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IDVersionDriverCategory [?]Severity [?]Status [?]UpdatedSummaryTester
 0146310.123u4mpu4drvr.cppCrash/FreezeCritical (emulator)ResolvedMar 15, 2008connect4, mpu4met0, mpu4tst2, mpu4utst, bctvidbs: [debug] AssertionFirewave
 014860.123u5meritm.cppCrash/FreezeCritical (emulation)ResolvedMar 15, 2008meritm.c: access violation for all gamesrobiza
 0153010.123u5InterfaceMinorResolved (zsoltvasvari)Mar 15, 2008Various Drivers: [debug] bitmap memory leaksFirewave
 0150810.123u5Crash/FreezeCritical (emulator)ResolvedMar 15, 2008most vector-based drivers: [debug] AssertionsFirewave
 0152710.123u5meritm.cppCrash/FreezeCritical (emulation)ResolvedMar 15, 2008all meritm.c drivers: [debug] AssertionFirewave
 0152810.123u5sangho.cppCrash/FreezeCritical (emulator)ResolvedMar 15, 2008pzlestar, sexyboom: [debug] AssertionFirewave
 015220.123u5ddragon.cppCrash/FreezeCritical (emulator)ResolvedMar 15, 2008all ddragon.c drivers: [debug] AssertionFirewave
 0152310.123u5spdodgeb.cppCrash/FreezeCritical (emulator)ResolvedMar 15, 2008nkdodge, nkdodgeb, spdodgeb: [debug] AssertionFirewave
 0152610.123u5laserbas.cppCrash/FreezeCritical (emulator)ResolvedMar 15, 2008futflash, laserbas, laserbasa: [debug] AssertionFirewave
 0151830.123u5mystston.cppGameplayMinorClosedMar 14, 2008mystston, myststno: High screen refresh rateMachone
 0001420.101u1bbusters.cppInterfaceMajorResolvedMar 14, 2008bbusters: Calibration result is not restored from EEPROM and freeze.Twisty
 015070.123u5naomi.cppCrash/FreezeCritical (emulator)ResolvedMar 14, 2008all naomi.c drivers: [debug] AssertionFirewave
 015030.123u5sidearms.cppCrash/FreezeCritical (emulator)ResolvedMar 14, 2008sidearmsj, sidearmsr, sidearms: [debug] AssertionFirewave
 0150910.123u5backfire.cppCrash/FreezeCritical (emulator)ResolvedMar 14, 2008backfire, backfirea: [debug] AssertionFirewave
 015010.123u5m107.cppCrash/FreezeCritical (emulator)ResolvedMar 14, 2008all m107.c drivers: [debug] assertionFirewave
 015040.123u5leland.cppCrash/FreezeCritical (emulator)ResolvedMar 14, 2008all leland.c drivers: [debug] AssertionFirewave
 015060.123u5ataxx.cppCrash/FreezeCritical (emulator)Resolved (zsoltvasvari)Mar 14, 2008all ataxx.c drivers: [debug] AssertionFirewave
 0150010.123u5astrocde.cppCrash/FreezeCritical (emulator)ResolvedMar 14, 2008all astrocde.c drivers: [debug] assertionFirewave
 015140.123u5cyberbal.cppCrash/FreezeCritical (emulator)ResolvedMar 14, 2008all cyberbal.c drivers: [debug] AssertionFirewave
 015150.123u5atarig42.cppCrash/FreezeCritical (emulator)ResolvedMar 14, 2008all atarig42.c drivers: [debug] AssertionFirewave
 015160.123u5atarigx2.cppCrash/FreezeCritical (emulator)ResolvedMar 14, 2008all atarigx2.c drivers: [debug] AssertionFirewave
 015170.123u5atarigt.cppCrash/FreezeCritical (emulator)ResolvedMar 14, 2008all atarigt.c drivers: [debug] AssertionFirewave
 015050.123u5vicdual.cppCrash/FreezeCritical (emulator)ResolvedMar 14, 2008all vicdual.c drivers: [debug] AssertionFirewave
 015120.123u5beathead.cppCrash/FreezeCritical (emulator)ResolvedMar 14, 2008beathead: [debug] AssertionFirewave
 0147520.123u4Crash/FreezeCritical (emulator)ResolvedMar 14, 2008[debug] Screenless systems are broken because of a vblank callbackDuke
 0149610.123u5segae.cppCrash/FreezeCritical (emulator)ResolvedMar 14, 2008all segae.c drivers: Crashing with Access ViolationFirewave
