| ID | | | Version | Driver | Category [?] | Severity [?] | Status [?] | Updated | Summary | Tester |
| 01354 | | | N/A | | Graphics | Minor | Resolved | Feb 20, 2008 | kof98, breakrev, neocup98, realbout2: If you insert a coin on the "Some winners don't use drugs" screen, will use the neogeo bios s1 tileset, not the game ones. | -Misc Reporters- |
| 01353 | | | N/A | | Gameplay | Minor | Resolved | Feb 20, 2008 | kof2000: If you have Mai on your team, and stand still with her, your opponent will stand still too. | -Misc Reporters- |
| 01234 | | | 0.123u1 | | Interface | Major | Resolved | Feb 20, 2008 | When attempting to play back recording, getting a fatal error. | -Misc Reporters- |
| 01235 | 1 | | 0.123u1 | | Graphics | Minor | Resolved | Feb 20, 2008 | pooyan: The triple digit points awarded from hitting enemies now have garbage behind them - possibly other digits? | Twisty |
| 01352 | | | N/A | | Misc. | Minor | Resolved | Feb 20, 2008 | fatfury3: Gritch of the ending with the English BIOS. | Karasu |
| 01351 | 2 | | 0.64 | | Graphics | Minor | Resolved | Feb 20, 2008 | exvania: At the end of a gameplay, a box in the upper-left of the screen appears. | Luja |
| 01350 | | | 0.104u3 | | Graphics | Minor | Resolved | Feb 20, 2008 | rthunder: Graphic glich of the door. | -Misc Reporters- |
| 01349 | | | N/A | | Gameplay | Minor | Closed | Feb 20, 2008 | rthunder: In the arcade you could crouch and then switch directions while crouching without standing back up. | -Misc Reporters- |
| 01347 | | | N/A | | Misc. | Minor | Resolved | Feb 20, 2008 | dirtfoxj: Your place in the race never changes from 1/1. | -Misc Reporters- |
| 01346 | | | 0.117u3 | | Sound | Minor | Resolved | Feb 20, 2008 | tektagt: When you defeat Wang, he uses his hurt sound rather than his normal KO yell. | Heihachi_73 |
| 01344 | | | N/A | | DIP/Input | Major | Resolved | Feb 20, 2008 | clowns: Blank screen by changing the coinage dip. | gregf |
| 01343 | | | N/A | | Sound | Minor | Resolved | Feb 20, 2008 | MSM5205 sound emulation: The screams in some games uses this chip and the sound is extremely distorted. | -Misc Reporters- |
| 01342 | | | N/A | | Misc. | Minor | Resolved | Feb 20, 2008 | mrdu: Diamonds give an absurd number of credits and appears very seldom compared to the parent. | -Misc Reporters- |
| 01341 | | | N/A | | Gameplay | Minor | Resolved | Feb 20, 2008 | momoko: You go DOWN on an "invisible" escalator! | -Misc Reporters- |
| 01339 | | | 0.116u2 | | Gameplay | Minor | Resolved | Feb 19, 2008 | smashtv: There is often an invisible wall preventing you from reaching the edges of the screen. | -Misc Reporters- |
| 01338 | 1 | | N/A | | Graphics | Minor | Resolved | Feb 19, 2008 | mk3, umk3: Some backgrounds have problems when the screen fades. | -Misc Reporters- |
| 01337 | 1 | | N/A | | Graphics | Minor | Resolved | Feb 19, 2008 | umk3: On Kitana's profile screen, she has a black line under her eye. | -Misc Reporters- |
| 01336 | 1 | | N/A | | Graphics | Minor | Resolved | Feb 19, 2008 | umk3: On Reptile's profile screen, he looks like he has a "hole" in his hand. | -Misc Reporters- |
| 01335 | 2 | | N/A | | Graphics | Minor | Resolved | Feb 19, 2008 | umk3: In the cave level, there's a few tiles missing in the background. | -Misc Reporters- |
| 01333 | | | N/A | | Graphics | Minor | Resolved | Feb 19, 2008 | mk3, umk3: If Kabal is sweeped and that sweep is the last attack, he lies down in the wrong frame. | -Misc Reporters- |
