| ID | | | Version | Driver | Category [?] | Severity [?] | Status [?] | Updated | Summary | Tester |
| 01276 | 1 | | N/A | | Graphics | Minor | Resolved | Feb 17, 2008 | strider: When you fight Grand Master (final boss), near the world there are some squares darker than others. | -Misc Reporters- |
| 01275 | 1 | | N/A | | DIP/Input | Minor | Resolved | Feb 17, 2008 | strider: In service mode the unused 3rd start button is positioned to on. It should be off. | -Misc Reporters- |
| 01274 | 3 | | 0.56 | | Graphics | Minor | Resolved | Feb 17, 2008 | strider: In the final-boss scene, you can see that the bottom-right piece of the world is a little too far to the left. | -Misc Reporters- |
| 01272 | 1 | | 0.105u1 | | Graphics | Minor | Resolved | Feb 17, 2008 | kod: Glitch on the boss life bar. | -Misc Reporters- |
| 01270 | | | 0.96u2 | | Graphics | Minor | Resolved | Feb 17, 2008 | ffight: During the test, there is gfx garbage. | Kold666 |
| 01268 | 1 | | N/A | | Color/Palette | Minor | Resolved | Feb 17, 2008 | cawing: When you insert a credit during the first 2 screens, credit appears in wrong colors. | -Misc Reporters- |
| 01267 | | | N/A | | Misc. | Minor | Resolved | Feb 17, 2008 | contra: It seems the second player cannot continue until the first player needs to continue also. | -Misc Reporters- |
| 01266 | | | 0.62 | | Crash/Freeze | Critical (emulator) | Resolved | Feb 17, 2008 | area51, maxforce: area51 crashes when you reset it. | Luigi30 |
| 01265 | | | N/A | | Gameplay | Minor | Resolved | Feb 17, 2008 | stoneage: During level 3-b, the game jumps to level 4 when arrived at the boss without fighting him. | -Misc Reporters- |
| 01264 | | | N/A | | Gameplay | Minor | Resolved | Feb 17, 2008 | citycon: When reaching 900,000 points the game "awards" you with infinite lives. | -Misc Reporters- |
| 01263 | | | N/A | | Sound | Minor | Resolved | Feb 17, 2008 | starcas: When the main castle gun fires his cannon, it triggers the player's ship fire sound at the same time. | -Misc Reporters- |
| 01262 | | | N/A | | Misc. | Minor | Resolved | Feb 17, 2008 | silvland: Silver Land shouldn't be a clone of River Patrol. | -Misc Reporters- |
| 01261 | | | N/A | | DIP/Input | Minor | Resolved | Feb 17, 2008 | ccastles, ccastles2: Start buttons don't work unless the game is in cocktail mode. | -Misc Reporters- |
| 01260 | | | N/A | | Graphics | Minor | Resolved | Feb 17, 2008 | cbuster: The title logo gets splitted into three parts. | -Misc Reporters- |
| 01259 | 1 | | 0.53 | | Graphics | Minor | Resolved | Feb 17, 2008 | sailormn: On level 3's boss, when you use your special attack, the priority is wrong. | -Misc Reporters- |
| 01258 | | | N/A | | Speed | Minor | Resolved | Feb 17, 2008 | ddonpach: Suffers noticable slowdowns. | -Misc Reporters- |
| 01256 | 1 | | 0.57 | | Graphics | Minor | Resolved | Feb 17, 2008 | botads: In the intermission before levels, the tv static "noise" is clipped slightly before the right edge, making the background gfx sh | -Misc Reporters- |
| 01255 | | | N/A | | Sound | Minor | Resolved | Feb 17, 2008 | btime, btime2, btimeb, cookrace: A high-pitched whine is heard throughout the game. | -Misc Reporters- |
| 01254 | 1 | | 0.55 | | Graphics | Minor | Resolved | Feb 17, 2008 | bloodbro: In the second level intro, the shadow of the boot's color is wrong. | Karasu |