 0149810.123u5balsente.cppGameplayMajorResolvedMar 14, 2008otwalls: Hangs before the game starts.Machone
 0149310.123u5xmen.cppGraphicsMinorClosedMar 14, 2008xmen6pu: xmen6pu: the graphics are imperfect for the attract mode, fighting the White Queen, ending after the creditsuser168
 0134510.117u3namcos11.cppSoundMinorResolvedMar 13, 2008tekken2: Characters don't make any sounds when being grabbed/thrown, except for Kuma's Bear Hug.Heihachi_73
 0016010.116namcos2.cppMisc.MinorResolvedMar 13, 2008suzuka8h, suzuka8hj: Attempted to malloc zero bytesFirewave
 006330.122u5gottlieb.cppCrash/FreezeCritical (emulation)ResolvedMar 13, 2008tylz: Crashes on startup.Firewave
 006400.119u2jack.cppDIP/InputMinorResolvedMar 13, 2008loverboy: Buttons are not implimented.Scuore
 004750.116u3kinst.cppDIP/InputMajorResolvedMar 13, 2008kinst, kinst2: They don't accept input or credits anymore.-Misc Reporters-
 006940.60midyunit.cppDIP/InputMinorResolvedMar 13, 2008narc: Language Dip doesn't do anything-Misc Reporters-
 005310.120u3niyanpai.cppDIP/InputTrivialResolvedMar 13, 2008mhhonban: Dip switch 1-4 controls how many credits per coin: off for 1, on for 2.mahjongfan
 005970.59policetr.cppDIP/InputMajorResolvedMar 13, 2008policetr: Gun calibration error.JWallace
 008000.56zaccaria.cppGraphicsMinorConfirmedMar 13, 2008jackrabt: There are glitches when it is the 2nd player's turn.Karasu
 0003910.109u2atarig1.cppMisc.MinorConfirmedMar 13, 2008pitfightb: [possible] Set pitfightb flashes an error message upon start up.Tafoid
 00499110.58leland.cppColor/PaletteMinorClosedMar 13, 2008aafb: The color of the football field in the background of the title screen is yellow.Smitdogg
 0019510.101taito_f3.cppGraphicsMajorResolved (couriersud)Mar 13, 2008gseeker: Graphic glitches without nvram.Twisty
 01479130.123pgm.cppGameplayMinorResolvedMar 13, 2008martmast: Chain combo system brokenuser157
 0147130.123u4capbowl.cppDIP/InputMajorResolvedMar 13, 2008capbowl: Capcom Bowling sets analogue inputs [mouse/trackball] not functioning well.john_iv
 014780.123u4segas16b.cppDIP/InputTrivialResolvedMar 13, 2008bullet: DIP switch infoMachone
 005930.120u3nbmj9195.cppDIP/InputTrivialResolvedMar 13, 2008patimono: DIP switch info.mahjongfan
 0148210.123u4exprraid.cppGameplayMajorResolvedMar 13, 2008exprraid, exprraida, wexpress, wexpressb, wexpressb2: Game doesn't startMachone
 00898120.101taito_f3.cppGraphicsMajorResolved (couriersud)Mar 13, 2008gseeker: Graphic problem without .nv file.Twisty
 01467130.123u4galaga.cppCrash/FreezeCritical (emulation)Resolved (zsoltvasvari)Mar 13, 2008galaga, galagao, galagamk, gallag: Watchdog Reset causing game to hang.Tafoid
 014360.123u2starwars.cppCrash/FreezeCritical (emulator)Resolved (aaron)Mar 13, 2008esb: Insert a coin, start a game and it will reset by itself after few seconds.Mamesick
 01429110.123u2ddragon3.cppCrash/FreezeCritical (emulation)ResolvedMar 13, 2008ddragon3, ddragon3j: They locks up immediately on Technos logo.Layne
 0148410.123segas18.cppSave/RestoreTrivialClosedMar 12, 2008shdancer, shdancej: shdancer and shdancej don't support "save state" featuretuxfusion
 008170.122u7lasso.cppDIP/InputTrivialResolvedMar 6, 2008pinboa, pinbos: DIP switch for Lives.Tafoid
 014580.123u3cps1.cppSoundTrivialResolvedMar 6, 2008willow, willowj, willowje: The coin sound is cut the first time you insert a coin.Kold666
 0145730.123u3vsnes.cppCrash/FreezeCritical (emulator)ClosedMar 3, 2008all nes-based games: Crash on startup.Fujix