| 01332 | | | N/A | | Crash/Freeze | Critical (emulation) | Resolved | Feb 19, 2008 | mk3: When in the test menu, if you enter the hardware info section you will not be able to exit. | -Misc Reporters- |
| 01331 | | | N/A | | Sound | Minor | Resolved | Feb 19, 2008 | mk2: when you insert a coin during the attract mode the sound doesn't play. | -Misc Reporters- |
| 01330 | 1 | | N/A | | Graphics | Minor | Resolved | Feb 19, 2008 | mk2: In the battle plan screen, the bottom 1/16th of the furthest background layer is missing | -Misc Reporters- |
| 01329 | | | N/A | | Sound | Minor | Resolved | Feb 19, 2008 | mk2: If you let attract mode run through 3 complete times. there will be no sound on the 4th and after. | -Misc Reporters- |
| 01328 | 1 | | N/A | | Graphics | Minor | Resolved | Feb 19, 2008 | tron: During the tank stage, a square sprite appears on the far right on the top. | -Misc Reporters- |
| 01326 | | | N/A | | DIP/Input | Minor | Resolved (stephh) | Feb 19, 2008 | madcrash: The extra lives don't fit the "Bonus Life" Dip Switch when you set the "Occurence" Dip Switch to "1st, 2nd then every 2nd". | -Misc Reporters- |
| 01325 | 1 | | 0.58 | | Sound | Minor | Resolved | Feb 19, 2008 | mario: The "run" sample doesn't play in on the 1st instructional pre-stage screen. | Smitdogg |
| 01324 | | | N/A | | Crash/Freeze | Critical (emulation) | Resolved | Feb 19, 2008 | masao: The mario bootleg masao locks up at the start of Phase 16. | -Misc Reporters- |
| 01323 | | | N/A | | Graphics | Minor | Resolved | Feb 19, 2008 | mario: A strange line is present in attract mode when "mario bros" scroll down. | robiza |
| 01322 | 2 | | 0.60 | | Color/Palette | Minor | Resolved | Feb 19, 2008 | mario: On the 4th bonus stage, if you hit the floor, while the floors are fading out, a wrong picture is drawn. | -Misc Reporters- |
| 01321 | | | N/A | | Graphics | Minor | Resolved | Feb 19, 2008 | hook: There are some invisable barrels in the first couple of levels, you can break them but not see them. | -Misc Reporters- |
| 01320 | 2 | | 0.55 | | Graphics | Minor | Resolved | Feb 19, 2008 | nspirit: On stage 2 where the forest meets the bridge it seems as if there's a tree missing. | -Misc Reporters- |
| 01318 | | | N/A | | Gameplay | Minor | Resolved | Feb 19, 2008 | kungfum, kungfumd, kungfub, kungfub2, spartanx: There are problems when you're trying to jump in diagonals. | -Misc Reporters- |
| 01317 | | | N/A | | DIP/Input | Minor | Resolved | Feb 19, 2008 | wseries, basebal2, dblplay, strkzone: The controls for these 4 games, while admittedly hard to emulate properly, are either wrong or just confusing. | -Misc Reporters- |
| 01316 | | | N/A | | Speed | Minor | Resolved | Feb 19, 2008 | offroad, offroadt: Gameplay seems a little bit slow, and it's not because of my computer. Note the clock speed. | -Misc Reporters- |
| 01315 | | | N/A | | Sound | Minor | Resolved | Feb 19, 2008 | klax: Sound in attract mode doesn't work, with or without the option enabled in service mode. | -Misc Reporters- |
| 01314 | 1 | | 0.106u5 | | Graphics | Minor | Resolved | Feb 19, 2008 | klax: Go into the service mode, in the alphanumeric test, if you flip stamps, the large yellow and red letters are messed up. | -Misc Reporters- |
| 01313 | 1 | | N/A | | Graphics | Minor | Resolved | Feb 19, 2008 | kinst: It seems that part of Jago's stage background is missing. | -Misc Reporters- |
