- In sync with the core source structure update, Testers has been updated with the new driver names with paths.
- The distinction by project (MAME/MESS) has been abolished. From now on, please report them as MAME's.
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Tester Assigned To Category Severity Resolution Driver (bugs)
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Viewing Issues
1 - 32 / 8332
IDVersionDriverCategory [?]Severity [?]Status [?]UpdatedSummaryTester
 000950.101SoundMinorResolved (zsoltvasvari)Jan 21, 2008lasso: When you beat a level, the victory music cuts short.Karasu
 000940.55Crash/FreezeCritical (emulation)ResolvedJan 21, 2008funkyjet: freezes after killing the final boss.Karasu
 000850.103u4GraphicsMinorResolvedJan 21, 2008term2: Corrupt graphics in the test mode.-Misc Reporters-
 000840.104u7GraphicsMinorResolvedJan 21, 2008mole: During the game or demo the mole down near the bottom right hand side the graphics start to mess up.-Misc Reporters-
 000820.106u7Misc.MajorResolvedJan 21, 2008mahoudai: RAM error after the service mode.-Misc Reporters-
 000410.110u4Misc.MajorResolvedJan 20, 2008freezeat: Problem in the demo match.Tafoid
 000600.116u1GraphicsMajorResolvedJan 19, 2008dkong.c: Screen offsets and P2 misplacement.Tafoid
 000580.113u3SoundMinorResolvedJan 18, 2008shanghai, shangha2: Sound quality regression.Tafoid
 000570.119u3GraphicsMajorResolvedJan 18, 2008darkplnt: Left side of screen has wrapped over to be viewed partially on the right side.Tafoid
 000550.116u4Crash/FreezeCritical (emulation)ResolvedJan 18, 2008tetrisp2: When this game is started, you simply see a black screen.Tafoid
 000540.115u3GraphicsMajorResolvedJan 18, 2008nitrobal, gunball: critical graphics glitch.Tafoid
 000520.118u1Misc.MinorResolvedJan 18, 2008Memory leakTafoid
 000500.111u4Crash/FreezeCritical (emulator)ResolvedJan 18, 2008ertictac: Attempt to start machine and crashes!Tafoid
 000480.121u4Misc.MinorResolvedJan 18, 2008mk4, mk4a: Left-behind file.Tafoid
 000430.116u2GraphicsMinorResolvedJan 18, 2008mappy: Characters on the garrent are not displayed. Priority problem?Tafoid
 000400.122u2Misc.MinorResolvedJan 18, 2008720: About hacky sound CPU speed.Tafoid
 000330.99Crash/FreezeCritical (emulation)ResolvedJan 18, 2008aof2: High difficulty settng and freeze.Twisty
 02291N/AGraphicsMinorResolvedFeb 5, 1997compgolf: There is a black border around the player sprite in attract mode - this happens on the real pcb.-MAME Source-
 02406N/AGraphicsMinorResolvedFeb 5, 1997kf2k3bl, kf2k3bla: Bad zooming.-MAME Source-
 02497N/AGraphicsMinorResolvedFeb 5, 1997dbc: Original graphic bugs.-MAME Source-
 02547N/ASoundMinorResolvedFeb 5, 1997inufuku: Sometimes, sounds are not played (especially SFX), but this is a bug of real machine.-MAME Source-
 02409N/AMisc.MinorResolvedFeb 5, 1997ncombat: Sometimes glitches.-MAME Source-
 02290N/AMisc.MinorResolvedFeb 5, 1997commando, commandoj: There is an in-game typo bug - the game doesn't display the bonus life values correctly on the title screen.-MAME Source-
 02383N/ADIP/InputMinorResolvedFeb 5, 1997The "dipswitch" settings are ignored in many games - this isn't a bug.-MAME Source-
 02340N/AGraphicsMinorResolvedFeb 5, 1997mouja: Sprite zoom in Mouja at the end of a match looks wrong, but it's been verified to be the same on the original board.-MAME Source-
 02392N/ADIP/InputMinorResolvedFeb 5, 1997crystalg, crystal2, nightlov: Input handling is wrong-MAME Source-
 02408N/ASoundMinorResolvedFeb 5, 1997nitd: The jumping sound is distorted - this has been confirmed to happen on the real pcb.-MAME Source-
 02585N/ADIP/InputMinorResolvedFeb 5, 1997bombjack: "Bonus Life" Dip Switches NEVER give extra lives.-MAME Source-
 02445N/AKnown Issues/To-Do'sTrivialResolvedFeb 5, 1997lemmings: As prototype software, the palette ram check and vram check both overrun their actual ramsize.-MAME Source-
 02284N/AGraphicsMinorResolvedFeb 5, 1997combatsc: Left-over sprites.-MAME Source-
 02389N/ADIP/InputMinorResolved (cuavas)Feb 5, 1997housemnq, housemn2, bijokkog, bijokkoy: Inputs slightly wrong for the LCD games.-MAME Source-
 02395N/AKnown Issues/To-Do'sMinorResolvedFeb 5, 1997mjfocusm: Sometimes CPU's hands are forced out from the screen. This is correct behaviour.-MAME Source-