| 01252 | | | N/A | | Sound | Minor | Resolved | Feb 17, 2008 | bionicc: The music in the second loop gets desync in the stage 2. | -Misc Reporters- |
| 01250 | | | N/A | | Crash/Freeze | Major | Resolved | Feb 16, 2008 | beezer: beezer resets on level 9 if a laid egg is allowed to hatch. | -Misc Reporters- |
| 01249 | 3 | | N/A | | Graphics | Minor | Resolved | Feb 16, 2008 | batman: Batman has some problems with sprite priority. | -Misc Reporters- |
| 01248 | | | N/A | | DIP/Input | Minor | Resolved | Feb 16, 2008 | atetris: There's no second button to rotate pieces clockwise. | -Misc Reporters- |
| 01247 | 3 | | N/A | | Crash/Freeze | Critical (emulation) | Resolved | Feb 16, 2008 | ssprint: Problem after crash on the bridge. | Shifty |
| 01246 | | | N/A | | DIP/Input | Minor | Resolved | Feb 16, 2008 | paperboy: Start without .cfg and .nv files, the bike will steer hard and fast to the left as soon as it begins. | Twisty |
| 01245 | | | N/A | | Sound | Minor | Resolved | Feb 16, 2008 | bonzeadv, bonzeadvu, jigkmgri: There's no music at level 4 (Bloody Pond). | -Misc Reporters- |
| 01244 | | | N/A | | Sound | Minor | Resolved | Feb 16, 2008 | asuka: When you fire, the sound it makes is like you've got a machine gun, but you're only firing 1 or 2 bullets per second. | -Misc Reporters- |
| 01243 | | | N/A | | DIP/Input | Trivial | Resolved | Feb 16, 2008 | bonzeadv, bonzeadvu, jigkmgri: The Bonus Lives dipswitches are wrong. | -Misc Reporters- |
| 01242 | 2 | | N/A | | Graphics | Minor | Resolved | Feb 16, 2008 | apb: After you get the first message of a mission and the screen goes light again, your car turns grey. | -Misc Reporters- |
| 01241 | | | 0.102u5 | | Gameplay | Minor | Resolved | Feb 16, 2008 | gorf: On the Galaxian level especially, the sounds and sprites completely lock up at times. | -Misc Reporters- |
| 01240 | | | N/A | | Gameplay | Minor | Resolved | Feb 16, 2008 | asteroid: Once all top ten scores are first recorded, the first game played score that does NOT reach within the 1-10 range will cause... | -Misc Reporters- |
| 01239 | | | N/A | | Color/Palette | Minor | Resolved | Feb 16, 2008 | ultennis: Ball color changes when you choose "Beginner Mode". | -Misc Reporters- |
| 01238 | | | N/A | | Color/Palette | Minor | Resolved | Feb 16, 2008 | bubl2000: Around stage 20, one of the pics of the naked women has bad colors. | -Misc Reporters- |
| 01237 | | | N/A | | Interface | Minor | Closed | Feb 16, 2008 | formatz: Joystick input and skipping gameinfo. | ShimaPong |
| 00798 | 7 | | 0.113 | | Sound | Minor | Confirmed | Feb 14, 2008 | congo: Sound glitch since the zaxxon.c rewrite. | Gyrovision |
| 00632 | 1 | | 0.37b14 | | Documentation | Minor | Resolved | Feb 14, 2008 | qbert: "Hello, I'm turned on" isn't playing when powering up. | -Misc Reporters- |
| 01183 | 1 | | 0.55 | | Graphics | Minor | Acknowledged | Feb 14, 2008 | mia: [possible] In the ending sequence, soldiers helping rescued prisoners have RED shadows. | -Misc Reporters- |
| 01110 | 2 | | 0.59 | | Graphics | Minor | Acknowledged | Feb 14, 2008 | sdungeon: [possible] Blue pixels on the floor don't disapper if you go to another room. | M.A.S.H. |