| 01312 | 1 | | N/A | | Graphics | Minor | Resolved | Feb 19, 2008 | kinst: if the player on the right side of the screen wanders close to the edge, that characters gfx will "loop" over to the other side. | -Misc Reporters- |
| 01311 | 2 | | 0.81 | | Graphics | Minor | Resolved | Feb 19, 2008 | mgcrystl: There are sprite priority issues which happen when the main characters are behind a wall. | -Misc Reporters- |
| 01310 | | | N/A | | Gameplay | Minor | Resolved | Feb 19, 2008 | jrpacman: On the second level, sometimes a ghost or two will get trapped in the upper left-hand corner. | -Misc Reporters- |
| 01309 | | | 0.115u3 | | Gameplay | Minor | Resolved | Feb 19, 2008 | sstrike: All Game Modes. When the frame starts, you should be shown the bowling ball to set up your shot. | Tafoid |
| 01308 | | | N/A | | Gameplay | Minor | Resolved | Feb 19, 2008 | shufshot: May seem impossible to shoot a decent shot. | -Misc Reporters- |
| 01307 | | | N/A | | Misc. | Minor | Resolved | Feb 19, 2008 | wcbowl, wcbowl161, wcbowl165: The WCB 1.6x versions fail the GROM test in service mode. The 1.2 version tests fine. | -Misc Reporters- |
| 01306 | 1 | | 0.102u1 | | Graphics | Minor | Resolved | Feb 19, 2008 | drgnwrld: A glitch on the title screen 1997 the 7 is not like that on the original pcb. | -Misc Reporters- |
| 01304 | | | 0.105u1 | | Misc. | Minor | Resolved | Feb 19, 2008 | mplanets: When you fire up Mad Planets (mplanets) for the first time, it starts with 2 credits | -Misc Reporters- |
| 01303 | | | 0.102u1 | | Graphics | Minor | Resolved | Feb 19, 2008 | drgnwrld: Garbled girl graphics appears when you clear a round with the landscape dip setting. | hammad |
| 01302 | 1 | | N/A | | Graphics | Minor | Resolved | Feb 19, 2008 | gng: I don't think that this pic is OK. The monster on the upper right is not on the right place. | -Misc Reporters- |
| 01301 | 1 | | 0.97u4 | | Graphics | Minor | Resolved | Feb 19, 2008 | ghouls: No ladder graphics. | Kold666 |
| 01300 | | | N/A | | Sound | Minor | Resolved | Feb 18, 2008 | fantsia2: When you insert your first coin just after startup the sample "Let's play" is cut and/or not played back at all. | -Misc Reporters- |
| 01297 | 3 | | 0.59 | | Misc. | Minor | Resolved | Feb 18, 2008 | bosco: After I got four million points, the high score counter was not getting updated. | -Misc Reporters- |
| 01294 | | | N/A | | Misc. | Minor | Resolved | Feb 18, 2008 | firetrk: Service mode is completely scrambled. | -Misc Reporters- |
| 01293 | | | N/A | | Gameplay | Minor | Resolved | Feb 18, 2008 | venture: Sometimes the arrows pass through the monsters without killing them. | -Misc Reporters- |
| 01291 | | | N/A | | Graphics | Minor | Closed | Feb 18, 2008 | pepper2: The mazes start to blank out around the time it takes me to complete one screen. MAME they don't blankout till much later. | -Misc Reporters- |
| 01290 | | | N/A | | Speed | Minor | Closed | Feb 18, 2008 | pepper2: MAME plays Pepper II about twice as fast as the arcade. | -Misc Reporters- |
| 01287 | 1 | | N/A | | Graphics | Minor | Resolved | Feb 18, 2008 | egghunt: The ending has some gfx issue | Reip |
| 01285 | | | 0.37b15 | | Misc. | Minor | Resolved | Feb 18, 2008 | logicpro, logicpr2: Service mode bugs. | Chook |
| 00918 | | | 0.118u2 | | Multisession | Major | Resolved | Feb 18, 2008 | UI and namcos1.c problem: Restarting same game in built-in UI casues graphic problems. | -Misc Reporters- |
| 01283 | | | 0.60 | | Gameplay | Minor | Closed | Feb 18, 2008 | ddragon: Barrels can be kicked by pressing the kick button. However, the barrels doesn't get kicked if you hold the button down, | -Misc Reporters- |
