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IDVersionDriverCategory [?]Severity [?]Status [?]UpdatedSummaryTester
 007150.121u1namcos22.cppCrash/FreezeCritical (emulator)ResolvedFeb 7, 2008namcos22.c: Games crash with an access violation.russ h.
 008440.37b1skychut.cppGraphicsMajorResolvedFeb 6, 2008skychut: Enemy appearance behaviour is incorrect.Fujix
 000930.57midyunit.cppSoundMinorResolvedFeb 6, 2008revx, mk2, mk3, kinst2: The volume set in the service mode doesn't keep.Karasu
 001530.116attckufo.cppMisc.MinorResolvedFeb 6, 2008attckufo: Debug build assert.Firewave
 009340.117u1InterfaceMinorResolvedFeb 6, 2008New UI problem: New user interface doesn't accept num pad inputs.-Misc Reporters-
 009270.115u1CompilingMinorResolvedFeb 6, 2008Windows 64-bit build: A compiling problem on Windows 64-bit.Roman
 009260.116u4trackfld.cppSoundMinorResolvedFeb 6, 2008VLM5030: High pitch noise after the speech.russ h.
 009250.118u1vicdual.cppCrash/FreezeCritical (emulation)ResolvedFeb 6, 2008sspaceat: Game Crashes.Firewave
 009220.120u3vegas.cppGraphicsMajorResolvedFeb 6, 2008gauntdl, nbashowt, tenthdeg: Graphics are garbled artistically only in 32-bit build.-Misc Reporters-
 009200.71u1vball.cppSpeedMinorResolvedFeb 6, 2008vball: The timing is too slow, the players, etc. move incredibly slow.-Misc Reporters-
 009190.62unico.cppDIP/InputMinorResolvedFeb 6, 2008zeropnt: When the crosshair is present, shots register a little to the left of the crosshair.Nerox91
 009170.56toki.cppDocumentationMinorResolvedFeb 6, 2008tokib: "0000000" is always displayed as the top hiscore during gameplay.-Misc Reporters-
 009130.107tnzs.cppGraphicsMinorResolvedFeb 6, 2008arknoid2, tnzs: In tnzs, blue background is black. In arknoid2, big black bits at the top and bottom of the screen.-Misc Reporters-
 009120.99tmnt.cppMisc.TrivialResolvedFeb 6, 2008curbrick, cuebrickj: Romset names might need to be switched.Thenasty
 009110.121u4tmnt.cppMisc.TrivialResolvedFeb 6, 2008tmnt2, tmnt22pe, tmnt22pu, tmnt2a: These games have the GAME_UNEMULATED_PROTECTION flag since a long time ago for protection problems.izius
 009100.95tmnt.cppSoundMinorResolvedFeb 6, 2008tmnt: "Fire!" voice does not play when starting a game only for the first time.dropdeadhippie
 009080.102u5tmnt.cppMisc.MinorResolvedFeb 6, 2008cuebrickj: Video roms give bad checksums.Reip
 009070.115u4tiamc1.cppColor/PaletteMinorResolvedFeb 6, 2008konrk: It displays wrong colors-Misc Reporters-
 009040.37b15taito_l.cppColor/PaletteMinorResolvedFeb 6, 2008champwr: In the VS. screen of round 3, the character on the left has bad colors.Kale
 009030.122u1taito_f3.cppDocumentationMinorResolvedFeb 6, 2008qtheater: The flag GAME_IMPERFECT_SOUND can be removed.Layne
 009020.115u1taitosj.cppSave/RestoreMajorResolvedFeb 6, 2008wwestern: From a Save State, you can not enter credits or start game.-Misc Reporters-
 008900.37b4powerins.cppSoundMinorConfirmedFeb 6, 2008powerinsa: The Map World's music and the VS screen's music repeat after at ended.-Misc Reporters-