 0075730.120u4mpu4drvr.cppCrash/FreezeCritical (emulator)ResolvedMar 3, 2008mpu4met0, mpu4tst2, mpu4utst: Unit test / meter clear etc. crash out on launch.john_iv
 01401N/Ataito_f2.cppGraphicsMinorClosedMar 3, 2008ninjak: When you got the TIMER STOP, all the background graphics became black.-Misc Reporters-
 0041510.99u2dcheese.cppGraphicsMinorConfirmedMar 2, 2008lottof2: "Insert Coin" text on the title screen gets clipped.Reip
 010240.56midyunit.cppSide-by-sideMinorConfirmedMar 2, 2008term2: Side-by-side pcb test.dwidel
 007530.55midyunit.cppCrash/FreezeCritical (emulation)ResolvedMar 2, 2008narc: Black out in the test mode.-Misc Reporters-
 0051710.74mcr.cppGraphicsMinorConfirmedMar 2, 2008journey: If you activate the in game credits described in the history.dat, the graphics are bad.BSR
 002750.101u5midyunit.cppGraphicsMinorConfirmedMar 2, 2008strkforc: [possible] In the test menu the RGB screens flicker on the upper side.RansAckeR
 002740.102midtunit.cppGraphicsMinorConfirmedMar 2, 2008jdreddp: [possible] When you enter the lift in the sewers the lift has no floor.RansAckeR
 002730.102midtunit.cppMisc.MinorConfirmedMar 2, 2008jdreddp: [possible] When you insert a coin in attract mode the upper line flickers and sometimes the last letters of "creRansAckeR
 007890.121u4policetr.cppDIP/InputMinorConfirmedMar 2, 2008area51, policetr: [possible] Aiming cursor not calibrating well.john_iv
 002540.36b14segahang.cppSoundMinorConfirmedMar 2, 2008enduror1, enduror1d, endurobl: When the DIP "demo sounds" is on and a coin is inserted during attract mode, the motor sound hangs aFrotz
 012110.54gauntlet.cppMisc.TrivialConfirmedMar 2, 2008gaunt2: [possible] Banishing depression.-Misc Reporters-
 012030.56midtunit.cppSoundMinorConfirmedMar 2, 2008mk, mkr4: [possible] Low punch and low kick Diagnostic/Switch Tests for both players result in sound but no graphic indication.-Misc Reporters-
 00202110.106u11m72.cppSoundMinorConfirmedMar 2, 2008dbreed, rtype2: Samples play too slowly.Stefan Lindberg
 01451210.123u3asuka.cppGraphicsMinorResolvedMar 1, 2008bonzeadv and clones: On the "GAME OVER" screen, there is a 8 bytes wide black border.stephh
 0108810.123mario.cppInterfaceTrivialClosedMar 1, 2008mario: Discrete volume also controls DAC volume.Tron1001
 0104610.113u2merit.cppOriginal ReferenceMinorConfirmedFeb 29, 2008trvwz2, trvwzv, trvwzh: Reference images copied from auction.gregf
 0008830.103u1btoads.cppColor/PaletteMinorResolvedFeb 29, 2008btoads: Is the writing at the end of the game supposed to be brown with green bits around them ??? doesn't look right.-Misc Reporters-
 012891N/Aexerion.cppGameplayMinorResolvedFeb 29, 2008exerion, exeriont, exerionb: Obscure bonus bug.gregf
 014350.123u2InterfaceTypoResolvedFeb 28, 2008Wrong resolution info for multi screen games.Justin Kerk
 014340.123u2mpu4drvr.cppCrash/FreezeCritical (emulator)ResolvedFeb 28, 2008connect4: Crash.JWallace
 0113410.117neodriv.hxxGraphicsMinorResolvedFeb 27, 2008mslug2: On the 4th level boss, some corruption on the tiles close to the top of the screen on the big cannon.-Misc Reporters-
 01390N/Aseta.cppGameplayMinorResolvedFeb 25, 2008twineagl: There is no collision detection for the 1p and 2p helicopters in attract mode.Smitdogg
 0128410.36b12ddragon.cppSoundMinorResolvedFeb 25, 2008ddragon: The snare and bass drums in the music disappear when the little hand appears on the screen to tell you to move along.-Misc Reporters-