| 01282 | | | N/A | | DIP/Input | Minor | Resolved | Feb 18, 2008 | dday: The lives dip switch appears to be labeled incorrectly. | -Misc Reporters- |
| 01281 | 1 | | N/A | | Graphics | Minor | Resolved | Feb 18, 2008 | hunchbak: If you turn while jumping, hunchback will be garbled. | -Misc Reporters- |
| 01280 | | | N/A | | Gameplay | Minor | Resolved | Feb 18, 2008 | hunchbak: When you get to the second level, you can't jump on to the rope the way you normally would in e.g. Pitfall. | -Misc Reporters- |
| 01279 | | | N/A | | Graphics | Minor | Resolved | Feb 17, 2008 | msh: Sprite masking problem when you jump too high. | -Misc Reporters- |
| 01278 | 1 | | N/A | | Graphics | Minor | Resolved | Feb 17, 2008 | willow: When you are fighting against the level one boss, everytime you shoot, the enemy flashes with strange colors. | -Misc Reporters- |
| 01277 | | | N/A | | DIP/Input | Minor | Resolved | Feb 17, 2008 | strider: The bonus-Life DIPSW isn't well mapped. | -Misc Reporters- |
| 01276 | 1 | | N/A | | Graphics | Minor | Resolved | Feb 17, 2008 | strider: When you fight Grand Master (final boss), near the world there are some squares darker than others. | -Misc Reporters- |
| 01275 | 1 | | N/A | | DIP/Input | Minor | Resolved | Feb 17, 2008 | strider: In service mode the unused 3rd start button is positioned to on. It should be off. | -Misc Reporters- |
| 01274 | 3 | | 0.56 | | Graphics | Minor | Resolved | Feb 17, 2008 | strider: In the final-boss scene, you can see that the bottom-right piece of the world is a little too far to the left. | -Misc Reporters- |
| 01272 | 1 | | 0.105u1 | | Graphics | Minor | Resolved | Feb 17, 2008 | kod: Glitch on the boss life bar. | -Misc Reporters- |
| 01270 | | | 0.96u2 | | Graphics | Minor | Resolved | Feb 17, 2008 | ffight: During the test, there is gfx garbage. | Kold666 |
| 01268 | 1 | | N/A | | Color/Palette | Minor | Resolved | Feb 17, 2008 | cawing: When you insert a credit during the first 2 screens, credit appears in wrong colors. | -Misc Reporters- |
| 01267 | | | N/A | | Misc. | Minor | Resolved | Feb 17, 2008 | contra: It seems the second player cannot continue until the first player needs to continue also. | -Misc Reporters- |
| 01266 | | | 0.62 | | Crash/Freeze | Critical (emulator) | Resolved | Feb 17, 2008 | area51, maxforce: area51 crashes when you reset it. | Luigi30 |
| 01265 | | | N/A | | Gameplay | Minor | Resolved | Feb 17, 2008 | stoneage: During level 3-b, the game jumps to level 4 when arrived at the boss without fighting him. | -Misc Reporters- |
| 01264 | | | N/A | | Gameplay | Minor | Resolved | Feb 17, 2008 | citycon: When reaching 900,000 points the game "awards" you with infinite lives. | -Misc Reporters- |
| 01263 | | | N/A | | Sound | Minor | Resolved | Feb 17, 2008 | starcas: When the main castle gun fires his cannon, it triggers the player's ship fire sound at the same time. | -Misc Reporters- |
| 01262 | | | N/A | | Misc. | Minor | Resolved | Feb 17, 2008 | silvland: Silver Land shouldn't be a clone of River Patrol. | -Misc Reporters- |
| 01261 | | | N/A | | DIP/Input | Minor | Resolved | Feb 17, 2008 | ccastles, ccastles2: Start buttons don't work unless the game is in cocktail mode. | -Misc Reporters- |
| 01260 | | | N/A | | Graphics | Minor | Resolved | Feb 17, 2008 | cbuster: The title logo gets splitted into three parts. | -Misc Reporters- |