| 01102 | 3 | | 0.55 | | Graphics | Minor | Confirmed | Feb 14, 2008 | waterski: [possible] Some graphics in this game appear corrupted. | BSR |
| 01073 | 2 | | 0.113u4 | | Original Reference | Minor | Confirmed | Feb 14, 2008 | stactics: Recordings from my pcb to document the sound since this game has no sound in MAME. | Gyrovision |
| 01072 | 5 | | 0.115 | | Original Reference | Minor | Confirmed | Feb 14, 2008 | miniboy7: Screen photos of Bonanza Enterprises' Mini Boy 7 countertop game enclosed for reference. | gregf |
| 01068 | 1 | | 0.37b14 | | Misc. | Typo | Resolved | Feb 14, 2008 | cubybop: There are many things in Cuby Bop that make the game seem like it's a prototype. | The tECHIDNA |
| 00973 | 1 | | 0.68 | | Graphics | Minor | Confirmed | Feb 14, 2008 | mrkougar: The edges of the platforms are drawn incorrectly in MAME. | -Misc Reporters- |
| 00958 | 6 | | 0.65 | | Gameplay | Minor | Acknowledged | Feb 14, 2008 | kovplus: You can't pick up the fire sword after 10 times in the second mission with the character "ZhuGeLiang". | -Misc Reporters- |
| 00955 | 1 | | 0.107u3 | | Graphics | Minor | Confirmed | Feb 14, 2008 | tceptor: If you insert a credit on the instruction screen, you'd see some 'leftovers'. | F1ReB4LL |
| 00906 | 1 | | 0.79 | | Graphics | Minor | Resolved | Feb 14, 2008 | thunderx: While playing a single player game with the 2-player ship (the red ship), your score is criss-crossed. | Mr. Do |
| 00891 | 1 | | 0.96u3 | | Graphics | Minor | Resolved | Feb 14, 2008 | btlkroad: There are minor priority issues. | Iaspis |
| 00883 | 1 | | 0.55 | | Graphics | Minor | Resolved | Feb 14, 2008 | vsskykid: syncronization problems. | Kale |
| 00873 | 1 | | 0.104u1 | | Graphics | Minor | Confirmed | Feb 14, 2008 | nratechu: If you shoot a ball, you'll see that there are two sprites on Player 1 seemed to be cut from the top. | king_krm |
| 00862 | 3 | | 0.58 | | Graphics | Minor | Confirmed | Feb 14, 2008 | extdwnhl: The time list screen is not cleared correctly. | Smitdogg |
| 00855 | 2 | | 0.101u2 | | Graphics | Major | Resolved | Feb 14, 2008 | astormbl: Currently the graphics on this game are heavily garbled. | -Misc Reporters- |
| 00847 | 1 | | 0.108u4 | | Crash/Freeze | Critical (emulation) | Resolved | Feb 14, 2008 | wintbob: Automatic reset in levels 31, 32 and so on when grey lion shot first fireball. | -Misc Reporters- |
| 00846 | 1 | | 0.105u4 | | Sound | Minor | Resolved | Feb 14, 2008 | ftsoccer: The music tempo is slow in MAME compared with OSD. | Fujix |
| 00845 | 2 | | 0.37b6 | | Gameplay | Minor | Resolved | Feb 14, 2008 | skychut: Level 2 is definitely broken. | -Misc Reporters- |
| 00839 | 1 | | 0.117 | | Graphics | Major | Resolved | Feb 14, 2008 | astorm3, eswatu, fantzone, shdancer, shinobi: Using Tilemap viewer causes graphic corruption. | Yonah |
| 00833 | 1 | | 0.118 | | Sound | Major | Resolved | Feb 14, 2008 | sbrkout: No Sound | Scagazza |
| 00816 | 1 | | 0.122u5 | | Graphics | Minor | Confirmed | Feb 14, 2008 | bchopper: In the second stage, when the screen is invisible and when the screen scroll up, the status bar appear twice. | robiza |
| 00786 | 1 | | 0.74u1 | | Graphics | Minor | Resolved | Feb 14, 2008 | othunder: The background layers above the status indicators seem to be offset to the left. | Nerox91 |