 0125730.103btoads.cppGraphicsMinorResolvedFeb 25, 2008btoads: There was some priority bug on level 2 bossStefan Lindberg
 0095930.106u10punchout.cppSoundMinorConfirmedFeb 25, 2008spnchout: Incorrect sound on Dragon Chan's kick.-Misc Reporters-
 0072710.109u3neodriv.hxxGraphicsMinorResolvedFeb 25, 2008ncommand: Flicking screen at the top.-Misc Reporters-
 0093020.119u2SoundMinorResolvedFeb 25, 2008YM2610 FM sound regression: YM2610 regression by new tools.-Misc Reporters-
 0001810.113u1lethalj.cppDIP/InputMinorResolvedFeb 25, 2008lethalj: The crosshairs don't line up properly with your shots.Twisty
 0039410.78u6clshroad.cppSoundMinorResolvedFeb 24, 2008firebatl: After game over, if you do not qualify for the high score table, the final note of the game over tune will stickBSR
 014241N/Awwfwfest.cppGraphicsMinorResolvedFeb 24, 2008wwfwfesta: When fighting outside of the ring, the ropes lack the correct texture.-Misc Reporters-
 01425N/Axain.cppMisc.MinorResolvedFeb 24, 2008xain: On the first stage, there is a large gap with rock and metal platforms floating.-Misc Reporters-
 01426N/Azaxxon.cppSpeedMinorResolvedFeb 24, 2008szaxxon: The game goes way too fast, making it impossible to play.-Misc Reporters-
 01427N/Azaxxon.cppMisc.TypoResolvedFeb 24, 2008zaxxon: After you enter your initials, the screen proudly displays: INITIALS ENTERD-Misc Reporters-
 014231N/Awwfsstar.cppGraphicsMinorResolvedFeb 24, 2008wwfsstar: When fighting outside the ring, the scrolling is jerky.-Misc Reporters-
 014221N/Awilliams.cppMisc.MinorResolvedFeb 24, 2008sinistar: Rows of zeroes appear on the title screen.-Misc Reporters-
 014210.36rc1wecleman.cppGraphicsMinorResolvedFeb 24, 2008hotchase: There are some problems with placement and clipping of objects.-Misc Reporters-
 01419N/Awarpwarp.cppGraphicsMinorResolvedFeb 24, 2008warpwarp, warpwarpr2, warpwarpr: A white block appears on the left bottom of the title screen.-Misc Reporters-
 0141810.120u3vicdual.cppMisc.MajorResolvedFeb 22, 2008All games in vicdual.c and blockade.c: If you insert another credit while the game is in progress, your current game immediately ends.Tafoid
 01417N/Avendetta.cppGameplayMinorResolvedFeb 22, 2008vendetta: Player sometimes can't hit a guy lying on the ground and sometimes he hits the guy when standing aside from him.-Misc Reporters-
 01416N/Atwincobr.cppGameplayMinorResolvedFeb 22, 2008twincobr: At end of the level, the helicopter sometimes doesn't land on the pad.-Misc Reporters-
 014140.122u7toki.cppOriginal ReferenceMinorResolvedFeb 22, 2008toki: Two original issues about credits.Kold666
 014130.116u4toaplan2.cppSoundCritical (emulation)ResolvedFeb 22, 2008bgaregga: In the sound test if you hear sound A "FF", the sound cpu crashes and you can't hear anything any more.Kold666
 014120.116u2tnzs.cppCrash/FreezeCritical (emulation)ClosedFeb 22, 2008Most sets in tnzs.c: There are a number of sets in this driver that either reset/freeze or loop under certain conditions.Tafoid
 0141120.62tmnt.cppColor/PaletteMinorResolvedFeb 22, 2008tmnt: In the sewer level, enemies' color changes.-Misc Reporters-
 014101N/Atmnt.cppGraphicsMinorResolvedFeb 22, 2008tmnt: During scene 3, there are some priority problems when the cars drive by.-Misc Reporters-
 01409N/Atmnt.cppSoundMinorResolvedFeb 22, 2008tmnt2: Some samples seem cut off.-Misc Reporters-