 008570.103zn.cppCrash/FreezeCritical (emulation)ResolvedFeb 5, 2008sfex: If you choose Dhalsim, MAME freezes after the vs screen.king_krm
 008560.105u5zn.cppCrash/FreezeCritical (emulation)ResolvedFeb 5, 2008psyforce, psyforcex: MAME freezes just after you select a character to play.-Misc Reporters-
 008510.119u3saturn.cppCrash/FreezeCritical (emulation)ResolvedFeb 5, 2008diehard: Crashes with an access violation in 0.119u3 after you 'coin' upMachone
 008500.112u4sslam.cppCrash/FreezeCritical (emulation)ResolvedFeb 5, 2008powerbals: It does now crash when you load a savestate with -autosave when running a debug buildFirewave
 008480.120u1srmp6.cppDocumentationMinorResolvedFeb 5, 2008srmp6: Game is working but "GAME_NOT_WORKING" flag is still present.izius
 008420.117u3shadfrce.cppGraphicsMajorResolvedFeb 5, 2008shadfrcej: Game starts then you go straight to the ending.sjyune
 008340.76u1segag80v.cppSoundMinorResolvedFeb 5, 2008spacfurya, spacfuryb, spacfury, zektor: Speech in some sets is too fast and high pitched.Bugfinder
 008320.122u3midwunit.cppCrash/FreezeCritical (emulator)ResolvedFeb 5, 2008midwunit.c, midxunit.c, midwunit.c: When you run any of the driver with -autosave they crash on exitFirewave
 008310.95u6midtunit.cppGraphicsMinorResolvedFeb 5, 2008mk: When entering the test menu of mk and selecting the Switch Test first, some graphics become offset.-Misc Reporters-
 005480.109u2atarig1.cppMisc.MinorResolvedFeb 5, 2008pitfight, pitfightj, pitfightb, pitfight3, pitfight4: Inserting 2 coins or 1 coin when you start it up for the 1st time.-Misc Reporters-
 001970.122u7m62.cppSoundMajorResolvedFeb 5, 2008All games in m62.c: There is no audio from any game in that driver.Tafoid
 001980.122u7m58.cppSoundMajorResolvedFeb 5, 200810yard: There is no audio from any game in that driver.Tafoid
 008120.122u7InterfaceMinorResolvedFeb 5, 2008[debug] Chunk length in debuggerrobiza
 007700.122u8taito_f3.cppCrash/FreezeCritical (emulation)ResolvedFeb 5, 2008landmakr, elvactr, dariusg (games with watchdog?): Some games in taito_f3.c driver don't work without .nv file.Iaspis
 007690.122u8qix.cppCrash/FreezeCritical (emulation)ResolvedFeb 5, 2008qix, zookeep, elecyoyo, kram, complexx, slither, sdungeron: Multisession problem.Gyrovision
 007110.105u5namcos12.cppCrash/FreezeCritical (emulation)ResolvedFeb 5, 2008tekken3: MAME freezes just before the victory scene.-Misc Reporters-
 007100.115namcofl.cppGraphicsMinorResolvedFeb 5, 2008finalapr: Final Lap R's road & surrounds are green.-Misc Reporters-
 007070.120u2mpatrol.cppSoundMajorResolvedFeb 5, 2008mpatrol, mpatrolw: No SoundChook
 007910.37b16segag80r.cppMisc.TypoClosedFeb 5, 2008astrob: Inspection of the relationship between credits and lives.stephh
 007560.103mosaic.cppCrash/FreezeCritical (emulation)ResolvedFeb 5, 2008gfire2: Resets during gameplay and often on the character select screen.russ h.
