPSW isn't well mapped. | -Misc Reporters- |
| 01276 | 1 | | N/A | | Graphics | Minor | Resolved | Feb 17, 2008 | strider: When you fight Grand Master (final boss), near the world there are some squares darker than others. | -Misc Reporters- |
| 01275 | 1 | | N/A | | DIP/Input | Minor | Resolved | Feb 17, 2008 | strider: In service mode the unused 3rd start button is positioned to on. It should be off. | -Misc Reporters- |
| 01274 | 3 | | 0.56 | | Graphics | Minor | Resolved | Feb 17, 2008 | strider: In the final-boss scene, you can see that the bottom-right piece of the world is a little too far to the left. | -Misc Reporters- |
| 01272 | 1 | | 0.105u1 | | Graphics | Minor | Resolved | Feb 17, 2008 | kod: Glitch on the boss life bar. | -Misc Reporters- |
| 01270 | | | 0.96u2 | | Graphics | Minor | Resolved | Feb 17, 2008 | ffight: During the test, there is gfx garbage. | Kold666 |
| 01268 | 1 | | N/A | | Color/Palette | Minor | Resolved | Feb 17, 2008 | cawing: When you insert a credit during the first 2 screens, credit appears in wrong colors. | -Misc Reporters- |
| 01267 | | | N/A | | Misc. | Minor | Resolved | Feb 17, 2008 | contra: It seems the second player cannot continue until the first player needs to continue also. | -Misc Reporters- |
| 01266 | | | 0.62 | | Crash/Freeze | Critical (emulator) | Resolved | Feb 17, 2008 | area51, maxforce: area51 crashes when you reset it. | Luigi30 |
| 01265 | | | N/A | | Gameplay | Minor | Resolved | Feb 17, 2008 | stoneage: During level 3-b, the game jumps to level 4 when arrived at the boss without fighting him. | -Misc Reporters- |
| 01264 | | | N/A | | Gameplay | Minor | Resolved | Feb 17, 2008 | citycon: When reaching 900,000 points the game "awards" you with infinite lives. | -Misc Reporters- |
| 01263 | | | N/A | | Sound | Minor | Resolved | Feb 17, 2008 | starcas: When the main castle gun fires his cannon, it triggers the player's ship fire sound at the same time. | -Misc Reporters- |
| 01262 | | | N/A | | Misc. | Minor | Resolved | Feb 17, 2008 | silvland: Silver Land shouldn't be a clone of River Patrol. | -Misc Reporters- |
| 01261 | | | N/A | | DIP/Input | Minor | Resolved | Feb 17, 2008 | ccastles, ccastles2: Start buttons don't work unless the game is in cocktail mode. | -Misc Reporters- |
| 01260 | | | N/A | | Graphics | Minor | Resolved | Feb 17, 2008 | cbuster: The title logo gets splitted into three parts. | -Misc Reporters- |
| 01259 | 1 | | 0.53 | | Graphics | Minor | Resolved | Feb 17, 2008 | sailormn: On level 3's boss, when you use your special attack, the priority is wrong. | -Misc Reporters- |