| 00755 | 2 | | 0.83 | | Graphics | Minor | Confirmed | Feb 14, 2008 | moo: Graphic glitch in the attract mode. | Thenasty |
| 00742 | 1 | | 0.35b9 | | Graphics | Major | Resolved | Feb 14, 2008 | armwrest: Subsequent bonus rounds (After rounds 5 and 9) are unplayable because of missing money bag sprite. | -Misc Reporters- |
| 00736 | 1 | | 0.101u2 | | Sound | Minor | Resolved | Feb 14, 2008 | omegrace, deltrace: The Omega race sound is pitched too high. | -Misc Reporters- |
| 00732 | 1 | | 0.114 | | Graphics | Minor | Resolved | Feb 14, 2008 | darius2: Missiles by a particular enemy appear invisible onscreen. | -Misc Reporters- |
| 00731 | 1 | | 0.116 | | DIP/Input | Trivial | Resolved | Feb 14, 2008 | cmv801: DIP switch info. | -Misc Reporters- |
| 00728 | 1 | | 0.96u3 | | Graphics | Minor | Resolved | Feb 14, 2008 | neocup98: Graphic issues when "Chance" is shot while lit. | Iaspis |
| 00702 | 1 | | 0.102 | | Graphics | Minor | Resolved | Feb 14, 2008 | mnight: The end of level screen: time bonus counter is overlapping letters. | Kekule |
| 00698 | 1 | | 0.63 | | Graphics | Minor | Resolved | Feb 14, 2008 | totcarn: If the game is reset, the in-game graphics are broken. | -Misc Reporters- |
| 00693 | 1 | | 0.60 | | Graphics | Minor | Resolved | Feb 14, 2008 | revx: After finishing a level, most graphics are missing. | Nerox91 |
| 00692 | 1 | | 0.37b5 | | Color/Palette | Minor | Resolved | Feb 14, 2008 | umk3: Palette corruption issues | MC68K |
| 00691 | 2 | | 0.59 | | Color/Palette | Minor | Resolved | Feb 14, 2008 | umk3: Palette corruption after unlocking hidden characters. | -Misc Reporters- |
| 00684 | 1 | | 0.104u1 | | Color/Palette | Minor | Resolved | Feb 14, 2008 | mp_sonic: Water color in Green Hill Zone incorrect. | -Misc Reporters- |
| 00683 | 2 | | 0.122u4 | | Crash/Freeze | Critical (emulator) | Resolved | Feb 14, 2008 | megaplay.c: All megaplay.c drivers crash with "-bios 1". | Firewave |
| 00673 | 1 | | 0.110u1 | | Gameplay | Minor | Resolved | Feb 14, 2008 | mario: There is an extra space between the platform and objects in MAME. | BSR |
| 00670 | 1 | | 0.36rc2 | | Graphics | Minor | Resolved | Feb 14, 2008 | mysticri: Sprite Priority problems | Lord Caos |
| 00667 | 1 | | 0.116u1 | | Gameplay | Minor | Resolved | Feb 14, 2008 | matchit2: When you have to insert the high score, your score is lost; you can only rewrite the name in the postion you have reached. | robiza |
| 00664 | 1 | | 0.111 | | Documentation | Minor | Resolved | Feb 14, 2008 | ltcasino: I believe there was no Little Casino 2, but only Little Casino. | gregf |
| 00663 | 2 | | 0.74u1 | | Graphics | Minor | Resolved | Feb 14, 2008 | liberate: Graphics when you destroy a blue enemy plane are sometimes messed up. | NekoEd |
| 00643 | 1 | | 0.119 | | Graphics | Minor | Resolved | Feb 14, 2008 | jrpacman: Sprites are not clipped properly. | -Misc Reporters- |
| 00624 | 1 | | 0.114u2 | | DIP/Input | Minor | Resolved | Feb 14, 2008 | ckongg: Player 2 (cocktail) is an 8-way, while player 1 is a 4-way. | -Misc Reporters- |
| 00620 | 1 | | 0.58 | | Graphics | Minor | Resolved | Feb 14, 2008 | flkatck: In cocktail mode, the score panel isn't repositioned for player 2. | -Misc Reporters- |
| 00619 | 1 | | 0.37b5 | | Graphics | Minor | Resolved | Feb 14, 2008 | topsecex: Problem with scrolling at the bottom of the screen. | YMI |