 006610.121u3DIP/InputMinorResolvedFeb 4, 2008LCD Topgun lightgun-Misc Reporters-
 007010.106u1mitchell.cppCrash/FreezeCritical (emulation)ResolvedFeb 4, 2008mgakuen: Green screen on startup and MAME gets frozen.-Misc Reporters-
 006970.114u4midyunit.cppGameplayMajorResolvedFeb 4, 2008term2: Shots are not registered.-Misc Reporters-
 006950.37b16midyunit.cppSoundMajorResolvedFeb 4, 2008narc, narc3: Problem with Sound Test Mode.-Misc Reporters-
 006820.114u2mcr3.cppDIP/InputMinorResolvedFeb 4, 2008rampage, rampage2: Player 3 is a 4-way joystick, while players 1-2 are 8-ways.-Misc Reporters-
 006880.111u4mhavoc.cppGameplayMinorResolvedFeb 4, 2008mhavoc: Incorrect colors on third level-Misc Reporters-
 006150.120u4Crash/FreezeCritical (emulator)ResolvedFeb 4, 2008Editable UI item freeze-Misc Reporters-
 006690.53m92.cppGraphicsMinorResolvedFeb 4, 2008majtitl2, skingame, skingame2: Sprite Priority problems-Misc Reporters-
 006490.80u1ladybug.cppDIP/InputMinorResolvedFeb 4, 2008ladybug: Cannot use joystick to enter P2's initials (no P2 mapped)-Misc Reporters-
 006420.117u2InterfaceMinorResolvedFeb 4, 2008Joystick and UI cursor-Misc Reporters-
 006360.117u2InterfaceTrivialResolvedFeb 4, 2008Input remaping with num pad keys-Misc Reporters-
 006350.120u3hornet.cppGraphicsMajorResolvedFeb 4, 2008gradius4: Graphics are all garbled-Misc Reporters-
 006210.116u2flstory.cppCrash/FreezeCritical (emulation)ResolvedFeb 4, 2008victnine: When you select your team, the game resets.etabeta
 006340.121u1InterfaceMinorResolvedFeb 4, 2008GUI Screen IssueRobbbert
 006310.114gijoe.cppDIP/InputMinorResolvedFeb 4, 2008gijoe: In DIP Switch 4 players it is 2 players.Augusto
 006300.114u2gauntlet.cppGameplayMinorResolvedFeb 4, 2008gauntlet: The game starts with 1 credit added for all players.Machone
 006290.114u3Crash/FreezeCritical (emulation)ResolvedFeb 4, 2008Crash in game with "-samples 0"-Misc Reporters-
 006280.116u3gameplan.cppGameplayMinorResolvedFeb 4, 2008leprechn: [debug] Asserts in Debug build-Misc Reporters-
 006230.118u5gaelco3d.cppCrash/FreezeCritical (emulation)ResolvedFeb 4, 2008radikalb: Game crashes on startup.Machone
 006180.37b14exidy.cppGraphicsMinorResolvedFeb 4, 2008mtrap, mtrap3, mtrap4: When flying diagonally, the hawk may either blink or completely vanish.-Misc Reporters-
 006170.114exerion.cppSpeedMajorResolvedFeb 4, 2008exerion, exerionb, exeriont: The game took a very serious speed hit in 113u1 by the looks of it.Iaspis
 006160.112u4exerion.cppGameplayMajorResolvedFeb 4, 2008exerion, exerionb, exeriont: After the bonus stage, when you die, the game ends regardless of # of ships in reserve.-Misc Reporters-
 007450.112route16.cppSoundMajorResolvedFeb 4, 2008speakres, spacecho, stratvoxb, stratvox: When you die, the explosion sound does not stop.-Misc Reporters-
 007430.116qix.cppGameplayMajorResolvedFeb 4, 2008kram, kram2, sdungeon, zookeep, zookeep2, zookeep3: Cannot play game with fresh NVRAM-Misc Reporters-
 007400.116progolf.cppCrash/FreezeCritical (emulation)ResolvedFeb 4, 2008progolf, progolfa: Crash: Attempted to malloc zero bytes.Firewave
 007370.118u5pacland.cppColor/PaletteMinorResolvedFeb 4, 2008pacland: Incorrect colors in various areasMachone
 007330.120u3niyanpai.cppDIP/InputMinorResolvedFeb 4, 2008mhhonban: Dip switch 1-4 controls how many credits per coin: off for 1, on for 2.mahjongfan
 001450.122u6nmk16.cppGraphicsMajorResolvedFeb 3, 2008strahl: All sprites are missing completely in 122u6, making the game unplayable.Iaspis
 001900.122u6redclash.cppDIP/InputTrivialResolvedFeb 3, 2008zerohour: The bonus life dip is not working.RansAckeR