| 01259 | 1 | | 0.53 | | Graphics | Minor | Resolved | Feb 17, 2008 | sailormn: On level 3's boss, when you use your special attack, the priority is wrong. | -Misc Reporters- |
| 01258 | | | N/A | | Speed | Minor | Resolved | Feb 17, 2008 | ddonpach: Suffers noticable slowdowns. | -Misc Reporters- |
| 01256 | 1 | | 0.57 | | Graphics | Minor | Resolved | Feb 17, 2008 | botads: In the intermission before levels, the tv static "noise" is clipped slightly before the right edge, making the background gfx sh | -Misc Reporters- |
| 01255 | | | N/A | | Sound | Minor | Resolved | Feb 17, 2008 | btime, btime2, btimeb, cookrace: A high-pitched whine is heard throughout the game. | -Misc Reporters- |
| 01254 | 1 | | 0.55 | | Graphics | Minor | Resolved | Feb 17, 2008 | bloodbro: In the second level intro, the shadow of the boot's color is wrong. | Karasu |
| 01252 | | | N/A | | Sound | Minor | Resolved | Feb 17, 2008 | bionicc: The music in the second loop gets desync in the stage 2. | -Misc Reporters- |
| 01250 | | | N/A | | Crash/Freeze | Major | Resolved | Feb 16, 2008 | beezer: beezer resets on level 9 if a laid egg is allowed to hatch. | -Misc Reporters- |
| 01249 | 3 | | N/A | | Graphics | Minor | Resolved | Feb 16, 2008 | batman: Batman has some problems with sprite priority. | -Misc Reporters- |
| 01248 | | | N/A | | DIP/Input | Minor | Resolved | Feb 16, 2008 | atetris: There's no second button to rotate pieces clockwise. | -Misc Reporters- |
| 01247 | 3 | | N/A | | Crash/Freeze | Critical (emulation) | Resolved | Feb 16, 2008 | ssprint: Problem after crash on the bridge. | Shifty |
| 01246 | | | N/A | | DIP/Input | Minor | Resolved | Feb 16, 2008 | paperboy: Start without .cfg and .nv files, the bike will steer hard and fast to the left as soon as it begins. | Twisty |
| 01245 | | | N/A | | Sound | Minor | Resolved | Feb 16, 2008 | bonzeadv, bonzeadvu, jigkmgri: There's no music at level 4 (Bloody Pond). | -Misc Reporters- |
| 01244 | | | N/A | | Sound | Minor | Resolved | Feb 16, 2008 | asuka: When you fire, the sound it makes is like you've got a machine gun, but you're only firing 1 or 2 bullets per second. | -Misc Reporters- |
| 01243 | | | N/A | | DIP/Input | Trivial | Resolved | Feb 16, 2008 | bonzeadv, bonzeadvu, jigkmgri: The Bonus Lives dipswitches are wrong. | -Misc Reporters- |
| 01242 | 2 | | N/A | | Graphics | Minor | Resolved | Feb 16, 2008 | apb: After you get the first message of a mission and the screen goes light again, your car turns grey. | -Misc Reporters- |
| 01241 | | | 0.102u5 | | Gameplay | Minor | Resolved | Feb 16, 2008 | gorf: On the Galaxian level especially, the sounds and sprites completely lock up at times. | -Misc Reporters- |
| 01240 | | | N/A | | Gameplay | Minor | Resolved | Feb 16, 2008 | asteroid: Once all top ten scores are first recorded, the first game played score that does NOT reach within the 1-10 range will cause... | -Misc Reporters- |
| 01239 | | | N/A | | Color/Palette | Minor | Resolved | Feb 16, 2008 | ultennis: Ball color changes when you choose "Beginner Mode". | -Misc Reporters- |
| 01238 | | | N/A | | Color/Palette | Minor | Resolved | Feb 16, 2008 | bubl2000: Around stage 20, one of the pics of the naked women has bad colors. | -Misc Reporters- |
| 01237 | | | N/A | | Interface | Minor | Closed | Feb 16, 2008 | formatz: Joystick input and skipping gameinfo. | ShimaPong |
| 00798 | 7 | | 0.113 | | Sound | Minor | Confirmed | Feb 14, 2008 | congo: Sound glitch since the zaxxon.c rewrite. | Gyrovision |