| 00603 | 1 | | 0.114u2 | | DIP/Input | Trivial | Resolved | Feb 14, 2008 | rampage: Player 3 is a 4-way joystick, while players 1-2 are 8-ways. | -Misc Reporters- |
| 00584 | 1 | | 0.37b6 | | Graphics | Minor | Resolved | Feb 14, 2008 | lastday: In the 1st round, tanks tend to ride on top of the girders/overpasses? | Jonemaan |
| 00583 | 1 | | 0.37b6 | | Gameplay | Minor | Resolved | Feb 14, 2008 | bluehawk: When tanks emerge from buildings, they appear on top of the buildings. | Jonemaan |
| 00572 | 1 | | 0.71 | | Graphics | Minor | Resolved | Feb 14, 2008 | wallst: the tank graphics are very glitchy. | Pika163 |
| 00571 | 1 | | 0.96u1 | | Graphics | Minor | Resolved | Feb 14, 2008 | spacefrt: The enemy space ship has a blinking white square block. | Thenasty |
| 00568 | 1 | | 0.115u3 | | Graphics | Minor | Resolved | Feb 14, 2008 | 9ballsht: There are vertical lines everywhere. | russ h. |
| 00565 | 2 | | 0.106u3 | | DIP/Input | Minor | Resolved | Feb 14, 2008 | robocop2: Robocop2 PCB has a 3rd physical DIP switches bank that's missing in the driver. | Roberto Fresca |
| 00562 | 1 | | 0.36b1 | | Graphics | Minor | Resolved | Feb 14, 2008 | wotw: Initial entry screen is clipped on right side. | MC68K |
| 00561 | 1 | | 0.114u4 | | Color/Palette | Minor | Resolved | Feb 14, 2008 | draco, altair, destryer: The colours are darker than in the original game. | -Misc Reporters- |
| 00556 | 1 | | 0.118 | | Graphics | Major | Resolved | Feb 14, 2008 | boogwing: The Data East logo on the attract mode and background in the Transporter stage are broken. | -Misc Reporters- |
| 00546 | 1 | | 0.115u2 | | Interface | Minor | Resolved | Feb 14, 2008 | seawolf2: Crosshairs aren't visible on screen. | Mr. Do |
| 00545 | 1 | | 0.115u4 | | Graphics | Minor | Resolved | Feb 14, 2008 | profpac: The top and left of the screen are cut off. | russ h. |
| 00541 | 1 | | 0.118u1 | | Interface | Major | Resolved | Feb 14, 2008 | In DirectDraw and GDI mode, transparency isn't respected. | -Misc Reporters- |
| 00526 | 2 | | 0.37b16 | | Graphics | Minor | Confirmed | Feb 14, 2008 | gakusai: The in-game scrolling effects display corrupt graphics until the scroll is finished. | -Misc Reporters- |
| 00497 | 1 | | 0.37b4 | | Sound | Minor | Confirmed | Feb 14, 2008 | flashgal: If you die, sometimes sounds will play. | Jonemaan |
| 00327 | 1 | | 0.102u5 | | Graphics | Minor | Resolved | Feb 14, 2008 | blstroid: At the end of the stage 3, it is missing an effect the queens head is moving left to right then back again | -Misc Reporters- |
| 00283 | 1 | | 0.102u5 | | DIP/Input | Trivial | Resolved | Feb 14, 2008 | finalizr: 1st & 2nd Unknown are Difficulty, 3rd is Service Mode and 4th is unused. | ShimaPong |
| 00271 | 1 | | 0.69u3 | | Graphics | Minor | Confirmed | Feb 14, 2008 | spacecr: [possible] During the game's takeoff intro, the graphics from the bottom overlap to the top of the screen. | Karasu |
| 00238 | 1 | | 0.114 | | Original Reference | Minor | Confirmed | Feb 14, 2008 | rollace: Roller Ace PCB sound recording. | Kold666 |
| 00221 | 1 | | 0.110u2 | | Misc. | Major | Closed | Feb 14, 2008 | skybump: I was playing this game when my airplane got blocked in a wall without dying. I had to reset the game. | Kold666 |