 006560.119u3system1.cppDIP/InputTrivialResolvedFeb 3, 2008wboy3: In this clone, you get 2 lives less than indicated in the dipsw menu.izius
 003060.122u3stadhero.cppDIP/InputTrivialResolvedFeb 3, 2008stadhero: 2nd unknown dip is demo sounds on/off.-Misc Reporters-
 007300.114neodriv.hxxGraphicsMajorResolvedFeb 3, 2008samsho3, samsho4: The background does not move at all.-Misc Reporters-
 007260.37b2neodriv.hxxGraphicsMinorResolvedFeb 3, 2008fightfev: ff_s1.rom is badly dumped and causes garbled arts' names.Fujix
 007230.56neodriv.hxxDIP/InputMinorResolvedFeb 3, 20082020bb: Finish a game with the territory Dip set to European (default); the words used into "game set screen" will be in JapaneseKale
 0058910.111u3nova2001.cppDIP/InputMinorResolved (nicolasa)Feb 3, 2008nova2001: P2 direction keys don't register in the service mode.-Misc Reporters-
 007050.111u6model2.cppCrash/FreezeCritical (emulation)ResolvedFeb 2, 2008model2.c: Regression - Crash of game in driver.Firewave
 007040.119u1model2.cppCrash/FreezeCritical (emulator)ResolvedFeb 2, 2008model2.c CRX: All games crash with Null pointer access.Firewave
 006960.98u1midyunit.cppGraphicsMinorResolvedFeb 2, 2008smashtv, smashtv4, smashtv5, smashtv6, mk, mkr4: Resetting game does not properly clear GFX.-Misc Reporters-
 006900.60midwunit.cppGameplayMinorResolvedFeb 2, 2008rmpgwt: The game hangs randomly at various stages.-Misc Reporters-
 006890.93u2midwunit.cppGameplayMinorResolvedFeb 2, 2008openice: There is a line of pixels at the top that should be at the bottom of the screen.qapo
 005120.116u3aleck64.cppCrash/FreezeCritical (emulation)ResolvedFeb 2, 2008aleck64.c games: Game freezesetabeta
 002120.119u2namconb1.cppGraphicsMajorResolvedFeb 2, 2008namconb1.c games: Missing sprites.Kold666
 005130.119u4aleck64.cppCrash/FreezeCritical (emulation)ResolvedFeb 2, 2008aleck64.c games: Game Crashes-Misc Reporters-
 005390.61arkanoid.cppGameplayMinorResolvedFeb 2, 2008arkanoid: Tilt button malfunctions-Misc Reporters-
 001750.59cvs.cppSoundMinorResolvedFeb 2, 2008cvs.c games: Only the (garbled) DAC sounds play in all games in the cvs.c driver.The tECHIDNA
 000560.120u3segas24.cppCrash/FreezeCritical (emulator)ResolvedFeb 2, 2008system24.c games: [debug] Crash.Tafoid
 004500.61Save/RestoreMajorClosedFeb 2, 2008.inp file problems.-Misc Reporters-
 004440.113InterfaceMinorResolvedFeb 2, 2008-verifyroms behaviour.belegdol
 004410.119InterfaceMajorResolvedFeb 2, 2008[debug] error with -createconfig in debug build.-Misc Reporters-
 004420.111u2InterfaceCritical (emulator)ResolvedFeb 2, 2008Freeze with -multithreading optionFujix
 001890.116u1midvunit.cppGameplayMinorResolvedFeb 2, 2008term2: However the points for each category sum up is always 0 at the end of level.RansAckeR
 006480.81u7kinst.cppSoundMinorResolvedFeb 2, 2008kinst, kinst2: No 'ding' sound showing sound board test when booting-Misc Reporters-
 006850.116u4Misc.MinorResolvedFeb 1, 2008[debug] Memory Leak leaving Debugetabeta
 006810.103u3mcr.cppSoundMajorResolvedFeb 1, 2008shollow, wacko, tron, dotron, crater, rampage: Major sound lag in some mcr.c and mcr3.c games.-Misc Reporters-
 006800.100u3mcr.cppSoundMinorResolvedFeb 1, 2008timber: Sound Levels inccorect when completing stage.dropdeadhippie
 006790.102mcr.cppGraphicsMinorResolvedFeb 1, 2008tapper: Graphic glitches when patron drinks beer.BSR
 006780.102mcr.cppSoundMinorResolvedFeb 1, 2008tapper: Missing sound in bonus round.-Misc Reporters-
 006760.37b14matmania.cppGraphicsMinorResolvedFeb 1, 2008matmania.c: Playfield Graphic Wraparound-Misc Reporters-